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0.6.7: Making Masteries Great Again
- sawworm
- 03/02/2018 06:13 PM
- 775 views
Hello there, Time Travellers! I'm here with another content and balance update. Thanks to fresh feedback I've received I revisited one of my oldest implementations; Masteries/Passives. Thanks to Clangeddin, I've fixed many issues. (I wonder how many I've created in the process...)
ADDED
• 12 new maps that continue deeper in the new desert stage
• 1 new key item and 1 accessory (It's G R E A T!)
GENERAL CHANGES
• Getting Jobs to level 40 grants a nice major stat boosts now (Example: some classes gains 30 ATK on hitting level 40)
• Time Mage, Swift Archer, Astral, Magiserker and Assassin's Base HP raised a LOT
FIXES
• Bestiary now shows the correct amount of Enemies (240 Max)
• Fixed an issue with the Boat Remote Upgrader's right chair...
• You can get Crossbow weapon in Haunted Mansion even if you have Cursed Eagle with you
• Hiban's MP now correctly shows when changing his job
• Wind Spirit Rush's icon now shows Wind
• Zulwhern's Knight skills are now much clear on how many turns they buffs
SKILL CHANGES
• Duran's Time Embrace now costs 25 TP (was 75)
• Zulwhern's Dodge Mastery + is now 40TP (was 50) and correctly says its buff duration
• Duran's Constant Rewind now only uses mana but costs 20% Mana to cast (was 10% Mana and 50% TP)
• Zulwhern's Draw now costs 20 TP (was 50)
• Poison Cut 4 now hits one target as intended. (was AoE)
• Suan's Lazer beam is now 20 TP (was 50)
• Jannet's Luck, Agi, Power booster no longer costs TP (was 25tp)
• Jannet's some Gamble Heal skills are now AoE (was ST)
• Jannet's Gamble Element II now targets two random enemies. (was ST)
• Jannet's Gamble Element III is now AoE (was ST)
MASTERY BUFFS
• Duran's
• Hammer Mastery, is now 15% ATK and 2% HP regen (was 10%)
• Small Shield, 3% Evasion.
• Magic Armour, Magic Evasion 3%.
• Sword Mastery, Immune to Blind
• Laquerarii, Counter rate 5%
• Large Shield, Magic Reflect 5%
• Time Magic, Immune to Stun
• Convertist, HP, MP and TP regen 2%
• Heavy Armour, Counter Rate 1%
• Black Magic, 10% MDF
• Dagger & Hammer, 2% HP regen
• White Magic, Def 10%
• Treephop's
• Stance Mastery, Immune to Stun.
• Magic Armour, Magic Reflect 1%
• Axe Mastery, Counter rate 1%
• Anapasati, 5% hp regen
• Berserker, Immune to Confusion
• Spiked Shield, ATK 10% (was 5%)
• Heavy Armour, Guard Rate 20%, Aggro 10%
• Guardian, 25% Aggro
• Staff Mastery, 25% MAT (was 10%) and Immune to Silence
• Element Control, Magic Evasion 5%
• Large Shield, Hp Regen 10%
• Hiban's
• Spectral, Evasion 1% and Magic Evasion 1%
• Heavy Armor, Immune to Paralysis and Stun
• Staff Mastery, 5% Max MP and 1% MP regen
• Magic Armour, 1% Magic Evasion, Spells cost 5% MP
• Black Magic, 10% MDF
• Psychokinesis, Immune to Sleep
• Magic and Light Armour, Immune To Poison
• Staff and Spectral, Evasion 2%
• White Magic changed to Light Armour and it gives 5% MP regen.
• Mio's
• Staff, Immune to Silence
• Magic Armour, Magic Reflect 5%
• A new mastery "9 Lives" for Full Moon Job's level 30, makes your party immune to death. Which works same as Zulwhern's skill
• Zulwhern's
• Archery, Critical 5%
• Bow Mastery, 10% ATK (was 5%)
• Light Armour, 5% Evasion
• Large Shield, Max HP 10%
• Dark Arts, TP Regen 5%
• Holy Arts, TP Regen 5%
• Small Shield, magic evasion 5%
• Dark Claw, critical rate 3%
• Holy Axe, counter rate 3%
• Arm Mastery, 25% ATK was 10
• Sharpshooting, Critical 5%
• Suan's
• Arm Mastery, Critical Rate 10%
• Gun Mastery, Critical Rate 10%
• Termination, Max Mp %15
• Technology, 5% TP regen
• Persuasion, 5% MAX HP
• Thunder Sword, Critical Rate 5%
• Jannet's
• Magic Armour, Magic reflect 3%
• Gamble, 20% TP Regen
• Sword, 10% MAX HP
• Enchant, 5% TP, HP Regen
• Thief, AGI 20% (was 10%)
• Dagger, 5% Counter
• Bow, Critical Rate 5%
• Assassinate, 5% ATK
• Juliet's
• Light Armour, Immune to Paralysis.
• Small Shield, Immune to Stun.
• Large Shield, Immune to stun
• Infuse, MP Regen 2% and TP Regen 3%
• White Magic, 10% DEF
• Aura, TP Regen 5%
• Heavy Armour, Immune to Silence
• Holy Dagger, Immune to Blind
• Magic Armour, Immune to Poison and Toxic
• Black Magic, Magic Evasion 10%
• Hypergen, 5% HP regen
• Holy Sword, ATK 20% (was 5%)
And... these are the changes. I hope the new improved Masteries opens better possibilities compared to the previous ones. I'll see you in the next patch <3
TO DO LIST
• Post-game content for Underground Ice dungeon
• Post-game content for Qual's Village dungeon
• Just one more patch to complete spoiler themed dungeon just left side of the player house
Also, check out the Shattered Hourglass's Reddit Page and join me! You can always leave feedback there too!
https://www.reddit.com/r/shatteredhourglassrpg/
ADDED
• 12 new maps that continue deeper in the new desert stage
• 1 new key item and 1 accessory (It's G R E A T!)
