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@ ABSOLUTELY MUST START FROM EP 1
@ Active Forums and Downloads can be found here: www.crestfallen.us
@ Check the Forums for the unbelievable list of theories that have been circulated for the past 4 years.
@ Also when starting games, There are four options. It is recommended to play the game Normally, starting from Episode 1 with plunge and battle cheats off.
@ HUGE Walkthrough by Jabbo
http://www.geocities.com/jabbo_kaldra/way_faq.txt
@ This download is just for Episode Six, look for other entries for other episodes.


The Way, created over a 4-year period, is an epic tale that spans six episodes and contains a
minimum of 20 hours of gameplay. It is highly cinematic for a 2D RPG with hundreds of carefully
scripted cut scenes that progress the story. Don't expect to see characters standing around just yammering; The Way's cut scenes emphasize action and make use of a wide range of brilliant
special effects and animations.

HIGHLIGHTS
-It's a complete, finished game (divided into 6 episodes)
-won Game of the Year at the 2003 and 2004 Misao Awards (episodes 4 and 5 were released in 2004)
-winner of over 25 different Misao Awards
-20+ mini-games
-A one-on-one dueling system
-Branching storyline dependent on player's choices
-3 different endings
-Hundreds of action packed cut scenes
-Hundreds of character animations
-Over 50 unique faces with lots of different expressions
-Hundreds of custom character graphics
-20+ optional side quests
-Unique XL magic system
-Unique Aura system for attack and defense
-Hundreds of secret items


BRANCHING STORYLINE
As you wander the way, you will face many choices of what to do or say at certain junctures. These decisions, in total, will have far reaching effects and perceptibly alter certain events as the game progresses and culminates in 3 different endings.

LOTS OF EXTRAS
The Way is a game of many mysteries and many secrets. The curious and clever will both reap great rewards.


PLAY IT YOUR WAY
The Way is a game that allows players to play the way they want. Don't be confused, it's really quite simple: Both puzzles and battles can be turned on or off at any save point in the game. When battles are off, players can instantly defeat any foes they come across. Thus, they can quickly build levels if they so wish. The only catch is that skipping certain battles and
puzzles prevents some special bonuses from being bestowed.

GRAPHICS
The Way features many custom graphics, including a plethora of facesets. The hero, Rhue, has nearly 50 different expressions, making him one of the most expressive heroes in RPG history. While the style used in The Way is similar to Rm2k's default graphics, the majority of the graphics are original works. Most notably, The Way makes use of lush environments rendered in Bryce 3D. If you think most Rm2k games look the same, it's time to look again. There is nothing quite like The Way.

THE PLUNGE SYSTEM
In The Way, rivals often duke it out in a one-on-one duel. Participating in such a duel is known as "taking the plunge." The Plunge operates on a distinct set of attributes and skills, which the player can improve in many ways to create the perfect warrior. There's much to be won and lost by taking the plunge, whether the battle rages in a quiet valley or with a wild
fan-packed arena, complete with a roaring crowd and sensational entrances.


THE AURA SYSTEM
You will never find yourself equipping new armor or a new sword in The Way, at least not in the typical sense. Instead, The Way uses auras to help players improve their attack and defensive powers. By defeating foes with various aura's "equipped" you will improve an aura's stats and learn new specialized skills. Additionally, players who find out which aura an enemy is weak to will be able to cause extra damage.

THE NOTCH SYSTEM
The Notch System is another way to increase abilities in The Way. During the course of the game, players will come across items which can be set into a notch on the hero's sword. By absorbing these items, the hero will acquire new skills and increase various attributes. Absorption is accomplished by defeating foes and gaining specialized points. Given the number of notch items in the game, it is largely the player's decision as to what skills or attributes they want to increase.


AWARDS
2003 Misao Awards: The Way (Episodes 1-3)
-Best game of the year
-Best Dungeons
-Best Individual Character - Rhue


2004 Misao Awards: The Way (Episodes 4-5)
Best game of the year
Best cast
Best CMS
Best character
Best graphics
Best dialogue
Best game series
Best minigame, 2004
Best music, 2004
Best plot, 2004
Best coded game
Best villain
Best supporting character
Most mysterious character
Most technically advanced game


2005 Misao Awards: The Way (Episode 6)
-Most promising story
-Darkest story
-Most dramatic way
-Best opening sequence
-Best non-clichéd game
-Best pacing game
-Best dialogue
-Game that Best Plays with Your Emotions
-Best story, 2005
-Most mysterious character

EPISODE 6
The conclusion of The Way series.

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  • Completed
  • LunCasari
  • RPG Tsukuru 2000
  • RPG
  • 05/07/2008 11:52 PM
  • 01/25/2022 06:06 PM
  • 05/08/2008
  • 79787
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Pages: first 12 next last
author=dethmetal
This was so interesting. It brought back a lot of memories and I learned a lot about the game. When he talked about the part in the Episode 1 cave where you have to walk around in complete darkness that Lun removed in later versions... Wow, I actually remember playing that!

Huh, I know I played the early version from GamingW the first time around, but I don't quite remember that one.

author=dethmetal
Also, how did this guy even find all these secrets?!

My best guess is that most of the secrets came from the Crestfallen Forums. Even before Lun started leaving encrypted messages in his games, The Way series was data-mined pretty heavily.
author=Sidewinder
If anyone's curious, a user named Fleshwit did a Let's Play of all six episodes on SomethingAwful.

It's really informative and shows off a lot of things that I never knew even existed. Also goes into some theories about the ending, which is always interesting to read.


