• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


LandTraveller Discord Server

I finally gave the game its own Discord server here:


Please read the channel rules before messaging.


Multiplayer Area Protection, NPC Roles, and New Abilities

Protecting your items and builds from other players is an essential feature when hosting a public game server, and this update adds a feature to LandTraveller that does just that. If you rest in a bed in an area that hasn't been claimed yet and is far enough away from other players' areas, you can now claim it for yourself. Claiming an area prevents other players from building, destroying, or taking your items. They can still open and close doors and interact with some props. The area is 16x16 blocks in size (spanning up and down), but you can adjust this size for your server in the configuration file.

Story mode chapters will be added only when a complete draft is ready. In the meantime, I've added a new story quest to chapter 1 and gave NPCs roles in explore/multiplayer mode. Once you've advanced to the next era, some NPCs will even buy and sell things with you; that coin indicator at the bottom left of the menu wasn't just for show.

The enemies in chapter 2 can be tough on you, so I gave you eight new abilities to choose from. These are based on what you picked before for combat. You don't need to unlock the next era for them either, so they can help you out if you're having trouble with the first boss.

This game doesn't have complete darkness, but it might still be handy to have your own light source. This update includes a torch you equip in the top slot of your fashion items. It will emit a light in front of you when you have it on.

With a lot of the supporting props, items, abilities, enemies, etc. added, chapter 2 should be coming soon!

- [NEW] Added a new quest "Lost and Found" if you ask the deer in the village what's wrong
- [NEW] Added the Clay Bowl and Clay Cup to add decoration
- [NEW] Added the Clay Pot which stores fewer items than boxes, but is easier to make
- [NEW] Added the Kiln, a hotter version of the Firepit
- [NEW] Can now prepare clay material from either sand or mud
- [NEW] Added Clear Hands which are actually a fashion item you can use to hide hand equipment, and the Clear Feet to hide feet equipment
- [NEW] Added the Olivine Charm which raises your damage if you have a fire weapon or orb equipped
- [NEW] Added the abilities Zeal and Lively for characters who chose the Vigor ability (for special attacks)
- [NEW] Added the abilities Impact and Blaze for characters who chose the Draw ability (for bow users)
- [NEW] Added the abilities Nimble and Combo for characters who chose the Honed ability
- [NEW] Added the abilities Tough and Effort for characters who chose the Guard ability
- [NEW] Added a new Culler enemy that flies around and dive bombs you at close range to attack
- [NEW] Added a banner for some decoration
- [NEW] Can now claim areas after resting in bed to protect them from other players in multiplayer
- [NEW] Added the torch you can equip in the extra fashion slot to shine a light in front of you
- [NEW] Added the brazier as another source of light
- [NEW] Added information about the access any NPC has to crafting stations where they chose to live
- [NEW] Can now buy items from various NPCs who have things to sell
- [NEW] Can now sell items to some NPCs who are willing to buy them
- [NEW] Can now see the value of items that have value, in coins (the game's currency)
- [NEW] NPCs in explore/multiplayer now choose roles and select their default equipment differently
- [NEW] Added the inspect command to see an NPC's stats, equipment, etc. in story mode (automatically shows up in explore/multiplayer)
- [QOL] Added a background to multiplayer text chat at the bottom left to make them easier to read
- [QOL] Can now split stacks of items, use Aim Up or Right Click to take 1 item off a stack at a time
- [QOL] Story battles have been changed and the indicator for the number of remaining enemies has been added
- [FIX] Fixed a bug that could result in you having negative EP in some situations on multiplayer
- [FIX] Fixed several bugs which were causing the AI to lose its mind during story battles in some situations
- [FIX] Fixed some issues preventing some systems from running multiple servers on the same machine on different ports properly
- [FIX] Fixed a bug preventing you from changing filter in crafting menu using number keys or next/prev keys/buttons
- [FIX] Fixed a bug where the strength of current ammo was being included when using special attacks with the bow
- [FIX] Fixed the scoreboard no longer appearing when the button was held down (defaults to TAB)
- [FIX] Fixed a bug where you could open the multiplayer chat after connecting but not yet joining the game world
- [FIX] Fixed a bug where a new NPC might move in when placing a bed instead of an existing unassigned NPC claiming it first
- [FIX] Fixed a bug where the game might crash if an NPC tries to return to a bed that is no longer there
- [FIX] Fixed a bug where NPCs would sometimes continue walking away after you talk to them in multiplayer
- [FIX] NPCs will now properly fight threats instead of just standing there and letting themselves get defeated
- [FIX] Fixed a bug in the stats of newly created NPCs (explore/multiplayer mode)
- [ADJ] Enemies can now enter and will attack you in your home area, but only in explore/multiplayer mode


