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I'm not dead yet!

  • Travio
  • 08/13/2013 09:48 AM
  • 199 views
No, really, I'm not.

And neither is this project. It's just had to be massively scaled back because I was part of a team picked out to create an independent game, and I've been swamped with work for it. We've just finished the engine, having written it entirely from scratch, reiterated on it three or four times (depending on how you count), and finally decided the version we have written out works. Now onto the real fun of programming in events and finding art assets. We're also working on a legal level to get permission from a rather large company to allow us to use their IP and media for the game - I'm not at liberty to discuss what company or what IP, but from what I hear, it's going to be a welcome sight if we're permitted to do this.