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Very nice, as usual.
I'm really eager to see all this animated.
Probably next week if i correctly understood the 04/04 news.
One dumb question:
The command box got a "passives" command line. Based on ff8 i would say passives are skills like str+40%, auto speed etc; so does that passive line mean we will be able to switch our passives skills in battle ?
If yes, we'll really have a wonderfull flexibility in combat, meaning we 'll adapt to anything in our way.
Will we have some kind of penalty by using it in battle (losing the current turn for example) ?
I'm really eager to see all this animated.
Probably next week if i correctly understood the 04/04 news.
One dumb question:
The command box got a "passives" command line. Based on ff8 i would say passives are skills like str+40%, auto speed etc; so does that passive line mean we will be able to switch our passives skills in battle ?
If yes, we'll really have a wonderfull flexibility in combat, meaning we 'll adapt to anything in our way.
Will we have some kind of penalty by using it in battle (losing the current turn for example) ?
Ahh, that's a fault on my part. At the moment you can't change Passives mid-battle, the command shouldn't be there; I'm customizing Battle Command at the moment, actually.
Changing passives mid-battle is an interesting idea, but not one I've decided to implement in this game.
Changing passives mid-battle is an interesting idea, but not one I've decided to implement in this game.
Please remove that comma in the HP value if you can. Reminds me of Final Fantasy X's battle system which brings the following question: is it similar to it?
Hm, I know it's not traditional FF but the comma does make the value easier to read? I'll think about it.
Yep, similar to FFX battle wise. A little different in some aspects, but not much.
Yep, similar to FFX battle wise. A little different in some aspects, but not much.
nice
that's not really necessary. maybe if the value was in the millions commas would help readability.
it doesn't look bad tho
author=SorceressKyrsty
but the comma does make the value easier to read?
that's not really necessary. maybe if the value was in the millions commas would help readability.
it doesn't look bad tho
author=SorceressKyrsty
Hm, I know it's not traditional FF but the comma does make the value easier to read? I'll think about it.
I'd say it's not necessary, and we're all used to no comma anyway.
I can't wait to play this. ;w;
I LIKE THE COMMA YOU SHOULD KEEP THE COMMA <3
(also Squall that is a lot of turns there why don't you SHARE SOME YOU BUTT)
(also Squall that is a lot of turns there why don't you SHARE SOME YOU BUTT)
That's what happens when you're a level 89 entire-RPG veteran powerhouse right before I pull plot reasons to drop his level back down to like, 6
take that, FFX-2 and your lack of explaining why Yuna can't use Curaga and Auto-Life ~(-A-)~
take that, FFX-2 and your lack of explaining why Yuna can't use Curaga and Auto-Life ~(-A-)~
author=SorceressKyrsty
take that, FFX-2 and your lack of explaining why Yuna can't use Curaga and Auto-Life ~(-A-)~
IT'S WHAT SHE GETS FOR TAKING A HOLIDAY, THE LAZY BUM
walp consensus rules
/removes the comma
/removes the comma
well at least you don't know where the original sprites for this game are :D
This one? I'd love to see :0 You were already pretty much pro by the time you finished CC so these can't be bad.
author=emmychauthor=SorceressKyrstyIT'S WHAT SHE GETS FOR TAKING A HOLIDAY, THE LAZY BUM
take that, FFX-2 and your lack of explaining why Yuna can't use Curaga and Auto-Life ~(-A-)~
So, the lack of Curaga and Auto-Life is explained! I always wondered about that...
And yes, remove da comma!
Even Sleeping Lion Heart's first iteration menus and sprites are bad, but I'm talking about LOTSL...
and I will say no more.
and the COMMA IS REMOVED
and I will say no more.
and the COMMA IS REMOVED