Second Early Access Update

The engine has been upgraded to support other translations of the game! In multiplayer, the chat now uses a different system that supports text written in other languages. New translations can be made following the example template in the "trans" folder. A guide on that will come soon.

Another major update is the ability to connect some objects to each other to form mechanisms and traps. I've got a video on this here:

Of course some of the new content will require you to recover scrolls instead of tablets. In explore (or multiplayer) mode, the map has been extended to the north. Head to the top and you'll see an entrance to the next map. You'll find the scrolls if you dig around in the temple ruins, but look out for some tougher enemies!

The movement speed has been re-balanced so you move faster with higher agility, but weight will burden you more. If you want to keep your speed, you'll have to avoid equipment with weight on it. Equipment to fill in the two empty slots have been added as well.

A new short side-quest has been added to chapter 1 in story mode, just find the raccoon that's obsessed with gems.

- [NEW] Added a new quest "The Walls Have Eyes" if you ask the gem-crazy raccoon in the village on how to get more gems
- [NEW] Added the Pedestal, the Column, and the Capital you can craft and stack in many ways with themselves or other objects/blocks
- [NEW] Added the lion Statue you can craft out of marble
- [NEW] Added the Bronze Gate which can only be opened from connected objects (like pressure plates) and toggles its state
- [NEW] Can now craft Wood Hammer, a lighter quicker hammer that's good if you just need it to break stone blocks
- [NEW] Can now craft Hand Wraps as the first hand equip, they raise your minimum damage
- [NEW] Can now craft Rough Sandals to increase movement speed a tiny bit
- [NEW] Added the lizard-like Gigran that shocks anyone who strikes it with melee weapons
- [NEW] Added the Dart Trap as the first trap, it will damage both you and enemies
- [NEW] Added the Bronze Tool for linking props together (pressure plate to door, door to door, etc.)
- [NEW] Added the sandstone pressure plate that activates when a character walks on it
- [NEW] Can now do emotes in multiplayer: /love /happy /mad /worry /... /! /?
- [NEW] Added Potent Essence, the first thing to unlock using scrolls
- [NEW] Added the Temple POI on this new map so you can collect scrolls
- [NEW] Appended explore/multiplayer with an entrance to the next era map located north
- [NEW] Added Clear Gel as the uncommon material drop from the toxic jelly enemy
- [NEW] Added the toxic Jelly enemy that inflicts poison and leaves behind toxic liquid when defeated
- [NEW] Added poison liquid blocks that damage and poison anything that touches it
- [NEW] Added a system that allows you to create and select game language translations
- [NEW] Upgraded the multiplayer chat to support UTF-8 so you can read and write in any language
- [QOL] The value for movement that is displayed with your stats is now more accurate and reflects final, actual speed
- [QOL] Game now displays a warning if it drops to 25FPS or below (issues may occur that low)
- [QOL] Added a black outline to all the POI icons to make them easier to see on the map
- [FIX] Fixed a bug where sometimes NPCs will attempt to attack you instead during scripted battles
- [FIX] Fixed a rare crash that was occuring with props that require suitable ground under them
- [FIX] Fixed a bug that prevented you from getting out of bed in some situations
- [FIX] Fixed a bug where you would sometimes heal for twice an amount or take damage for twice an amount in single player
- [FIX] Improved the code around where music is chosen to prevent crashing when entering a multiplayer world
- [FIX] Improved the code around where sound effects get played to prevent crashing
- [ADJ] Increased the affect of higher agility on speed, but also adjusted burden to slow you down more
- [ADJ] Enemies will no longer attack your placeholder while you sleep in a bed
- [ADJ] Dropped items now float atop any liquid that hurts you (lava, poison, etc.)
- [ADJ] Increased the maximum world size to 64 (from 24) which is more than 7 times larger (worlds over 32 will cause long save times)


First Early Access Update (Includes improved controller support!)

