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New Equipment Added & Other Updates
WCouillard- 05/22/2012 05:18 PM
- 1021 views
Several new pieces of equipment were added to the project today. I realized that the planning for this project is turning this into a pretty big endeavor, so more items for players to seek out were needed.
Most of them are character-exclusive pieces of armor, or weapons. There are also some new Relics.
"Ultimate" Weapons
Each character now has an exclusive weapon. While they are considered their "ultimate" weapons, some stats on other weapons may be higher. Of course, any items exclusive to the secret characters have been omitted, but they do have a few.
"Pulse": Oborozuki / Dagger
Vicks: Mjollnir / Hammer
Wedge: Esper Rod / Rod
Reeve: Zodiac Spear / Lance
Parker: Death Darts / Special
Ellie: Princess Guard / Staff
Dajh: Lightbringer / Sword
Lyra: Apocalypse / Sword
Priscilla: Yoichi's Bow / Bow
Beclem: Godhand / Claws
Leon: Save The Queen / Knight Sword
Kelger: Death Penalty / Gun
"Ultimate" Armor
Same deal here. Some of them might not actually have the highest stats, but have other effects that directly benefit the character they are exclusive to.
"Pulse": Cole's Bandana / Head / Increases success rate of Steal & Mug by 5%.
Vicks: Dragon Armlet / Shield / Resistant to Fire, Ice, and Lightning.
Wedge: Steepled Hat / Head / Increases Magic Power by 5.
Reeve: Dragoon Boots / Relic / Changes Jump command to Dive.
Parker: Falcon Gear / Armor / Increases Evasion by 15%.
Ellie: Belgemine's Dress / Armor / Immunity to Drain.
Dajh: Robe of Lords / Armor / Nullifies Wind.
Lyra: Reed Cloak / Armor / Absorbs Water.
Priscilla: Magnifying Glass / Relic / Changes Aim command to Snipe.
Beclem: Fabul Gi / Armor / Increases Attack Power by 7.
Leon: / Relic / Changes the Guardian command to Sentinel.
Kelger: Balamb Uniform / Armor / Increases critical hit rate by 15%.
New Commands
Some of the new equipment changes commands to new ones. I'll explain those now.
Recover: Restores a small amount of HP/MP on all allies. This command is available when equipped with the Chemist Soul. This relic can be equipped by anyone.
Revive: Revives a dead ally at 25% Max HP. This command is available when equipped with the Phoenix Choker. This relic can be equipped by anyone.
Snipe: Deals 1x physical damage on a single enemy. Like Aim, it has a 100% chance of success. Unlike Aim, enemy evasion no longer comes into play. I know that sounds like it doesn't make sense, so I'll clear it up. Aim has a 100% chance to hit, but acts as a physical attack, so enemy evasion, if high enough, can enable them to avoid it. Snipe doesn't act as a physical attack, although it deals physical damage. There is no way for enemies to avoid Snipe, even if their Evasion stat is at 100% or higher.
Dive: Executes the Jump command with a higher damage result. Reeve will still be stunned after using Jump or Dive.
Sentinel: Increases the likelihood of being the target of single-target attacks by 25% and reduces the amount of physical damage received by 75% for the remainder of the turn.
Lyra Finally Has A Command!
Lyra now has her unique command. Since most of her magic deals with status ailments, I almost feel stupid for not thinking of it before.
Treatment: Nullifies Poison, Venom, Zombie, Darkness, Confuse, Petrify & Sleep on a single ally. Unlike Esuna, Treatment cannot cure all negative status conditions.
Most of them are character-exclusive pieces of armor, or weapons. There are also some new Relics.
"Ultimate" Weapons
Each character now has an exclusive weapon. While they are considered their "ultimate" weapons, some stats on other weapons may be higher. Of course, any items exclusive to the secret characters have been omitted, but they do have a few.
"Pulse": Oborozuki / Dagger
Vicks: Mjollnir / Hammer
Wedge: Esper Rod / Rod
Reeve: Zodiac Spear / Lance
Parker: Death Darts / Special
Ellie: Princess Guard / Staff
Dajh: Lightbringer / Sword
Lyra: Apocalypse / Sword
Priscilla: Yoichi's Bow / Bow
Beclem: Godhand / Claws
Leon: Save The Queen / Knight Sword
Kelger: Death Penalty / Gun
"Ultimate" Armor
Same deal here. Some of them might not actually have the highest stats, but have other effects that directly benefit the character they are exclusive to.
"Pulse": Cole's Bandana / Head / Increases success rate of Steal & Mug by 5%.
Vicks: Dragon Armlet / Shield / Resistant to Fire, Ice, and Lightning.
Wedge: Steepled Hat / Head / Increases Magic Power by 5.
Reeve: Dragoon Boots / Relic / Changes Jump command to Dive.
Parker: Falcon Gear / Armor / Increases Evasion by 15%.
Ellie: Belgemine's Dress / Armor / Immunity to Drain.
Dajh: Robe of Lords / Armor / Nullifies Wind.
Lyra: Reed Cloak / Armor / Absorbs Water.
Priscilla: Magnifying Glass / Relic / Changes Aim command to Snipe.
Beclem: Fabul Gi / Armor / Increases Attack Power by 7.
Leon: / Relic / Changes the Guardian command to Sentinel.
Kelger: Balamb Uniform / Armor / Increases critical hit rate by 15%.
New Commands
Some of the new equipment changes commands to new ones. I'll explain those now.
Recover: Restores a small amount of HP/MP on all allies. This command is available when equipped with the Chemist Soul. This relic can be equipped by anyone.
Revive: Revives a dead ally at 25% Max HP. This command is available when equipped with the Phoenix Choker. This relic can be equipped by anyone.
Snipe: Deals 1x physical damage on a single enemy. Like Aim, it has a 100% chance of success. Unlike Aim, enemy evasion no longer comes into play. I know that sounds like it doesn't make sense, so I'll clear it up. Aim has a 100% chance to hit, but acts as a physical attack, so enemy evasion, if high enough, can enable them to avoid it. Snipe doesn't act as a physical attack, although it deals physical damage. There is no way for enemies to avoid Snipe, even if their Evasion stat is at 100% or higher.
Dive: Executes the Jump command with a higher damage result. Reeve will still be stunned after using Jump or Dive.
Sentinel: Increases the likelihood of being the target of single-target attacks by 25% and reduces the amount of physical damage received by 75% for the remainder of the turn.
Lyra Finally Has A Command!
Lyra now has her unique command. Since most of her magic deals with status ailments, I almost feel stupid for not thinking of it before.
Treatment: Nullifies Poison, Venom, Zombie, Darkness, Confuse, Petrify & Sleep on a single ally. Unlike Esuna, Treatment cannot cure all negative status conditions.
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Will the player have to avoid certain chests in order to obtain the Zodiac Spear (I have Final Fantasy XII for like three years and haven't got that yet!), and I see Aerith-related weapon. Belgemine's Dress! Poor summoner...how she can travel Spira with no clothes on her?
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