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  • polarcactus
  • Added: 11/02/2013 11:13 AM
  • Last updated: 12/27/2024 02:27 AM
  • 2723 views

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Why are there numbers beside the item icons that don’t match up with the ones in your inventory, such as the Healing Shrub with a 2 beside the icon but you have a total of 4 in your inventory?

Other than that, this is a great screenie.
The small 2 is the number of uses the item has before the big number drops again. For example, one Herb has 3 uses. Even if you only bought 1, you would be able to use it three times before it disappears. =)
Why would you do that instead of just having single objects?
Saves up on coins. It's really scarce in-game since enemies don't drop money.
That concept would be awesome for a game with character-specific inventories like Fire Emblem or Might and Magic, but in a typical jRPG's infinite storage? Not so sure.
Teah, I will probably just end up reducing the price of those items for the next release and only giving it a single use. ( As usual, I blow at battle mechanics and resource control -_- ).
I kind of like the "extra charges" thing. Mainly because I like the idea of it having an in-universe reason for existing, like herbs having more than one sprig of leaf that characters can chow down on, or characters being able to take more than one swig from a flask of antidote. This doesn't work in the case of bombs and items like that, but eh. Also, whenever I have 99 of something I always wonder just how the hell the characters can have enough room for stuff, giving certain times more than one charge fixes that somewhat.

Oh, and Luchi, feedback is great and all, but don't feel like you have to change your design choices just because a few people question them. If you really like a design choice you've made, then stick with it! :)
Hehe, I never do know what is good design choices and such. It really isn't my strong suite... The extra charges is a mechanic taken from RM2K and RM3K.
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