The first Early Access update (Rev. 40) is here! Quite a few fixes and adjustments are included. Along with them is improved support for controllers. There's the beginnings of stats and achievements and various things to grow. For the world generator, more was added and you'll now earn EXP for clearing out points of interest. Lastly, a handful of adjustments were made to make the interface easier to read in terms of actions you can take with props and when crafting something results in a bundle of items instead of just one.

- [NEW] You will now gain some EXP every time you clear an area like an altar or a cave
- [NEW] Added more to the world generator, especially for the volcano map
- [NEW] Grass blocks will now grow onto adjacent dirt blocks over time
- [NEW] Added the Ascor Fruit that you can also grow, but heals your EP instead of your HP
- [NEW] Added the Toma Fruit you can find, trade for seeds with NPCs, plant and grow (requires water to be next to the plant)
- [NEW] Can now collect saplings from trees and plant them for more trees (they won't grow if you're too close to them, however)
- [NEW] Added an achievement for defeating the thermophile in single player mode
- [NEW] Started steam stats by adding a few miscellaneous stats
- [NEW] Added a new music track that plays during the daytime on a map 20 units in size or larger
- [NEW] Added the Bronze Axe as an upgraded axe
- [NEW] Added the Spark orb giving you lightning attacks with spears, bows, and hammers
- [NEW] Redid the control config menu and controller support to work a lot better (properly functioning d-pads, etc.)
- [ART] Edited dog's dialog (Changed parts I didn't feel were quite in character and made the whole scene easier to follow)
- [ART] Edited Kati's dialog (Needed to show creature attacks are so frequent they're a chore to Kati)
- [QOL] You're now shown more info and it's more obvious when a particular recipe will give you multiple of an item at once (bundles)
- [QOL] Item stats are now simply displayed instead of projecting what changes, for this particular game it was getting dizzying
- [QOL] Made the crafting menu easier to see if opened outside the menu (K key or at a station)
- [QOL] Improved the readability of the interaction prompt (it no longer only says "check" for all props)
- [QOL] Made the prompt to check (showing you what key you currently have set to examine) more noticeable
- [QOL] Can now switch weapons and tools using the mouse wheel
- [QOL] You can now craft things that require only your hands at any station without having to close the menu and reopen
- [FIX] Fullscreen under Windows was changed to be full window mode, should be more stable now
- [FIX] Fixed the ability for enemies to see you, they were seeing you through walls in some situations
- [FIX] Characters and enemies should stop jumping so much in water now, was getting annoying
- [FIX] Fixed prompt text being drawn over prompt text in the knowledge menu when you don't have any tablets/etc.
- [FIX] Improved the code around where the inventory is opened during multiplayer to prevent crashing
- [FIX] Fixed an occasional bug that was causing you to spend double EP in single player
- [FIX] Re-adjusted how the various forms of special attacks (from orbs) calculate their damage
- [FIX] The value for current ether damage (shown above your regular damage) was fixed to be more accurate
- [FIX] Fixed the world generator as it was placing the ending exit to the volcano too high to reach
- [FIX] Can now interact with props (doors, etc.) while standing on a ramp
- [FIX] Fixed the bug in multiplayer where players weren't actually spending EP or ammo serverside
- [FIX] Fixed a bug where doing more damage to a block than HP it has left wrap-around and gave it 200+ HP
- [FIX] Various small fixes


LandTraveller has been released into Early Access

After many years, LandTraveller has finally made it into Early Access!

