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VorlorN features emotional storytelling, interactive environments, enchanting music, and compelling action, all of which come together to bring to life this dark world for you to explore. This action-adventure game introduces puzzles that are thought-provoking, advanced stealth mechanics to avoid intelligent enemies, an action-based battle system that makes combat intense, and visuals with complementing sounds that create living, breathing environments. These core elements are focused on creating a captivating atmosphere and entertaining gameplay to create an unforgettable experience.



The Narrative
There is a cloaked vagrant who goes by the name of Donavin.
He is trying to do the impossible. He is on a quest to find the citadel of lore.
If somehow by miracle he does find it, I fear that it will only be the beginning of his journey.





■ No additional files are required in order to play this game.
■ If you enjoyed playing this game, please spread word about it.




Many mysteries will be confronted but one question continues to remain:
“Is there a way to bring her back?”



Latest Blog

Featured Game

I’ve been away for a while, beginning around the time when everything started to get quiet, and I come back to this! I am astonished and thankful for all of the support. After spending roughly a year of my free time and putting my heart and soul into it, seeing my game get featured makes me realize even more that what I created is important, not just to me but to others. I hope that with being featured and as more people recognize my game that I help inspire others in their game making endeavors.

I also have a couple of announcements which I hope won’t be disappointing to any of you. The final version of VorlorN has been uploaded for some time now. In the past I had thought about adding new areas to the game or making an alternate version but it is safe to say now that this is not going to happen. There will also not be a sequel or a prequel but there is a possibility of a spiritual sequel in the more distant future. With that said, I will still update this page from time to time.

My second announcement is that I am putting the RPGMaker programs behind me. RPGMaker has been a great tool in creating what I wanted to create in the past but I believe now that its limitations are holding me from my true potential. Therefore, I have already begun making simple games that can be played not only on desktop computers but also on smartphones and tablets. My next blog post will most likely be more about this. I look forward to the future of things to come and I hope you do to.
  • Completed
  • Nakazu
  • RPG Maker XP
  • Action Adventure
  • 07/01/2013 07:00 AM
  • 06/02/2019 12:55 PM
  • 08/01/2013
  • 244777
  • 92
  • 10901

Posts

The rooms with the levers are an optional puzzle. However, Esmond is able to translate the scroll that is found in front of the gate with the black crystal.
Eh, nevermind, I broke down and watched the videos. That's...well, I can see the hint in hindsight, but that's really, really obtuse. To be honest I didn't even think anything of the weird spelling, I just thought it was a typo or an archaic spelling or something.

I feel like a lot of the later puzzles drift too close to this. Maybe I just somehow missed a ton of hints, but from the sunlight-block puzzle onward it was just one brick wall after another. I figured out the "9 souls" and music puzzle, but was stumped on everything else. The early puzzles make logical sense, but by the mid- and end-game ones I was reduced to just trying anything I could think of in the hopes that blind luck would get me the right answer. I kind of stumbled on the music puzzle solution too -- it makes a certain degree of sense, but I still pretty much guessed. (At least I didn't have to recreate some famous real-life tune or anything like that. Small mercies.) And does the maze thing have any hints at all? Both I and the Let's Players both just ran around blindly until we stumbled on the answer.

Also, I have to agree with some other posters that the game is slow. For most of the game I was okay with it, like, alright, this is atmospheric, but in the final boss fight it's just painful. It's a long, long corridor walk just to get there filled with stairs that slow you down, then even if you've gone back to save after the first cutscene, there's still a fairly long one before you actually fight the boss. By the fifth time you're watching the pre-battle cutscene, the pauses are no longer atmospheric, they're just infuriating. Maybe put a save point right before so that players don't have to walk through the corridor every time?

Speaking of which, the final boss fight is pretty unclear as well.

I thought the torches were just passively weakening it or something and I didn't have to do anything directly, but apparently you have to lure it into the torchlight (which looks like it's making it stronger) in order to kill it? That's a mechanic that doesn't appear anywhere else with the shadow monsters and isn't hinted at at all. Maybe another scroll saying the dragon is different from the shadow monsters or needs to become solid for the sword to hit it or anything, really.

The logical leap just felt too extreme for me. Maybe other players felt differently and I'm just bad at puzzles, I don't know.

