• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The wheels of creation have remained in motion for centuries. Human life has prospered, living out their lives fruitfully, free from His gaze. But now, He has turned His eyes to a sinful being who is about to be reborn...



For any other man, life continued as usual. For a man like Elioth, life took a turn for the insane. Member of the renowned Excavators Guild, he returns home one day to find his future wife unconscious. Stricken by a terrible disease called Blood Haze, he sets off with his brother and a dear friend in search of a cure. But does one even exist? Where does one start on this madman's hunt? The answers are not as they seem, the questions they have remain unanswered.

A war they cannot win, but one they will have to wage. Who will emerge victorious?
The forces of Heaven and Hell are on the move...



-14-18 hours of main storyline, spanning 4 chapters.
-12+ hours of side and post-game content. For those that like to explore, there is enough to do!
-A modified Free-turn battle system, implementing Press-turn features. Freely use up your turns with whichever character you like, but take note of their remaining stamina, for one cannot act without it. Hit weaknesses to gain extra turns, get punished when hitting resistances or when your weakness is hit by the enemy.
-A robust crafting system. Gather raw materials out in the world, or slay that one elusive rare monster for its hide, then turn it into superior armour and weapons.
-Over 500 pieces of armour and weapons, some powerful enough to grant unique special effects.
-Freely customize your characters with a plethora of skills. Gain points after every level up to use on learning new ones. Specialize in single elements, buffing, healing? It's up to you.
-Did I mention we've got SMT skills? Of course I did.

Latest Blog

Chapter 1 released!

Yay, it's finally here! After a bunch of setbacks, the game is in a playable state without any major issues...I hope.
This release contains the entire first chapter of the game and should take about 3-4 hours to complete. You'll need WinRAR to extract the archive, though I assume most of you have that nifty program installed already.

The only real concern I have with the game in its current state is how it feels pretty easy, though that may be because I know everything there is to know. Then again, I don't want the game to be as hard as the original Blood Haze, at least not in the first chapter.
I also made some changes AFTER my playtest, hopefully none of them break the game in any way but if you run into anything major, make sure to let me know! I can still re-upload a new demo if needed, but once I start working on Chapter 2 that's going to be a lot harder.

==============================
PATCH 1.01 NOTES
==============================
-Increased player speed by ±15% (Please let me know if this breaks any events in the game)
-Removed a line of redundant dialog, changed some others and added a dialog box for when Marlene gives you some recovery items at the beginning of the game.
-A dialog box will now be triggered whenever a food effect expires.
-Replaced the Excavators Guild theme with the one from the original.
-Replaced the Nirram Mines theme, which is the theme for Gharos Ruins, with one from the original game.
==============================
PATCH 1.10 NOTES
==============================
-Replaced the lighting system with a newer version to get rid of lag. Includes dynamic shadows! *DUE TO THIS CHANGE, OLD SAVE FILES ARE NO LONGER COMPATIBLE*
-Removed Pathfinding script to reduce lag.
-Fixed some word wrap issues here and there.
-Fixed a softlock issue when completing Melanie's Sidequest.
-Fixed a softlock issue in Brynhildr's Realm.
-Fixed a softlock issue early on in the game if the player approaches the bed diagonally.
-Fixed an issue where pressing "No" when asked to proceed to the boss fight in Brynhildr's realm to cause the game to skip the fight and softlock.
-Fixed the issue with Harvest points not respawning properly if the player has any kind of Food Effect.
-Fixed an issue with the Confusion ailment causing the character to act on its own even after it was cured.
-Fixed an issue with a boulder north of Gharos Village.
-Fixed some spots where it was possible to go out-of-bounds or walk on impassable terrain
-Gharos Ruins is now slightly easier.
-Gharos Forest up to the hotel is now slightly harder.
-The fight against Chelsey is now easier.
-Enemies in the Nirram Mines are now slightly more resilient to damage.
-Increased the difficulty of the fight against Emissary.
-Replaced the reward of the Emissary fight from "Physical Booster" to "Fire Booster"
-Decreased the stats on the Messenger craftable item.
-Changed the behaviour of the Confusion ailment. If you are inflicted with it, you can no longer gain Extra turns with that character. For enemies, they can no longer gain the "Surge" state. (In the demo, confusion when used by the player still causes the old effect. Confusion used by the enemy uses the new effect)
-Reduced Escape success rate to 60% (down from 100%). Hard mode disables escaping entirely.
-Added two new "Gameplay Tip" statues to the game. These explain the different stats (ATK/SPI etc.) and Ailment effects.
-Enemies will no longer do a "walk up" animation when attacking with certain physical attacks.
  • Production
  • Daedron
  • RPG Maker VX Ace
  • RPG
  • 09/10/2012 12:28 AM
  • 04/30/2018 10:41 PM
  • 11/30/2016
  • 361556
  • 105
  • 1225