You can view the store page here:


LandTraveller now has a Store Page on Steam


It's got a store page now! If everything goes well, it will come out June 9th.


Quick Reference

I've added a system that generates HTML from the currently loaded game data in a quick reference guide format. You can check it out here: http://landtraveller.com/quickref/

I like being very concise, but I have a few more things I want to add to this quick reference guide later. Things like an enemy list and links that let you jump to referenced objects (like when it lists stat changes at the top right).

These are all things found in the development version and not the August public 21.1 demo that downloads on the website or from the button.


It's finally here - Vote for LandTraveller on Steam Greenlight

Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=744567507

I've finally reached the point where I can post a Steam Greenlight trailer. This game will enter a private alpha phase during and after being voted upon on Steam Greenlight. At some point after it is accepted on Steam Greenlight, it will enter Early Access. Go ahead a take a look!


(Demo Updated) New Enemies, AI Upgrades, Health Pickups

This update is a bit bigger this time. Changes were made to the game mechanics and balance, and two new enemies were added. Previously unimplemented mechanics such as weight and elemental effect were also added.

Enemies have been given a large upgrade to their AI. If you escape them, they will pathfind their way to you in an attempt to continue the pursuit. To escape them, you'll now have to keep going for a bit to lose them.

As you gain proficiency in various things, you'll notice an increase in your attack speed or crafting speed for the specific weapon/tool or crafting type. There will be specific abilities to unlock later, but this should make leveling proficiency more rewarding for now.

This was never intended to be a survival game, so I've also added HP and EP restoring pickups that can drop from enemies. This makes it easier to explore if you're good enough not to make too many mistakes. However, I removed the bed's ability to heal you outside the home zone. Outside the home zone, it will just make a checkpoint for you to respawn at. If you're in danger near enemies, it won't work altogether.

You can download the new version using the button up there.

- Added a new enemy that attacks up close with fire "Megrin"

- HP and EP restoring pickups can now drop from enemies
- Proficiency now increases attack speed (for weapons) or crafting speed (for specific crafting)
- Weight now affect speed and attack speed, don't try to equip things too heavy for your character
- Made it easier to see which abilities you have active or not in the menu
- Different enemies will now appear according to the current difficulty level
- Added a new beetle-like enemy "Oberotn" that fires ranged attacks at you
- Enemies will no longer get stuck on trees
- Multiple enemies will no longer stack into the same spot, appearing as only one
- Altars will now appear out in the open with a group of enemies and typically a single loot box
- Another music track was added and now music changes on situation during game (day and night for now)
- Beds no longer heal you outside your home zone, and you won't be able to use them at all if an enemy can see or is chasing you
- Fixed a bug that could potentially crash the engine and corrupt save data in future versions of the game
- Enemies can now pathfind and hunt you down when they lose sight of you
- Various fixes were made


(Demo Updated) 64-Bit, Spears, World Generator Adjustment

This update now uses the 64-bit build of the engine. This allows me to use more than 2GB of RAM, and more importantly, will allow future modders to use more than 2GB of RAM. The engine makes an attempt to reduce the amount of RAM the client uses, but I'll be able to implement more complex algorithms and features with the extra space.

The 64-bit engine also has a noticeable increase in performance speed. This varies per game and may even vary across types of CPUs.

I also included some fixes, spears as a new weapon type, and a way to keep peaceful enemies from clogging up the home biome.

You can download the new version using the button up there.


- Enemies that follow you to your home zone will be instantly obliterated now
- Difficulty now changes according to biome
- Fixed a bug that prevented you from closing the help menu in some situations
- Adjusted the size of generated houses and fixed the height placement for many parts (stops placing them sunken into the ground so often)
- Added the copper and obsidian spear
- Added spears as a new weapon type
- Fixed a bug where lights were lighting characters through walls
- Engine has been upgraded to 64-bit
- Can now change the audio quality in terms of sampling rate
- Fixed a bug where the game crashes when you try to use the bow with the Frost power
- Various small fixes were made
Pages: first 12 next last