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Introduction

I'm Jeffrey Nordin and over the past year I made this game, The Logomancer. I've always wanted to make video games, so I finally decided to do it. I quit my job and moved to Seattle after completing the game in the hopes that it can be used as a resume to get me a job in game development. The Logomancer ended up being very a personal story and a lot of my own neuroses, insecurities, hopes, and philosophies are in the game. Write what you know, as they say.

The game should take around 10 hours to complete.

Download Link

The Logomancer can be downloaded here!

It can also be downloaded from IndieDB here!

Game Overview and Plot Outline

The Logomancer is a JRPG without killing. Conflicts are resolved through argumentation, logical discourse and persuasive speech. Mastering the elements of rhetoric will allow you to make your point to even the most stubborn audience. The people you meet are your 'weapons' and the skills they teach your 'magic'. Why not befriend an old editor and learn about the power of Proofreading? Or assist a schizophasic blacksmith to learn how to Doublespeak?

In the world of the Logomancer, everyone is connected to a communal dreamworld known as the Mindscape. During sleep, everyone interacts together inside this strange mental world. The mind is a powerful tool in the world of dreams and the few exceptional individuals with the ability to build dreamworlds for others to participate in are called Logomancers.

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story starts there as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true nature of logomancy? Is the emotion felt for a fictional character different from the emotion felt for a real person? Did the ancient peoples of Callosum like slow-roasted brisket? Play the game to find out the answers!

Using the classical elements of persuasion, social interactions become rhetorical battles. A 'boss fight' could just be trying to convince a store owner to give you a new suit free of charge. This means that stats like 'persuasion', 'confidence', and 'elocution' are much more important than 'strength', 'dexterity', or 'magic attack'. If you've ever wanted to play a Final Fantasy 6-styled JRPG wherein you could improve your characters' Perspicacity, then this game is probably for you.

Influences

The Logomancer draws inspiration from the following sources, so if any of these pique your interest, there's a good chance there's something for you in this game: The Lost Room, Inception, Dark Souls, Final Fantasy 6, Persona 4, House of Leaves, Silent Hill 2, and the music of two DTs - Dream Theater and Dark Tranquillity.

Official Website

www.thelogomancer.com

Official Steam Trailer

http://www.youtube.com/watch?v=muaSBCGh6Dw

Pay-What-You-Want Soundtrack Download

Visit the Logomancer Official Soundtrack Bandcamp page in order to download the game's soundtrack. The soundtrack is pay-what-you-want, which means you can get it for free, but paying more than zero is always appreciated!

Steam Store Page

Logomancer is now available on Steam!

Latest Blog

New website launched for the Logomancer!

A brand new website for The Logomancer has been launched!

To launch with the new site, I've also made an official Steam trailer here!
  • Completed
  • Commercial
  • EdoAnimus
  • RPG Maker VX Ace
  • RPG
  • 09/06/2013 12:02 AM
  • 04/10/2018 09:13 PM
  • 09/03/2013
  • 172368
  • 47
  • 2813

Tags

Posts


Did you read the book of rules? It's towards the beginning. You can't run or step on any candles, and I think there's something about knocking on doors the correct number of times as well. There's also a book in a left alcove that explicitly tells you how to open the yellow door.


And yeah, to my knowledge there's only one quest you can't back out of if you go too far ("Haunting Memories"), and the point of no return is telegraphed with a blazing neon sign.
author=argh
And yeah, to my knowledge there's only one quest you can't back out of if you go too far ("Haunting Memories"), and the point of no return is telegraphed with a blazing neon sign.

Haha I got past the 1st part of this quest, but now I'm kind of stuck in the 2nd part. I already know which items to find already, but...I don't understand the code...
Look closely at the first note.
author=argh
Look closely at the first note.

Yep, it's something like a bell and some weird symbols with dots? Maybe the first symbol refers to the candle, but the rest...