GENERAL CHANGES
• Getting Jobs to level 40 grants a nice major stat boosts now (Example: some classes gains 30 ATK on hitting level 40)
• Time Mage, Swift Archer, Astral, Magiserker and Assassin's Base HP raised a LOT
FIXES
• Bestiary now shows the correct amount of Enemies (240 Max)
• Fixed an issue with the Boat Remote Upgrader's right chair...
• You can get Crossbow weapon in Haunted Mansion even if you have Cursed Eagle with you
• Hiban's MP now correctly shows when changing his job
• Wind Spirit Rush's icon now shows Wind
• Zulwhern's Knight skills are now much clear on how many turns they buffs
SKILL CHANGES
• Duran's Time Embrace now costs 25 TP (was 75)
• Zulwhern's Dodge Mastery + is now 40TP (was 50) and correctly says its buff duration
• Duran's Constant Rewind now only uses mana but costs 20% Mana to cast (was 10% Mana and 50% TP)
• Zulwhern's Draw now costs 20 TP (was 50)
• Poison Cut 4 now hits one target as intended. (was AoE)
• Suan's Lazer beam is now 20 TP (was 50)
• Jannet's Luck, Agi, Power booster no longer costs TP (was 25tp)
• Jannet's some Gamble Heal skills are now AoE (was ST)
• Jannet's Gamble Element II now targets two random enemies. (was ST)
• Jannet's Gamble Element III is now AoE (was ST)
MASTERY BUFFS
• Duran's
• Hammer Mastery, is now 15% ATK and 2% HP regen (was 10%)
• Small Shield, 3% Evasion.
• Magic Armour, Magic Evasion 3%.
• Sword Mastery, Immune to Blind
• Laquerarii, Counter rate 5%
• Large Shield, Magic Reflect 5%
• Time Magic, Immune to Stun
• Convertist, HP, MP and TP regen 2%
• Heavy Armour, Counter Rate 1%
• Black Magic, 10% MDF
• Dagger & Hammer, 2% HP regen
• White Magic, Def 10%
• Treephop's
• Stance Mastery, Immune to Stun.
• Magic Armour, Magic Reflect 1%
• Axe Mastery, Counter rate 1%
• Anapasati, 5% hp regen
• Berserker, Immune to Confusion
• Spiked Shield, ATK 10% (was 5%)
• Heavy Armour, Guard Rate 20%, Aggro 10%
• Guardian, 25% Aggro
• Staff Mastery, 25% MAT (was 10%) and Immune to Silence
• Element Control, Magic Evasion 5%
• Large Shield, Hp Regen 10%
• Hiban's
• Spectral, Evasion 1% and Magic Evasion 1%
• Heavy Armor, Immune to Paralysis and Stun
• Staff Mastery, 5% Max MP and 1% MP regen
• Magic Armour, 1% Magic Evasion, Spells cost 5% MP
• Black Magic, 10% MDF
• Psychokinesis, Immune to Sleep
• Magic and Light Armour, Immune To Poison
• Staff and Spectral, Evasion 2%
• White Magic changed to Light Armour and it gives 5% MP regen.
• Mio's
• Staff, Immune to Silence
• Magic Armour, Magic Reflect 5%
• A new mastery "9 Lives" for Full Moon Job's level 30, makes your party immune to death. Which works same as Zulwhern's skill
• Zulwhern's
• Archery, Critical 5%
• Bow Mastery, 10% ATK (was 5%)
• Light Armour, 5% Evasion
• Large Shield, Max HP 10%
• Dark Arts, TP Regen 5%
• Holy Arts, TP Regen 5%
• Small Shield, magic evasion 5%
• Dark Claw, critical rate 3%
• Holy Axe, counter rate 3%
• Arm Mastery, 25% ATK was 10
• Sharpshooting, Critical 5%
• Suan's
• Arm Mastery, Critical Rate 10%
• Gun Mastery, Critical Rate 10%
• Termination, Max Mp %15
• Technology, 5% TP regen
• Persuasion, 5% MAX HP
• Thunder Sword, Critical Rate 5%
• Jannet's
• Magic Armour, Magic reflect 3%
• Gamble, 20% TP Regen
• Sword, 10% MAX HP
• Enchant, 5% TP, HP Regen
• Thief, AGI 20% (was 10%)
• Dagger, 5% Counter
• Bow, Critical Rate 5%
• Assassinate, 5% ATK
• Juliet's
• Light Armour, Immune to Paralysis.
• Small Shield, Immune to Stun.
• Large Shield, Immune to stun
• Infuse, MP Regen 2% and TP Regen 3%
• White Magic, 10% DEF
• Aura, TP Regen 5%
• Heavy Armour, Immune to Silence
• Holy Dagger, Immune to Blind
• Magic Armour, Immune to Poison and Toxic
• Black Magic, Magic Evasion 10%
• Hypergen, 5% HP regen
• Holy Sword, ATK 20% (was 5%)
And... these are the changes. I hope the new improved Masteries opens better possibilities compared to the previous ones. I'll see you in the next patch <3
TO DO LIST
• Post-game content for Underground Ice dungeon
• Post-game content for Qual's Village dungeon
• Just one more patch to complete spoiler themed dungeon just left side of the player house
Also, check out the Shattered Hourglass's Reddit Page and join me! You can always leave feedback there too!
https://www.reddit.com/r/shatteredhourglassrpg/