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When characters gain a level, they are awarded Training Points (TP). Players can spend these points to make their party stronger, however they want.
  • WCouillard
  • Added: 03/02/2016 02:25 PM
  • Last updated: 12/29/2024 03:08 AM
  • 5549 views

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This is something I spoke of in my last blog post. A new menu option, called Training, is now available. Players can use it to spend Training Points (TP) earned from gaining levels in battle. Players can raise or lower each stat one point at a time, or mass add or remove TP into a stat. Each party member has their own "gain rate" associated with each stat. Beclem, for example, has a much higher HP gain rate thna Lyra, pictured here.

Each party member is awarded 1 TP upon leveling up. There are also other ways to earn TP, such as the Battle Arena in the Gold Saucer.

To accommodate this big change, the level cap has been raised from 99 to 255.
Level cap 255 :o unbelievable. This is going to be soo good.The idea of being able to spend the TP as you want and test out different "builds" of the character is perfect.I saw the numbers of damage in the video of unique limit breaks and its amazing.
Are the enemies going to have levels to?
What I want to know is will there be a chance to break the damage barrier? Like in FFX. I normally shy away from FF fan games, but I'll be keeping an eye on this one.
author=Pyramid_Head
What I want to know is will there be a chance to break the damage barrier? Like in FFX. I normally shy away from FF fan games, but I'll be keeping an eye on this one.


The damage cap is 99,999 by default for any action.

author=kenlan
Level cap 255 :o unbelievable. This is going to be soo good.The idea of being able to spend the TP as you want and test out different "builds" of the character is perfect.I saw the numbers of damage in the video of unique limit breaks and its amazing.
Are the enemies going to have levels to?


Yes, for the purpose of skills which affect enemies of a certain level multiple (like Level 4 Flare, for example), enemies have an indicated level which can be seen when using Scan on them.
Question! Are we free to add and/or remove TP at any point of the game? Like, let's say, I'd want to go all out on Lyra's Magick, but then would actually think that investing a bit into HP would be a good idea so I could deduct some TP from Magick and invest them into HP?
author=Noel_Kreiss
Question! Are we free to add and/or remove TP at any point of the game? Like, let's say, I'd want to go all out on Lyra's Magick, but then would actually think that investing a bit into HP would be a good idea so I could deduct some TP from Magick and invest them into HP?


That would be so unfair for your enemies, so no. :P

Once you confirm your choices, there's no going back. However, I am considering adding an item that will return a character's TP and revert their stats back to level 1. Such an item would be incredibly difficult to obtain, though.
That's a cool system! I love all these nifty changes being added in. I'm a huge fan of just vast customization. So this definitely interests me!
Update: While I enjoyed this system while I was testing it, it's been removed from the game. It was a little difficult to keep it balanced.
That's pretty understandable. Nice to see you back WCouillie :^D.
author=orochii
That's pretty understandable. Nice to see you back WCouillie :^D.


Been here the whole time, workin' on things but more on the backend so there wasn't much to show visually. :D
Then I guess it was I, Orochii, who was away and didn't noticed :'D. Because I was xD.
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