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Going Back and Going Forward

  • Travio
  • 02/20/2013 01:54 AM
  • 784 views
So, I had to take a step back from this project briefly because I was literally overwhelmed by the amount of programming in my life - three new assignments at work, one of which I was the only developer on due to being the only one present with experience in the framework we were using for it, and I really didn't want to work on anything that had actual code when I came home. So, I started working on a side project (which I'll be posting some information about as soon as I'm finished the introduction) to give me a bit of a breather while still doing game development.

Coming back to LSX, I realized there's quite a few major problems in the opening segment - so as I continue to build new areas (as I type this, I'm in the process of building the framework for the start of Chapter 2 - which begins at Irassia Prison and continues to the events that occur just after the downfall of Lodoria), I'm also going to be going back and completing redoing most of the scenario from scratch - rewriting dialogues, updating cutscenes to run better, and, most importantly, to get rid of a number of annoying glitches I saw pop up while testing out the changes I made to the save/load (which now keeps track of, and displays, the chapter you're in and the location you're saved at).

I'm also beginning to do some work on the visual aspects of the game, tinkering with putting together a new sprite, and a new character image, for Durane - with this new change, Durane will be losing his armored appearance at the end of Chapter 1 (similar to Kima switching sprites in LS3 at one point) in favour of something a little less militaristic. Additionally, if only because I get the writing itch occasionally, I'm going to be writing up some fiction - I'm still working out the details on this portion.

More coming SoonTM.

Posts

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Well glad you caught some errors while going back through. Sounds like your makin head way.
Pages: 1