Blog?
My personal blog is at Pixel Brady and will cover this project as well~
Latest Demo?
Demo v1.2 out.
Mediafire mirror:
http://www.mediafire.com/?h7i4jk3nit7yi09
Story?
Who needs story?! You are a dashing young stud looking for adventure in the big wide world and realise that the best way to do it is by just running headlong into it and see what happens!
Features?
So...so what?
To be honest, this is a bunch of experimental stuff I've been thinking and just throwing it together in the most open-world fashion I could think of.
Y'know how the best bit of Skyrim is how easily distracted you get with all those sidequests, and completely forget about the main story while cleaning up some cave fifty miles away?
Well I've made an effort to basically ditch the main story altogether in favour of just an extensive collection of side-quests. No running from town to town collecting them from people; just a world where lots of things are happening and you can choose to get involved or not.
These could vary from running across people under attack (and choosing whether to leave, help them out or even steal their stuff and run) to hunting down the field bosses that potter around the world looking scary.
With the fog of war effect, each map feels bigger and more worrying as you hunt for materials without being ambushed by the monsters.
I'm just going for that aimless wandering experience where you're constantly running around doing things, but have no idea where exactly you're going. With any luck, that's exactly the experience it'll give.
My personal blog is at Pixel Brady and will cover this project as well~
Latest Demo?
Demo v1.2 out.
Mediafire mirror:
http://www.mediafire.com/?h7i4jk3nit7yi09
Story?
Who needs story?! You are a dashing young stud looking for adventure in the big wide world and realise that the best way to do it is by just running headlong into it and see what happens!
Features?
- Explore: Materials, monsters and goodies are all over the world just waiting to be found. Go in any direction you want, dodge or fight the baddies, collect what you can and fight a number of bosses who wander around.
- Fog of War: A fog of war effect wraps the dungeons up in a darkness you must clear, and enhances the exploration experience; that, and gives monsters somewhere to ambush you from!
- Enemies Level with You: Enemies grow based on your own growth, so there's never a "wrong" path to take with baddies ten levels too high. Your crafted equipment is what sets you apart from them!
- Craft: All those materials you collect get put to use by crafting them into a variety of weapons, armour and medicines to aid your journey.
- Karma: You can do good and bad in your travels, and it's up to you which. But just remember that every bad thing you do will eventually build up and before you know it, will kick your ass in a way you never saw coming. Life is much easier for those who do good in their travels.
- Boss with the Flow: Bosses getting you worried? If they beat you, you just get sent back to before their event with a full heal to boost; no reloading saves and trekking up the full dungeon collecting again, just give the boss another try (or leave, if you don't think you can). But don't take it too lightly; bosses also exact a permanent stat reduction on you for losing to them!!
- Random Discoveries: Random events and maps litter the world for you to bump into, offering a variety of events and people to find that could be perfectly useful or perfectly useless.
- Day & Night: The hours of the day change what there is to do from villagers going to sleep come night time, to the fiercest of bosses coming out on the midnight hours.
So...so what?
To be honest, this is a bunch of experimental stuff I've been thinking and just throwing it together in the most open-world fashion I could think of.
Y'know how the best bit of Skyrim is how easily distracted you get with all those sidequests, and completely forget about the main story while cleaning up some cave fifty miles away?
Well I've made an effort to basically ditch the main story altogether in favour of just an extensive collection of side-quests. No running from town to town collecting them from people; just a world where lots of things are happening and you can choose to get involved or not.
These could vary from running across people under attack (and choosing whether to leave, help them out or even steal their stuff and run) to hunting down the field bosses that potter around the world looking scary.
With the fog of war effect, each map feels bigger and more worrying as you hunt for materials without being ambushed by the monsters.
I'm just going for that aimless wandering experience where you're constantly running around doing things, but have no idea where exactly you're going. With any luck, that's exactly the experience it'll give.
Latest Blog
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- 01/29/2013 10:52 PM
- 03/14/2013 06:02 AM
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