Features:
*Two and a half hours of gameplay.
*Tactical, challenging battles.
*Engaging story.
*Skill system that allows you to buy skills.
*Skill mixing system.
*Two seperate endings.
Story:
When The Citadel appeared one day and when it did, monsters from all over the land began to increase in numbers and aggresion. Monsters formed togeather to make bands that burned crops and pillaged towns. Mankind blamed this anomaly on the Citadel. For decades they assaulted the great Citadel but only the land around it was marked. Legions of men would march inside, small bands of theives would sneak in, all to never return. Soon, the armies of men returned their attention to each other, to war between themselves and ignored the problem of the Citadel... you awaken to play as Hamlen a warrior who has no memory of how he arrived in The Citadel. Bewildered, Hamlen tries to find his way out of the Citadel to saftey, a plan that proves to be far more complicated than it sounds...
Characters:
Hamlen: Although he remembers little Hamlen managed to recall his name, and how to fight. Hamlen is a Soul Warrior, a fighter who also uses magic to enchance his skills in the heat of battle.
Tess: The fiery, blue haired beauty known as Tess is quick to anger but keeps her lips sealed tight on the reasons behind her presence in the Citadel and quickly finds herself indebted to Hamlen and decides to repay him by helping him in escaping the Citadel.
Montague: Monty is a well known and infamous bounty hunter contracted to infiltrate the Citadel. Montague is narcissistic and displays an amoral disposition towards most things.
What I'm trying to achieve:
With the Citadel I wanted to make a short story of a game with challening combat and a surreal maybe even lovecraftian story. I think I man aged to achieve these goals and I'm rather happy with the result.
Download
*Two and a half hours of gameplay.
*Tactical, challenging battles.
*Engaging story.
*Skill system that allows you to buy skills.
*Skill mixing system.
*Two seperate endings.
Story:
When The Citadel appeared one day and when it did, monsters from all over the land began to increase in numbers and aggresion. Monsters formed togeather to make bands that burned crops and pillaged towns. Mankind blamed this anomaly on the Citadel. For decades they assaulted the great Citadel but only the land around it was marked. Legions of men would march inside, small bands of theives would sneak in, all to never return. Soon, the armies of men returned their attention to each other, to war between themselves and ignored the problem of the Citadel... you awaken to play as Hamlen a warrior who has no memory of how he arrived in The Citadel. Bewildered, Hamlen tries to find his way out of the Citadel to saftey, a plan that proves to be far more complicated than it sounds...
Characters:
Hamlen: Although he remembers little Hamlen managed to recall his name, and how to fight. Hamlen is a Soul Warrior, a fighter who also uses magic to enchance his skills in the heat of battle.
Tess: The fiery, blue haired beauty known as Tess is quick to anger but keeps her lips sealed tight on the reasons behind her presence in the Citadel and quickly finds herself indebted to Hamlen and decides to repay him by helping him in escaping the Citadel.
Montague: Monty is a well known and infamous bounty hunter contracted to infiltrate the Citadel. Montague is narcissistic and displays an amoral disposition towards most things.
What I'm trying to achieve:
With the Citadel I wanted to make a short story of a game with challening combat and a surreal maybe even lovecraftian story. I think I man aged to achieve these goals and I'm rather happy with the result.
Download
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- Completed
- ItIsTheInvisibleMan
- RPG Maker VX
- RPG
- 07/16/2013 01:19 PM
- 10/29/2017 05:55 AM
- 01/18/2013
- 18389
- 5
- 339
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1