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Huuuuuuuge Events.

  • Dezz
  • 10/16/2012 12:17 AM
  • 1593 views
Hey there!
So, progress on Insanity is going smoothly; everything works so far and there's still around 14-15 days before it needs to be completed. Excellent news.

Though I must admit; the eventing is harsh. I say 'harsh,' but by this it means huge. As I'm having it so that your character changes gender, each event requires a conditional branch from the variable controlling the gender; this means that events are practically doubled in size! As the character acts and talks differently varying on their gender, this means I must run through the whole event to make sure it's accurate, too.
No problem, that's simple to do, right?
... Not necessarily. The events are set up to try and 'scare' the player (which, in my opinion, it isn't yet), and some of the events are a little complex as it is. In any case, no problem, I still have the time to do it. It's just... ugh. Stressful.

Another problem would be the faces. As I'm using faces for sprites from Avadan to help vary it, this makes produces of the problem of lack-of-emotion. If someone dies in front of you, or you're in a scary situation, you wouldn't smile, would you? ... I wouldn't. However, even though I'd like to either have emotions for the characters, I don't. On top of that, I can't have it so that there aren't faces; doing so would mean that the player won't know who's talking. Sure, I could just put the names on, but actually, I can't. I'm not going to say why as it'd spoil the game but still, I can't.
You can't necessarily be scared playing it when your character has a smile on their face; they aren't Kirsten Stewart.

I have yet another problem, too. Just to make matters worse for myself.. great.
Basically, my laptop has no sound, so I can't listen to the audio. How am I supposed to use sound effectively if I can't even hear it? I can't. Therefore, I'm having to rely on Hotfirelegend to ensure it works, and it's hard to accept it being fine if I can't hear it myself. Not that I don't trust him; it's just a simple case of 'how can I know?'

To end the blog, I figured I should mention what's in so far.
You can play for approximately half an hour so far, which if you ask me, is pretty good considering the time restraints. I'm hoping to have the game completed with about an hour-or-so's playing time, so that shouldn't be too hard.
I will admit though; it's hard for me to tell if it's scary or not as I can't feel the atmosphere of it since 1) I was the one who made it so I know exactly what's going to happen, and 2) I can't hear the sound.
In any case, it should be, so long as it works out as planned.

Thanks!

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Pages: 1
As long as the sound and atmosphere is done right, then the game should be at least a little bit scary. It's best played with headphones too.
Haha, yeah.
I had my friend ZapGames test out what we've done so far and something in it apparently "scared the shit out of" him. xD
Lol, I think I know what it was! XDDD

But that's good, at least it got a response, lol.
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