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New Updates Just In Time For RSW
WCouillard- 05/02/2013 04:07 PM
- 1872 views
It occurred to me that more characters needed healing abilities, so I've added a few new abilities to some characters.
RED MAGIC
Bolster: Restores HP. Restores more HP for each positive status condition affecting the target.
This spell's power is about halfway between Cure and Cura, but can be increased by targeting characters with positive status conditions. Each positive condition adds 20 points to the spell's power level. It's basically the opposite of Lyra's Exploit spell, which deals unblockable damage that increases for each negative status condition on the target.
SURVIVAL
Healing Herbs: The healing power of this ability has been increased to be on par with Cura. It also now cures Venom status in addition to Trouble status.
MATERIA ARE BACK AGAIN
I couldn't get Paradigms working the way I wanted them to, or create a suitable menu for displaying their effects, so Materia are back. I kept them simple! Equipping a Materia adds a spell or two to the character's ability list, allowing other characters to use White, Black, and Red magic spells. Some Materia offer no skills but passive stat increases (ex: HP Plus). They are expensive items, but hopefully they'll serve their purpose to grant more viability to characters without high-damage magic attacks, like Cid/Reeve/Beclem.
Protip: Equip a Cure Materia on Wedge during the RSW demo and use Focus to increase the healing power by 50%. =)
COMMAND ABILITY CHANGES
Some character command abilities have been slightly altered.
STEAL & BLESSING
These command abilities no longer require any charge time to execute. As a result, Blessing has been slightly weakened, while the Cure spell has been buffed a little bit.
FOCUS
This ability has been buffed somewhat. It only uses 25% of the ATB, giving it sort of a "quick action" element to it. It takes much less time to boost Wedge's magic power up by 50% now, and disappears after he takes his next action following a full boost.
JUMP
This ability has also been slightly buffed, taking less time to charge. It used to take a full turn, but now takes 3/4 of a turn to charge and execute. It can critical and takes on the properties of Reeve's equipped weapon, allowing it to deal elemental damage or inflict states based on the weapon equipped.
TOOLS
Auto-Bowgun: Now deals normal physical damage, instead of 0.7x physical damage. It can also critical.
WHITE MAGIC
Float: This spell has been given an inherent offensive capability. Targets under the effects of Float become weak to Wind-elemental damage, while retaining immunity to floor damage and Earth-elemental damage.
Players will be able to see most of these changes when they play the new release on May 4th.
RED MAGIC
Bolster: Restores HP. Restores more HP for each positive status condition affecting the target.
This spell's power is about halfway between Cure and Cura, but can be increased by targeting characters with positive status conditions. Each positive condition adds 20 points to the spell's power level. It's basically the opposite of Lyra's Exploit spell, which deals unblockable damage that increases for each negative status condition on the target.
SURVIVAL
Healing Herbs: The healing power of this ability has been increased to be on par with Cura. It also now cures Venom status in addition to Trouble status.
MATERIA ARE BACK AGAIN
I couldn't get Paradigms working the way I wanted them to, or create a suitable menu for displaying their effects, so Materia are back. I kept them simple! Equipping a Materia adds a spell or two to the character's ability list, allowing other characters to use White, Black, and Red magic spells. Some Materia offer no skills but passive stat increases (ex: HP Plus). They are expensive items, but hopefully they'll serve their purpose to grant more viability to characters without high-damage magic attacks, like Cid/Reeve/Beclem.
Protip: Equip a Cure Materia on Wedge during the RSW demo and use Focus to increase the healing power by 50%. =)
COMMAND ABILITY CHANGES
Some character command abilities have been slightly altered.
STEAL & BLESSING
These command abilities no longer require any charge time to execute. As a result, Blessing has been slightly weakened, while the Cure spell has been buffed a little bit.
FOCUS
This ability has been buffed somewhat. It only uses 25% of the ATB, giving it sort of a "quick action" element to it. It takes much less time to boost Wedge's magic power up by 50% now, and disappears after he takes his next action following a full boost.
JUMP
This ability has also been slightly buffed, taking less time to charge. It used to take a full turn, but now takes 3/4 of a turn to charge and execute. It can critical and takes on the properties of Reeve's equipped weapon, allowing it to deal elemental damage or inflict states based on the weapon equipped.
TOOLS
Auto-Bowgun: Now deals normal physical damage, instead of 0.7x physical damage. It can also critical.
WHITE MAGIC
Float: This spell has been given an inherent offensive capability. Targets under the effects of Float become weak to Wind-elemental damage, while retaining immunity to floor damage and Earth-elemental damage.
Players will be able to see most of these changes when they play the new release on May 4th.
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With getting rid of the Paradigms, are you planning to add a character who can perform Paradigm Shifts mid-battle? You said something like that in the past. After you posted vid with Reeve OWNING a dragon I figured you'd get rid of it anyway as the skill was already overpowered.
Also, I like the idea of how Bolster and Exploit sounds: I hope I'll be able to create similar abilities in EotP. Materia are so cool: I'm currently playing FFVII for the very first time and I'm quite glad that I play it. Auto-Bowgun would be still cool at 70% power by having much higher critical chance that Cid's regular attack.
Who is the user of Survival? I think you used Izayoi for a Gunner-type character with Survival as the skillset: am I right?
Also, I like the idea of how Bolster and Exploit sounds: I hope I'll be able to create similar abilities in EotP. Materia are so cool: I'm currently playing FFVII for the very first time and I'm quite glad that I play it. Auto-Bowgun would be still cool at 70% power by having much higher critical chance that Cid's regular attack.
Who is the user of Survival? I think you used Izayoi for a Gunner-type character with Survival as the skillset: am I right?
Priscilla uses Survival abilities. Kelger uses Gunplay abilities. Priscilla uses Izayoi's sprites while Kelger uses Edge's.
P.S. The video where Reeve wrecks that dragon had no paradigms equipped in it. That was just smart equipment and status effect usage. =P
P.S. The video where Reeve wrecks that dragon had no paradigms equipped in it. That was just smart equipment and status effect usage. =P
author=WCouillardStill overpowered, kupo. ;P
P.S. The video where Reeve wrecks that dragon had no paradigms equipped in it. That was just smart equipment and status effect usage. =P
author=Noel_Kreissauthor=WCouillardStill overpowered, kupo. ;P
P.S. The video where Reeve wrecks that dragon had no paradigms equipped in it. That was just smart equipment and status effect usage. =P
You'll have beaten the game and started going into optional areas by the time you're able to accomplish that sort of damage. Don't worry. =)
author=WCouillardAll right, but I renew my question: do you plan on including a character which relies on shifting Paradigms?
You'll have beaten the game and started going into optional areas by the time you're able to accomplish that sort of damage. Don't worry. =)
author=Noel_Kreissauthor=WCouillardAll right, but I renew my question: do you plan on including a character which relies on shifting Paradigms?
You'll have beaten the game and started going into optional areas by the time you're able to accomplish that sort of damage. Don't worry. =)
Not at the moment.
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