Posts

Hmm, I have Null Wind (Passive) set on Kaleo on my own save file and he's at 0% without a problem. Maybe there's some kind of synergy between different equipment pieces causing a bug?

What did you equip that causes a weird bug like that? XD
Not a bug, but Battle system questions
- Do -nda and-kaja spells last throughout the battle ?
- How many null/buff can you stack on the character ? Because sometimes my null spells didn't work on fully buffed character (Rakukaja+Tarukaja+Focus/Mind Charge+Another null spells)
- How to increase critical rate on weapons ? Some +critical passives and spells like Getsu-Ei or Rebellion would be nice.

And good luck on your next game. What platform will you use, RPG maker VX/VX Ace ?
-nda and -kaja spells last until they are dispelled with Dekaja/Dekunda or certain other skills reserved for bosses.

-You can have as many states on you at any time but only 4 show up on the character pane. You can see full list in the "Status" menu located in the sub-menu during battle though.

-Only knuckles can have increased critical hit chance, starting at the "Steel" tier (max being 2% for that tier, 25% is the max for the highest tier)

-Certain rare items have +Critical Chance. Swordback Hold has +7% and Abyssal Helm has +10%.

-VX ACE, cause it's awesome.
Can you tell me formula to determine stats inheritance from +5 items to new item ?

I fully upgraded my Rock Armor+8 Def, Res, and Spi stats then break it down but the synth orb only contain 1/4 of the stat points

A synth sphere made with an armour/weapon retains 20% of the stats it has at that point + 2HP and MP for free.

It's not that powerful early on because of the single / low double-digit stats you're dealing with. It becomes a lot better later on.
Main point is to synth an old tier into a new tier so the new tier is more powerful from the start than if you didn't do it (and so it matches up with Rare items more easily).

Of course, everything is still subject to change :V
Thank you. As for now, Rare/Synth item is more powerful than Upgraded item. But i can see that with enough leveling and bigger stat capacity in later tier, upgraded items will be the best overall.

And i figured out that you can only have 1 null spell active. That's why my Null Wind didn't work, it got replaced by Null Phys.
Ah, that's what you meant with the null thing. Indeed you can only have one on you at a time :)

I've encountered some not-so-pretty bugs and some silly things, too.

-There are some sections of the map (for example, a certain corner in a certain mountain map) that you can pass through (I think it is meant to be not like that, since it's a cliff, per se).
-At Hell:First Circle, after fighting the series of battle as you enter the area the first time, and completely fighting all of the monsters. If you return to the save point, you would have to battle the monsters again (but the boss is optional. If you select yes, you fight the boss. If you select no, then no boss).
I forgot the others, but I'll let you know if I find more.

I have questions, though...
-According to your list, there's a fragment of Castilla on the 4F of Tartarus... this area is the boss fight. The only thing up north is the door leading to 5F... this is the only shard that I'm missing... T___T
author=shiningriver
I've encountered some not-so-pretty bugs and some silly things, too.

-There are some sections of the map (for example, a certain corner in a certain mountain map) that you can pass through (I think it is meant to be not like that, since it's a cliff, per se).

Ah, I think I know what corner that is. I'll fix it by placing a small tree there.

author=shiningriver
-At Hell:First Circle, after fighting the series of battle as you enter the area the first time, and completely fighting all of the monsters. If you return to the save point, you would have to battle the monsters again (but the boss is optional. If you select yes, you fight the boss. If you select no, then no boss).