The atmosphere and visuals of the game were really good, but the endgame puzzles really soured my taste for the whole thing, which is unfortunate.

(And wait, the telekinesis puzzle is optional? I thought you needed it for the thing that comes after the maze.)
You may have noticed that if you die during the final boss fight, it doesn't show the F12 in the corner of the screen. If you wait, it brings you back to before the battle.
It appears that some people have trouble with certain puzzles while others do not. The game was meant to be challenging and it does get progressively more difficult toward the end.
author=Nakazu
You may have noticed that if you die during the final boss fight, it doesn't show the F12 in the corner of the screen. If you wait, it brings you back to before the battle.


Oh, I did not notice that! I guess I'm so conditioned from every other game to just hit F12 immediately. Silly me. That does save on a lot of frustration.
I've got a question

once you are playing the game like after a few saves the game takes me to fullscreen automatically is there a way to change the screen size manually? I tried all F's but nothing works sometimes I'm multitasking and can't be playing the game on fullscreen someone help?

Also I'm using a controller seems I can't run or jump unless I use the keyboard keys that's a bummer :(
@ Katie - You can always hit Alt + ENTER to manually adjust the screen size from fullscreen to windowed version at any time you wish. As for using a controller to run or jump over obstacles, I think you can right click on the application and change the controller functions separately, either that or you'll have to manually adjust the keys on your controller using the software that was provided with your controller to match the keyboard settings that are in the game.
Okay I beat the game how come I did not get the new game plus mode unlocked? and what does the new game plus mode do?
I think it’s just an increase in difficulty with some more additional puzzles added in with an alternate ending. It’s been a while since I last played this game, so I’m not entirely sure.
This was my first game to play rpg maker xp.
This was the one I liked.

I wonder where I can find a clue to the game?
I really like this game, but after I saw the monster for the first time in that hallway and it disappears, I have been unable to progress. After I edit part 2 and upload it to YouTube, you can see for yourself.

And I am new to playing RPG games, so excuse my stupidity.
Like I just said, I have absolutely no clue what to do next. I started to get upset that I couldn't find any clues as to what I am supposed to do. So please don't mind the negative things I said. It's my first RPG game, and I can miss a lot of things when I play a new game.

https://www.youtube.com/watch?v=yoX5jtCS7Zk&index=3&list=PL66-WLuzLU8RLI6NGH7rgiAyR6l7JuZVj
"And when Addit speaks, it shall be recognized!"

Yay, this game finally got the featured treatment, at long last! Definitely one of my favorite RPG Maker XP games of all time. You rock, Nakazu! Please make another game, plz.

@ Indurok – Not sure if you already figured this out already or not by now, but at @13:33 on your let’s play video, you can hug the side of the wall with I believe either the shift key or the confirm key (space bar / z) in order to cross over to the other side.
@Addit

Yeah, I am currently uploading the video that I progressed in. I didn't want to, but I watched someone else's video of that, and stopped when I reached where I was stuck, and I saw the player move on the ledge. And you actually just have to walk up against the wall, you don't need to push anything.
Um, I might sound really stupid, but I don't know how to begin to run your game. It doesn't have an application or anything in it? I don't have RPG Maker XP myself, so that might be the problem, but I can't figure this out. Sorry if I sound stupid
@ Ryou – It should have one in there once you’ve finished extracting everything after downloading the game. I don’t think you need RPG Maker XP or even the RTP for this in order to run it, as I don’t have either of these things and I was able to run and play it just fine.

author=Indurok
And you actually just have to walk up against the wall, you don't need to push anything.

Yeah…it’s been a while since I’ve last played this. >_<
Why does the story remind me so much of shadow of the colossus?
author=zephyromega
Why does the story remind me so much of shadow of the colossus?


It is true that a lot of the inspiration for this game came from Team Ico.
i always die there, where i talk to that fake nadia.
she pushes me away to those monsters.
PLEASE HELP!!!!!
nevermind i found it out myself
i got the sword
when i want to fight a monster it hit me twice or three times before i can hit it.
is that normal?
This usually happens when you are in combat with more than one enemy.
When you get attacked there is a knockback effect which doesn't allow you to attack right back for a moment and with how sporadic the enemies move sometimes, combat can be frustrating at first but with time it can be mastered.