This was so interesting. It brought back a lot of memories and I learned a lot about the game. When he talked about the part in the Episode 1 cave where you have to walk around in complete darkness that Lun removed in later versions... Wow, I actually remember playing that! Also, how did this guy even find all these secrets?!
author=The_freecs
Anyone know what lun is up to these days? I know he worked on shadows of adam, but thats the last I've heard of things he's worked/working on.

Would be nice to get some sort of sequel or new story from him.


He's got another secret project in the works but is keeping quiet about it, whatever it is.

He also has a whole novel written which he has been revising but I don't think he's had any publication success yet.

He's on Twitter and very occasionally updates his website http://www.crestfallen.us

I've emailed with him a few times and swapped stories for critiquing, but I've never been able to get more than the first chapter of his novel out of him! It was really good, even that little bit. Lovely guy. Total legend.

Anyone know what lun is up to these days? I know he worked on shadows of adam, but thats the last I've heard of things he's worked/working on.

Would be nice to get some sort of sequel or new story from him.
author=Faenon
Nice, thanks for the link!

What's really nice is that someone uploaded the Wanderer's Guidebook in the thread. I thought that thing was lost to time.

Gives a few story details that never really show up in the game.
author=Sidewinder
If anyone's curious, a user named Fleshwit did a Let's Play of all six episodes on SomethingAwful.

It's really informative and shows off a lot of things that I never knew even existed. Also goes into some theories about the ending, which is always interesting to read.


Nice, thanks for the link!
If anyone's curious, a user named Fleshwit did a Let's Play of all six episodes on SomethingAwful.

It's really informative and shows off a lot of things that I never knew even existed. Also goes into some theories about the ending, which is always interesting to read.
The newest version of RPG Maker 2000 doesn't work that well with the version of RPG Maker 2000 this game has been developed with, so I can't even see the hidden passages by looking at the maps. Just bump into every wall, tile by tile, and you will find a way eventually.
Does anyone know how to get the chest over there? It's in the "Witch's Forest" and I'm at my wit's end arghhh

P.S
Since one of the Lexus quests was altered, you can't get above 5 Lexus points, and you need 6 to get the Lexus ending.
(I think, anyway)
If you want to get the Lexus ending, then you've got to go do the sewer/water pipe thingy quest, which then glitches.
(it does glitch, I tried doing the quest twice, and both times, it glitched horribly).
...
So, you can't really get the Lexus ending unless you're a genius...
It is impossible to get the Lexus ending, because the game was altered, and now you only have two actual endings you can end up with.
-sad-
I just LOVE the Way, but... its so complicated!
benos
My mind is full of fuck.
624
Just reading The Way on TVTropes just now.
Uh, do you mean the canonical ending? You can go to the crestfallen forums (link in the summary for the game) to be spoiled if you want.
Has anyone got the ending which tells you all?
author=Ichimaru_Gin
All you need to do is make an event that states your speed increases by or is set to .05 or something.

Apart from the fact that the question is more then 1 year old it would not solve the problem as the event slows the game down and not simply the character.
There would need to be longer waits in the event showing the pictures to solve the problem.
author=ArtCraze
Hey um, can anyone help me? it involves the game, when i make it to the shadow ranch inn and go inside
all of the flashing lights bog the game down to a crawl and i can't even
find the guy im supposed to.

how can i fix this?


All you need to do is make an event that states your speed increases by or is set to .05 or something.
Someone please tell me exactly how to get into the 'Child's Knee' ! I got into the phantoms room and found the key to the child's knee, but where is it?!
Hey um, can anyone help me? it involves the game, when i make it to the shadow ranch inn and go inside
all of the flashing lights bog the game down to a crawl and i can't even
find the guy im supposed to.

how can i fix this?
As good as the series was I must say it had more cons than pros. I would love to see some areas of this expanded upon in your future releases.

Sadly due to all the cons I could list on this series plus a few things I thought were carried out really badly I had to rate it down. Still I think this is a nice series and a must to download and try. The pros although few are enough to make the cons worth playing through.

Really though expand on this. There is a LOT of potential in this game. Also quit pandering to whoever it is you are pandering to. It really did feel like the game, starting at ep 4, was made for a specific person or crowd of people rather than for yourself. It's really apparent that the motivation for making this changes as you see many unjustified changes and many things seem to be forgotten/removed on purpose.
Amazing game. This game, is the Rpg Maker game, with the most deep storyline, I have ever played, and the battle system is quite enjoyable. It's amazing how the games is filled with small details, and secret Items. There are a couple of bugs in the game, but they're all ignoreable, and minimal. It's quite impressive, that this game was finished in 4 years... I managed to play the game until the end. (Well, not really the end, because in the ending of the game, it says "the beggining," so I guess I should say that I managed to play the game until the beggining...) And I must say you made a lot of side quests, and secret items (some of them very secret...).
This game is an exellent game. It's a must play. The storyline is very non-cliche, and the battle system is very unique, and more simple than it looks, but for some reason it may seem flawed sometimes, because in some occasions that you're supposed to have the advantage, your opponent lands big damage on you, an you give minimal damage to your opponent, but once you get further ahead in the game, such things are unlikely to happen, unless you're fighting an monstrously powerful opponent, but if you are fighting a monstrously powerful opponent, you can't say you have the advantage, unless you're monstrously powerful yourself, can you?
Oh well. I already mentioned many unneccesary things... You have to start this game from Ep. 1. This game, is certainly one of the best Rpg maker games I have ever played. Nice job, Crestfallen studios.
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