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NaGaDeMo Day 8

  • testzero
  • 06/08/2012 07:14 PM
  • 336 views
Woo! I've finally started working on the primary quest. There are going to be 8-10 main parts of the quest, and each one you complete will cause the enemies on the world map to become stronger. I've designed the first 3 dungeons in Excel, and I've built the skeleton of the first one in-game. Now it just needs to be populated with enemies and treasure.

Does anyone know how to make the game cut directly from one scene to the next, rather than fading? I think that would really make this game feel a lot better. You could do it in XP, but not VX it seems.