How did I not catch that ;_;
Fixed it.

author=shiningriver
I have questions, though...
-According to your list, there's a fragment of Castilla on the 4F of Tartarus... this area is the boss fight. The only thing up north is the door leading to 5F... this is the only shard that I'm missing... T___T

Are you on patch 1.03 or higher? I removed 3 floors of that dungeon in 1.03 so 4F is a normal floor now.

The dungeon's layout should be this:
2F: Normal floor (blue tiles)
3F: Boss floor (blue tiles)
4F: Normal floor (red tiles)
5F: Boss floor (red tiles)
6F: Normal floor (gold tiles)
7F: Normal floor (shining tiles)
8F: Normal floor (shining tiles/red fog)

Here's a picture of the 4th floor: http://rpgmaker.net/media/content/users/23856/locker/Fragment_Tartarus_4F.png


wow now I am finished with the game on hard cause easy I never do and man that boss was a killer you had avatar of god dang I dropped my jaw to the ground saying yes really loud took me about 10 times and about 45 hrs of grinding levels but idk what is the point of it all is it just a secret boss with tons of money and exp or what and also if you go to the gravestone after you beat him your character head is under the tombstone and says whatever text and that is the only bug I seen hmm but very good concept and designs for it keep up the good work. peace.
Yup, it's just for bragging rights, instant max level and uh...yeah, just bragging rights. And wasting time I guess, but then again that's what games are in general.

You even did it on Hard mode, huh? That does indeed require some gear grinding to be able to survive his attacks xD
I take it you had at least 2K HP? I needed like 1.3K-ish on Normal.

In any case, glad to hear he's possible on Hard mode ;)
Last but not least: congratulations! I didn't expect anyone to beat that fight on Normal let alone on Hard! :D
Also fixed that small bug, thanks for the report as usual.
author=Daedron
Yup, it's just for bragging rights, instant max level and uh...yeah, just bragging rights. And wasting time I guess, but then again that's what games are in general.

You even did it on Hard mode, huh? That does indeed require some gear grinding to be able to survive his attacks xD
I take it you had at least 2K HP? I needed like 1.3K-ish on Normal.

In any case, glad to hear he's possible on Hard mode ;)
Last but not least: congratulations! I didn't expect anyone to beat that fight on Normal let alone on Hard! :D
Also fixed that small bug, thanks for the report as usual.


A super boss ? Ugh, it will take me days to get there. Only have 2-3 hours a day to play.
author=Trisagion
A super boss ? Ugh, it will take me days to get there. Only have 2-3 hours a day to play.


Don't worry, it doesn't take that long to be able to beat it on Normal ;p
OK so this group of monsters in tartarus pretty much instagibbed me cause they got first hit and they all used aoe attacks. It's floor 4 and it's the mob on what I would assume to be the far right path, somewhere towards the middle/bottom of the path. One of the mobs was like a shadow creature and the other two used fire.
Dark Horse uses Maziodyne and the two turrets only have single target fire (Agidyne) and Physical (Torrent Shot) attacks, shouldn't insta-gib you.
Unless Elioth is still weak to fire, then the situation of Dark Horse uses Mind charge -> Turrets hit Elioth's weakness -> Dark Horse uses Mind Charged Maziodyne can happen. I kind of expect you to have no weakness at all at that point though ;p

Regardless I'll add a preemptive tag to that troops since I also placed one at the other troop that contains a Dark Horse + Spectre.
Do the resistances you can get with CP have to be equipped to work? On the same note, what about immunities? I have 3 of the armors that give 75% res but I haven't gotten any of the rings. I guess I'll have to go ahead and do that though.
Yes, the resistances and immunity skills are passive skills so they take up 1 skill slot.
How hard would it be to add a skill to null all elements accessible only for those who get all the null element skills?
Not hard at all. If I did the CP cost of that skill would be at least 30K+ though ;p
30K for an end game super skill seems reasonable enough XD how much CP per battle do you get in the final dungeons?