That's what I don't understand. Maybe it's just me, but I'm not sure exactly how to visualize the symbols...?
You've been to every room, right? Look closely at the note. Where have you seen those "weird symbols with dots" before? Also pay attention to what the note says.
It wasn't the note that I didn't pay enough attention to when I got temporarily stuck there. The note is obviously important, and I scrutinized it extensively. What I didn't notice, and what I think most players are less likely to notice (I've received a PM from one player who had the same problem,) is what the note corresponds to, because that is hidden in plain sight.
Can I get some hints regarding the hats puzzle? If the cheapest one was 2, the red one 4 and the top-left hat 5, the hairband should be 7, but is the top hat 9? (I'm a bit confused as it said 'as much hats available'....) If going by that, then the equation should be 9 + 2 / 7 but it wouldn't be an integer then...
The hats puzzle is evil because the game doesn't tell you a crucial piece of information. Look under "That One Sidequest" here. Keep in mind that it just leads to a small optional thing, so don't stress out over it.
Welp I managed to solve it by pure chance (aka inputting random numbers haha).
The first one is 15, is anyone needs help...)


And now I'm stuck at retrieving Udumo's journal! I'm stuck at the leftwards pictures... I've found out that you can get the 'upwards' by pressing cancel 3 times then upwards, the right one by pressing right on the 2nd time then 'cancel' the rest, the down one when you press it first then cancel, but I don't know how to get the left 'symbol'. I've tried Down-Right-Up-Left, Down-right-up-cancel etc combo but still can't crack the code. I don't mind knowing the answer straight away, a bit tired of solving those puzzles xD
Oh my God I can't believe I just figured it out not long after opening the game. To think it would be so obvious lol...
And now I'm stuck at retrieving Udumo's journal! I'm stuck at the leftwards pictures... I've found out that you can get the 'upwards' by pressing cancel 3 times then upwards, the right one by pressing right on the 2nd time then 'cancel' the rest, the down one when you press it first then cancel, but I don't know how to get the left 'symbol'. I've tried Down-Right-Up-Left, Down-right-up-cancel etc combo but still can't crack the code. I don't mind knowing the answer straight away, a bit tired of solving those puzzles xD

You don't really need to decode the individual symbols. You've seen the note at the beginning of the mindscape cave, right? That tells you, broadly, how to convert the symbols into numbers. The test chest is to help you understand better if you can't convert the more complex symbol containing the base-5 passcode.

If you just want the answer, I believe I gave it out on the previous page, check for someone else talking about the journal puzzle.
So the chest has nothing inside? And thanks I'll try it again.

I've just finished the game and all the quests except that one, and some questions: 1) Is something supposed to happen after you throw some salt in the well? (got the weather totem) 2) Where is the Eye of Despair located? (I've got the Left Eye of Greed, not sure if there's others left as well)

And man, that was some ending (supposedly the 'true' one since I've got the claw...). Really wished the story was longer and showed more of Ardus, since we know so little about him still and the game was rather quest-heavy (not that I'm complaining!)
1) Yes. You need at least 4 of the quarter-pound salt items though. You're doing this in the Mindscape area, yeah?

2) Uhh... I forget which is which, but

one eye is in the water spine cavern, and one is in the Aspect of Blood area.


If you don't have the Eye of Despair you didn't get the true ending. Do you have the mask?
I have both eyes now and the prismatic claw, but what mask? (And how do I get it?)

Remember the Composer told you to investigate the Forgotten Plantation's basement? Do that.
Okay I actually wanted to ask this later, but I figured I should ask this now.

Regarding the quest involving the giants, I know that the last giant requires another giant to get to. But I encountered two giants with riddles whose answers are numbers. And another giant apparently gives one answer that is the number of steps, but that doesn't seem to be the answer. Am I missing something here?
Thanks I'll check it out.

@Ep
Some giant tells you that the secret lies in the 'crown'...so look at the place where there's the word 'crown' and press it, there should be a number. (12 iirc?)
The gameplay and story is nice, but those numeric puzzles are really annoying. I encountered two, first one was hats puzzle - not solved, second was that waterfall cavern where I looked for journal. That one was even worse and then I got fed up with it and ended playing and deleting the game. Solving absurdely hard puzzles is not something I enjoy when playing games.
The journal puzzle isn't that bad, really... It's harder than other puzzles but if you know about non-decimal counting systems it's not so difficult. That's really the only leap of logic required, I think. Once I realized how to convert the numbers everything fell into place.

The hats puzzle is evil, though, because it doesn't tell you all the required information. But it only leads to a small optional thing (it's not required for a quest).

Was it really so bad to make you delete the game? Hardcore. Is that a thing you normally do for games you're done with, or was it simply that bad?

Without... killing... Without killing, hm? It's pretty... odd to me, however I already played an RPG what didn't contain such thing like killing but... Nah. Just try to understand me and