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Secret Santa 2023 :: SIGNUPS
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What it looks like at night
Higher up the mountain
Under the bridge
Part of the mountain area
The first time a witch-looking like character appears
Working on a fortress
Added weather for the snow
Snowy areas
Added tall grass, the game is finally starting to look like what I had in mind back in 2012
An unnatural fog will wear you down slowly
Some knowledge will be hidden until you discover areas like this and find specific records in it
This part of chapter 2's stage got a little chaotic
Implementing the ability to imbue weapons, can have BOTH a mod and an imbued effect
A smaller "dungeon" you'll find as a part of chapter 2
Writing the story for chapter 2
Creating the main city for chapter 2
Expanding generated NPCs to choose roles (in explore mode)
Some kind of checkpoint thing I don't know
Testing out pillars and statues
Some enemies will leave behind toxic hazards when defeated
Someone built a confusing jump puzzle on the server
Implementing ramps/stairs you can walk up
Trading items with NPCs
Testing out the ability to let players put things on the table
Adding stone bricks
Working on the volcano
Adding a quest system
Making the NPC village for the story mode
Topic dialog system
Mountain base (something players built in multiplayer)
Testing the ability to merge handmade locations with procedural environments
Trying out some weapon mods
The desert right before night
Improved the crafting menu to show all and include filters
Redoing the ability menu
Finally started the dialog
Was adding some more items to equip
Someone asked me what happens when you walk under the house
House built atop wood supports
Teaming up in a cave
We found a cabin
An altar generated partially under water
Someone built a large lodge castle thing once on the multiplayer test server
This was an interesting but somewhat annoying world to explore
Copper armor
Speech bubbles
To see when parts of the ground are below you
To see when parts of the ground are above you
Abilities
Proficiency display
Added some gemstones low underground for you to find
Randomly generated fortress
This micro-dungeon is half buried
Was just digging, took out a single block and fell into a generated cave
Points of interest (currently just houses and caves)
Grass now spills out into other tiles, this is the most autotile thing ever
A lot of new blocks, props, and items
Desert biome
A variety of flowers
Some basic biomes are in
Forget that vendor trash, here's some color-coded loot. Everyone likes color-coded loot
The first enemy item drop in the game
Screen when you're defeated
First actual enemy and AI info display
Sleeping in beds
Using powers by pressing secondary fire
Powers change their behavior, strengths, and energy costs based on equipped weapon
I added a simple fix so you can see ore on the other wall
I'm writing an interactive in-game tutorial when you play single player
A bad accident caused a zone to disappear, but I built a little balcony with a table and seats
Item boxes, the person rummaging around in the box is not the player
Testing the ability to move water around
This seems like the easiest way to find ore
It's easiest to make your den or house by digging a cave
Crafting materials. Now, if only I had a box to store them in...
Working the metal into other materials and shapes
The firepit
Finding ores
Shooting bows and arrows
Combining dimly lit sticks to increase brightness
Testing out the dynamic lights underground
Can craft dimly lit stick torches
Adjusted the colors for when underwater
Dug a skylight for light, will need torches or something later
It's a house, maybe
Another example of the depth and ambient occlusion
New inventory and in-game menu
New crafting menu
Trees
Water flowing a little into a cave
Water flowing into an empty spot that was dug out
Looking below water
Looking above water
Basic ambient occlusion
Holding TAB shows you logged in people and points at them to help you find them
Four networked players (myself included) are jumping around the road
A couple of people built this castle thing on my test server
We dug a small cave
Someone else on my test server is collecting stone blocks
Someone trying to bury me while I was ALT+TABd. Also demonstrates a shade shadow
Added some basic grass and sand
Helps to have a map
Dynamic light test. Edges intentionally made 8x8 jagged
Sunlight falling down a shaft. The violently red background is shown for debugging purposes, it is normally black
Isometric lighting model
Found the south end of the world
New character creator custom menu. Was done through event scripting in RPG20XX