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Official Website:
http://www.dragonwarriorclassic.com/

The follow up adventure to last year's Dragon Warrior Classic, the sequel Dragon Warrior Classic 2 is a fan game dedicated to praise the glory days of Dragon Quest on the original Nintendo Entertainment System. Modeled after the 1990's release of Dragon Warrior 2, this game continues the story of the ancient and deceased race of the Wizards.

STORY:

200 years ago: The monarch and savior of the Kingdom of Lockhart, the only human kingdom in the mythical land of Tirhudol, using the power of the Divine Sceptre, made a prophecy.

This prophecy states that a long lost Goddess will soon be resurrected in the form of a human child, and that this child would bring the rebirth of the magical Wizard-kind and bring lasting peace to the world.

Upon hearing this prophecy, the evil being Urekrol, vowed to find this child, and to harness the power of the resurrected Goddess to enslave all life.

(Haven't played Dragon Warrior Classic 1 yet? Check it out here: Dragon Warrior Classic)

CREDITS

Latest Blog

Maps FINALLY Added to Website

Two years too late, but I have FINALLY added all maps to the DWC2 website.

DWC2 - Maps
  • Completed
  • hawkeye77o4
  • RPG Maker VX
  • RPG
  • 07/20/2013 07:47 PM
  • 09/04/2022 05:15 PM
  • 10/07/2017
  • 62210
  • 14
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That's all perfectly understandable. The "encounter land monsters on the sea" problem must be buried somewhere deep in the code since at least RPG Maker 2003.

I found a few minor issues (I hope this time for real) during the last days. In case you're interested:

Spelling errors are few and far between. So far I noticed just one: Hollpatent throne room, NPC guarding the stairs: "obtain" instead of "obatin"

The same applies to obstruction mapping problems. Actually, the following isn't really one: Cave northwest of Fairview, after the player has helped Celeste: When the player leaves and reenters the room, the tile on which Celeste stood is now solid. Furthermore: When trying to talk to this solid tile, the usual "No one is in that direction" message doesn't pop up.

The dialogue that grants the party Estara's Crest is triggered again by walking over the same tile again (at least the party doesn't receive another copy each time).

Using "Outside" in the swamp cave (where the Force of Strength is located) teleports the party someplace else on the world map first. The same happens when using "Outside" in the "Golden underground passage" (the one mentioned below).

It's possible that the Trees' (Evil and Titan) "Strange Jig" abilities don't work.

"Golden underground passage" (containing a NPC that says: "I'm afraid the other entrance to this cave collapsed long ago."): It seems when the party enters the cave, the game assumes that the "Repel" spell is active. That's why the "Repel has lost its effect" message pops up every time when traversing this cave, even when the player didn't cast "Repel" beforehand.

By the way: Did you create a handy world map image for this game just like you did for its predecessor? I really want to finish this game on my own, but this game, though being fun, really makes me "seasick". While I understand that you want to recreate the classic Dragon Warrior experience, I really miss some of the amenities that modern games offer, especially the ability to warp to previously visited towns ("Return" only returns the party to the town in which the player saved recently). I'm also wondering when I'll find my first lottery ticket. Do monsters drop them? I haven't played the original Dragon Warrior games, but lottery tickets are dropped by slimes in other Dragon Warrior tribute games (though I really don't want to fight these weak monsters just for that).

Double edit: I'm really a n00b for not noticing earlier that the Jailor's Key (and even the Gold Key) can open those giant doors. :(
I completed the game today. While I enjoyed it, I think it involves too much grinding - even considering this is a Dragon Warrior tribute game (I even bought a Mink Coat and didn't reload, because I had enough money thanks to all the fighting). On the other hand, I like some of the dungeon designs and how cleverly some items are hidden. Without exhibiting mindfulness and patience, this game will probably prove to be too challenging and/or attritional for the average gamer.

Closing remarks regarding the game mechanics:

Is it intended that the Dragon's Bane protects against normal fire skills, but not against firebane skills? Of course, it's still the one must-have item in order to survive the final dungeon.

Is it intended that Cooper's "Open" spell doesn't cost any MP? Why does he even receive this skill if the player can't dispose of the Silver, Golden and Jailor's Key?

Once when casting "Chance", I received a message about my party members fainting, which didn't really happen.

I wasn't cursed even once, so I wonder which enemies are capable of inflicting a curse upon party members.

A few final questions:

Once again: Where can lottery tickets be found? And what's the Grand Prize I won't be able to get? Are lottery booths and curse healing just thrown in for the sake of Dragon Warrior feeling without any actual gameplay implementation?

Did I miss any rare items, (side) quests or bosses? Rare items I found include:
Divine Scepter
Dragon's Bane
Enchanted Armor
Enchanted Helmet (probably the rare item players are most likely to miss)
Enchanted Shield
Enchanted Sword (though I continued to use the Falcon Sword)
Water Flying Cloth
Other things that became outdated because of the items mentioned above (e.g. Armor of Gaia, Staff of Thunder, Thunder Sword)


Is there anything interesting that can be done during the ending before returning to Hollpatent?

Thanks again for entertaining us with another good Dragon Warrior tribute game! :)
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
I definitely dig me some Dragon Quest 2. Will play this when I can, and hope to review.

Hey, that rhymed. :p
Any chance you'd be willing to put up some more resources for this game like you did for the first one? Like an equipment list, and maybe a monster list too?
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