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- WCouillard
- Added: 10/01/2014 08:56 PM
- Last updated: 12/28/2024 01:25 PM
- 4174 views
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Ohmigosh! This city is sized like a Final Fantasy XII town at least (it might even be of similar size to those continent cities seen in Lightning Returns but I haven't played it so I wouldn't know for sure).
And hunt petitioners have now infobubbles over their heads? That's a grand idea!
What are these light green orbs? "Magick"?
And hunt petitioners have now infobubbles over their heads? That's a grand idea!
What are these light green orbs? "Magick"?
author=Noel_Kreiss
Ohmigosh! This city is sized like a Final Fantasy XII town at least (it might even be of similar size to those continent cities seen in Lightning Returns but I haven't played it so I wouldn't know for sure).
And hunt petitioners have now infobubbles over their heads? That's a grand idea!
What are these light green orbs? "Magick"?
Mysidia now consists of a few different areas (part of the new travel system which we keep mentioning but still haven't shown, lol). Petitioners have icons to show that there's a mission available, and another to show when their reward is ready to be collected. The energy floating around Mysidia has plot significance, so I won't go any further into that for now.
You keep teasing us with this "new traveling system", I wonder when are you planning to show anything from it? And the answer like "when it's ready" won't cut it. :P
And for that energy I have a theory of what it could be but I'll just omit it.
Also, does the hunt petitioners share the same icon for their target mark (a bomb and a sword) or each hunt petitioner have an image of their mark in the infobubble?
And for that energy I have a theory of what it could be but I'll just omit it.
Also, does the hunt petitioners share the same icon for their target mark (a bomb and a sword) or each hunt petitioner have an image of their mark in the infobubble?
It's the same icon for all petitioners, for both the mark and the reward.
Travel system will be ready pretty soon.
Travel system will be ready pretty soon.
Wow. Now that's a considerable difference. People who played the original demo and haven't been following the progress are gonna be blown away. Are there gonna be new events or quests to go along with the facelift as well?
author=rhb84
Wow. Now that's a considerable difference. People who played the original demo and haven't been following the progress are gonna be blown away. Are there gonna be new events or quests to go along with the facelift as well?
There will definitely be new events and quests for sure.
The difference between our new demo and the old RSW demo is going to be huge.
Gotta say again, the amount of dedication you guys have put into this game is something to be proud of. The effort you've made in improving the areas, combat, graphics, etc. will make the game that much richer and enjoyable, now I just can't wait to see how it all comes together.
Sorry to say this but the image is a bit barren for my taste. In my opinion the fountain is to small for that square, you could make the fountain bigger, the whole thing a tad smaller or add some more stuff in there
On a side note... the project is awesome, keep up the good work
On a side note... the project is awesome, keep up the good work
author=Malevon
Sorry to say this but the image is a bit barren for my taste. In my opinion the fountain is to small for that square, you could make the fountain bigger, the whole thing a tad smaller or add some more stuff in there
On a side note... the project is awesome, keep up the good work
An, that's a shame. I specifically designed the square to be that way. I was channeling St. Peter's/Red/Tiananmen Square.
Oh well, thanks for your support though!
The fountain has been adjusted for the perspective but the circle behind it hasn't been, which is a confusing bit of eye magic.
If you're going for a wide-open square, try to replace some of the ground tiles with variations; moss and grass poking through and stuff. Right now, it's a lot of the same tile.
If you're going for a wide-open square, try to replace some of the ground tiles with variations; moss and grass poking through and stuff. Right now, it's a lot of the same tile.
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