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Sup everyone.

OK, so with the addition of "Sourc"e items and stat-boosting Materia, the weapons needed some balancing. Most of the higher classed weapons had very high attack power ratings, and that needed to change. All weapons have had their attack power reduced by 20%. All have been tested, and it's better this way. =P

For those that haven't seen the White Magic animation video, go check that out (Media page), and know that I'm almost done with Red Magic animations as well (still missing about six, but otherwise they are all set). I'll post a video of that as soon as it's ready. Huge thanks to Toasty and Lexus, the authors of most of the animation resources.

I submitted another video for the Media page, and that should be up there shortly. Just a quick test of a summon animation, using Victor Engine Animated Battle's built in video functionality. Pretty cool.

What I am focusing on now is getting all of the default poses finished, and animations completed for all of the basic magic spells. Things like Blitzes and other skills that need some special poses will come immediately after that. So, the battle system is nearly complete, but it'll be a while before any screens of maps and dialogue show up. Sorry about that, but I want to focus on one thing at a time here. It's been going pretty smoothly so far.