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(Updated: 1.21) Version 1.2 is Live!

  • Deltree
  • 08/28/2013 11:01 PM
  • 3488 views
Version 1.21 is now available! Check the thread below for details!

Version 1.2 has been uploaded! Here is a list of changes:

GAMEPLAY:
-There is now a brief tutorial available at the start of the game. You can also view it any time by speaking to Yacatec.
-The penalty for using a same-element attack on an enemy is now harsher. These attacks now deal 25% damage instead of 50%.
-Adjusted the Favor reward on several items and drops.
-Reduced throwing damage for some environmental spawns.
-"Dead Grass" is now "Dead Plantlife" and is no longer considered "Grass."
-Removed the Stun effect from "Shiverleaves".
-Changed up some properties on several naturally-spawning items.
-Reduced the trigger rate for several spells that inflicted Stun or Paralysis.
-Reduced the range of a few spells with ranges of 5 to 4.
-Added a Glorious Weapon trigger effect to secret character #4, minus the downside.

PRESENTATION:
-When quick-casting a spell with a number key, you are now given an indicator about how much health it will consume. This is shown as a white "piece" of the health bar.
-The attack stat on the UI to denote the equipped weapon now shows a highlight instead of an enlargement. Hopefully this stands out better and will prevent clipping issues when 3-digit stats are involved.
-Innate player properties (such as "CHARISMA" for Asarik) will now be listed on the character's detail screen.
-You now receive short hints about playing the game on the loading screen.

BUG FIXES:
-Fixed a bizarre issue where several spells had "target target" in the description that apparently no one else noticed either.
-Fixed a glitch in the description of "Sponge Moss".
-"Violet Moss" now has a proper throwing range.
-Lani's skill "Check, Mate" now correctly inflicts Stun.
-Fixed a few more instances where there was a discrepancy between "NOSCENT" and "DESCENT".
-Fixed an issue with a "phantom" item with no graphic or stats spawning.
-Fixed an issue where an NPC in the main camp would sporadically refuse to talk.

That's it for now! Thanks for all your continued support and input.

Posts

Pages: 1
A note about the Favor thing: when I originally designed the Favor values, the idea was that it would be to offset the cost required when exiting the dungeon in order to save the game - you would have to pay to return to your previous floor, after all. Now, with quicksaving on the stairs instead, Favor is way too generous and kind of useless.


Whoa whoa whoa what? Are you sure? I frequently impoverished myself trying to cough up the cash for cores every five floors. Mapping kits are by no means cheap during the early floors, either. And spells get really costly really fast if you plan to buy more than just a few! I'd say that favor is far from "kind of useless".
Deltree
doesn't live here anymore
4556
Interesting! I'll see how the new system plays out for now. Cores are meant to be a luxury, after all.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
there will be plenty favor in deeper floors so you will be able to buy the cores but a few floor later.
Except "a few floors later" there'll be another core and you'll be behind again. I was usually one if not two cores behind.

I think it's possible that the higher-level favor rewards may have been a bit high, but early-level favor was fine.
Deltree
doesn't live here anymore
4556
Okay, okay! I'll re-adjust the earlier stuff in the other direction and upload tonight (time permitting). I also have a bug to fix and I want to lump "AGG____" and "ANTI____" together for enemies (as the former is too infrequent presently), so, sit tight!
I also have to agree about the favor. Even though you do quick save between floors, I didn't use that to cheat except on the hardcore character, and that was really just to be able to finish so I could beta test everything, and since hardcore rogue-likes aren't my cup of tea.

I typically BARELY got enough favor to get back down to where I was every time I died. There were some cases where that didn't happen and I got plenty of favor, but even then spells or cores got expensive quick like argh said and it got used up fast. Besides, cores really aren't THAT crazy strong or useful all things considered compared to leveling. Just one stat point when a level has every stat up by one. The most I ever bought in a game was 4 by level 30, which isn't even a full level.

Favor seemed very balanced in that from my experience. The only reason I see here to change it is to punish people who cheat by copying over the quick save files. But to punish every other player because that's possible seems wrong.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Even the best rouge like games can't prevent cheating because it's impossible to prevent players from copy and past their save files.
it's somehow strange though I only had problem in the beginning later I was swimming in cash, I buy all cores and only 3 first core give me some trouble.

Do you actually kill everything? just converting that mind sword (droped from do'shan akasha I guess) give you 1000 favor and it's very common drop the last core cost only 4000 + every time you beat the game and increase your collection of bestiary creatures you get a lot of favor. basically you can start the game with at least 5k favor (only from getting 100 entry)
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Even the best rouge like games can't prevent cheating because it's impossible to prevent players from copy and past their save files.
it's somehow strange though I only had problem in the beginning later I was swimming in cash, I buy all cores and only 3 first core give me some trouble.

Do you actually kill everything? just converting that mind sword (droped from do'shan akasha I guess) give you 1000 favor and it's very common drop the last core cost only 4000 + every time you beat the game and increase your collection of bestiary creatures you get a lot of favor. basically you can start the game with at least 5k favor (only from getting 100 entry)

edit: cores are very important, consider when your hero have low health and defense in a particular field you increase it's defense AND it's health, also you can increase your attack it's almost always a better idea to use it for your weak stats for the sake of balance.
I like the new updates~ my bestiary and identified objects got reset when I passed my save file but that's normal probably, not like I mind ~

I just noticed a minor unimportant thing, while reading the bug fixes about the target target typo, I noticed a typo/glitch in the ability called DEATHWIND

it says area damage but only hits in 1 square, I don't really bother with small things like these, but since the others got fixed thought id point this one out

I know mind spells usually cost soul to use, but is the ability "Toxic shock" meant to cost mind~? it's the only ability i've seen that cost it's own "HP" so i'm just curious ^^~ I don't play this game much ((busy with elona shooter)) so I haven't seen much abilities

Thank you kero ~


EDIT: there is also an ability called GROVE DECAY that says damage to area but only hits 1 square
Deltree
doesn't live here anymore
4556
Thanks! I'll fix all that stuff for tonight's upload.

Originally, Toxic Shock was a Body attack (like it was in The Reconstruction), but then I realized that element had two single target Body attacks but no Mind, so I changed it. I guess I forgot the health part. I'll fix that too!

Your bestiary and all are tied to a separate file from your save games. It's a set of rvdata files in the System directory. You can copy them over from wherever you had it previously and it should pick them up. Overwriting the directory with the new version shouldn't hurt any save files or data either, so that's what I recommend.
Deltree
doesn't live here anymore
4556
I've uploaded version 1.21! It fixes my silly underestimation of player pain, and other things! Here is a full list:

GAMEPLAY:
-Retooled the Favor values for lower-level items and drops to be a bit more fair.
-"AGG___" and "ANTI____" properties have been combined due to the relative rarity of the former.
-"____FRIEND" properties are now more common.

BUG FIXES:
-Fixed a bug where it was possible to open the inventory and magic windows at the same time, but only immediately after the status menu was opened. I don't know either.
-Fixed a bug where the Inventory/Status/Magic windows could be opened simultaneously by mashing the keyboard angrily.
-"Toxic Shock now correctly costs Soul health to cast. You may need to re-memorize it for this to take effect.
-"Deathwind" and "Grove Decay" now correctly hit an area.
-The properties "Purify" and Cleanse" have been combined into just the former.
-Fixed a bad property combination with the Vile Adherent enemy.
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