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This weekend's update plan
WCouillard- 09/14/2012 01:39 AM
- 268 views
1. Finish up Final Fantasy Discovery's list of unlockable Milestones.
The game will feature a bunch of unlockable milestones (i.e. achievements). Previously, I had to remove this script due to an incompatibility that was crashing battles, but it has now been fixed and reintroduced back into the game. I am aiming for around 100 unlockable milestones.
2. Pester Victor Sant to fix his Direct Commands script, which is currently breaking the game in numerous ways, but is essential to keep around.
Currently, when a party member selects an action that affects a single ally (using a potion on them, casting cure, etc.) and the player cancels that ability before confirming a target, the game crashes, citing an error in this script. So it's pretty important that I get it fixed ASAP.
3. Finish battle sprites for Cid, Vicks, Dajh, and Parker.
Cid and Parker need full sprite sheets, whereas Vicks and Dahj are only missing one frame each. When Cid and Parker are finished, I will show them in some new screen shots, along with Cid's Steal and Mug abilities, I suppose.
4. Finish coding "Once Per Battle" Summon cooldowns.
The actual state for this is already done and working, but some special checks are needed to make sure a) it is applied to the right character (i.e. the caster) and b) it has a reduced effect on Ellie.
5. Public release of my Alternate BattleLog script!
This is the script I've been working on this week, allowing the user to change various aspects of the BattleLog. Some changes are static and cannot be reverted (such as including the user's name before your custom messages) because it was written to mimic the look and feel of Final Fantasy games. Swish gave me the code base and idea for this, and I decided to add more options and flavor to it.
So far, you can...
* Set the opacity of the BattleLog window.
* Set the X and Y coordinates of the BattleLog window.
* Set the width and maximum height (in lines) of the BattleLog window.
* Set the alignment of the text within the BattleLog window.
If I can manage it, I'll bring back the option to include the user name in the Battle Log window for actions and allow automatic centering of the BattleLog window (currently, centering is possible but it must be set manually via X and Y coordinates).
The game will feature a bunch of unlockable milestones (i.e. achievements). Previously, I had to remove this script due to an incompatibility that was crashing battles, but it has now been fixed and reintroduced back into the game. I am aiming for around 100 unlockable milestones.
2. Pester Victor Sant to fix his Direct Commands script, which is currently breaking the game in numerous ways, but is essential to keep around.
Currently, when a party member selects an action that affects a single ally (using a potion on them, casting cure, etc.) and the player cancels that ability before confirming a target, the game crashes, citing an error in this script. So it's pretty important that I get it fixed ASAP.
3. Finish battle sprites for Cid, Vicks, Dajh, and Parker.
Cid and Parker need full sprite sheets, whereas Vicks and Dahj are only missing one frame each. When Cid and Parker are finished, I will show them in some new screen shots, along with Cid's Steal and Mug abilities, I suppose.
4. Finish coding "Once Per Battle" Summon cooldowns.
The actual state for this is already done and working, but some special checks are needed to make sure a) it is applied to the right character (i.e. the caster) and b) it has a reduced effect on Ellie.
5. Public release of my Alternate BattleLog script!
This is the script I've been working on this week, allowing the user to change various aspects of the BattleLog. Some changes are static and cannot be reverted (such as including the user's name before your custom messages) because it was written to mimic the look and feel of Final Fantasy games. Swish gave me the code base and idea for this, and I decided to add more options and flavor to it.
So far, you can...
* Set the opacity of the BattleLog window.
* Set the X and Y coordinates of the BattleLog window.
* Set the width and maximum height (in lines) of the BattleLog window.
* Set the alignment of the text within the BattleLog window.
If I can manage it, I'll bring back the option to include the user name in the Battle Log window for actions and allow automatic centering of the BattleLog window (currently, centering is possible but it must be set manually via X and Y coordinates).










