Add Review
Subscribe
Nominate
Submit Media
RSS
A hop, skip, and head trauma later, The next part is released!
Red_Nova- 03/20/2014 02:52 PM
- 1171 views
Hey! Hope you're doing well.
The first phase of the Adult Arc has arrived! I've been working my butt off making this, and forcing poor unity to test it over and over and over again to make sure everything is just right. But now it's done, so I hope you enjoy it!
When I played the entire thing from beginning of Childhood Arc to end of 1st Stratum of Adult Arc, collecting every item and finding every secret, I clocked in around 2:15 hours. And that's me knowing where everything is. So I think there's a substantial amount of content for you guys to enjoy and digest!
Known issue:
If you save after the Childhood Arc, but do not select 9 Years Later, the game will continue to go to the Adult Arc, but with all the Childhood Arc items acquired carried over. If you want to break the game by having these items, well... I can't really stop you. Just know that I haven't tested it to see if it causes logic errors, so don't blame me if things go wrong.
A big thanks to unity, for being such a wonderful tester!
As always, if you have any questions, comments, or feedback, feel free to post them here or PM me. I'll do my best to respond to everything!
The first phase of the Adult Arc has arrived! I've been working my butt off making this, and forcing poor unity to test it over and over and over again to make sure everything is just right. But now it's done, so I hope you enjoy it!
When I played the entire thing from beginning of Childhood Arc to end of 1st Stratum of Adult Arc, collecting every item and finding every secret, I clocked in around 2:15 hours. And that's me knowing where everything is. So I think there's a substantial amount of content for you guys to enjoy and digest!
Known issue:
If you save after the Childhood Arc, but do not select 9 Years Later, the game will continue to go to the Adult Arc, but with all the Childhood Arc items acquired carried over. If you want to break the game by having these items, well... I can't really stop you. Just know that I haven't tested it to see if it causes logic errors, so don't blame me if things go wrong.
A big thanks to unity, for being such a wonderful tester!
As always, if you have any questions, comments, or feedback, feel free to post them here or PM me. I'll do my best to respond to everything!
Posts 

Pages:
1
I finally played it and I really really liked it. Congratulations man :D.
Some notes:
- I found a few bugs. I tried to read the letter from the menu and the game crashed. Also, when I lost to the final boss of the demo the game stopped in that 'game over' scene and I had to shut the game.
- When I played the game for the first time I forgot to mention but I find the game over screen a bit annoying. Is it really necessary to show me how the monster eats me? It makes restarting the game slower,specially when you die over and over again on the same boss.
- On the adult Arc mapping improves a lot. Nice job there.
- Are hidden items still there? I couldn't find any in the adultc arc. Excluding, obviously, the chests.
- Escaping from encounters is way too easy. I could escape from 99% of the fights I wanted to. It feels like battles are not threatening at all(considering it's supposed to be a horror-rpg). I can escape any time, hell, I can escape from every fight with no problem at all.
- I see that you are trying but it doesn't feel like a horror game at all. It's just a regular RPG with a few creepy sounds.
- I loved the idea of camping and having the chance to chat with party members and that. Maybe It would have been even better if you had more stuff to do while camping. Some minigames, or crafting, something like that.
- Dialogue, characters and overall storyline is still by far the best aspect of the game. I don't know who's more awesome, Zero or Isaac.
- The combat is way better in the adult arc. Simple and fast, but strategic. Also, the stamina recovering is way better than before.
I think that's about it. I really like it and I'm looking forward to seeing more. I'll probably make another fan art these days when I have some free time.
Good luck man :D
Some notes:
- I found a few bugs. I tried to read the letter from the menu and the game crashed. Also, when I lost to the final boss of the demo the game stopped in that 'game over' scene and I had to shut the game.
- When I played the game for the first time I forgot to mention but I find the game over screen a bit annoying. Is it really necessary to show me how the monster eats me? It makes restarting the game slower,specially when you die over and over again on the same boss.
- On the adult Arc mapping improves a lot. Nice job there.
- Are hidden items still there? I couldn't find any in the adultc arc. Excluding, obviously, the chests.
- Escaping from encounters is way too easy. I could escape from 99% of the fights I wanted to. It feels like battles are not threatening at all(considering it's supposed to be a horror-rpg). I can escape any time, hell, I can escape from every fight with no problem at all.
- I see that you are trying but it doesn't feel like a horror game at all. It's just a regular RPG with a few creepy sounds.
- I loved the idea of camping and having the chance to chat with party members and that. Maybe It would have been even better if you had more stuff to do while camping. Some minigames, or crafting, something like that.
- Dialogue, characters and overall storyline is still by far the best aspect of the game. I don't know who's more awesome, Zero or Isaac.
- The combat is way better in the adult arc. Simple and fast, but strategic. Also, the stamina recovering is way better than before.
I think that's about it. I really like it and I'm looking forward to seeing more. I'll probably make another fan art these days when I have some free time.
Good luck man :D
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks for the feedback! I was honestly a bit scared that I didn't get any when it was first released. I was afraid people found it too "meh" to bother commenting.
Anyways:
Yikes. I need to work on that.
I did that to give the game a bit more of a visceral feel. To really make the player FEEL like they got killed, not just see a generic game over message. It's a pretty substantial amount of work to do, so if enough people don't like it, I may just remove it completely.
*Phew* That was one of the things I was REALLY hoping to get right. The Childhood Arc was focused on moving from point A to point B. In the Adult Arc, I wanted to make it a bit more open-ended.
They are, in fact, still there. There's a LOT of them.
-There are First Aid Kits hidden in some skeletons.
- There are weapons for Zero and Isaac hidden in a pot and a skeleton, respectively.
- There are pieces of Extra Armor hidden in cracks in the walls and floor.
Yeah. Trust me. There are plenty of them. Honestly, I really didn't want to do the chests. It felt too generic. I might change that later, but for now I'll keep it like that.
I wanted to make success rate for escaping nearly 100% because I don't feel like it's very fair to leave chances of escaping up to luck, especially when save points are so few and far between. Instead, I wanted the player to actually escape from enemies by actually RUNNING from them on the map. So escaping was left up to the skill of the player and not by luck. Maybe I should reduce the time the enemies are at a standstill after you escape before they come after you again?
You know, I found the original Castlevania to be rather scary, and it was all bright and colorful! Because the gameplay set it's tone(Yes, I did watch Sequilitis a whole bunch of times, thank you for noticing.). I wanted to replicate that here, but apparently it didn't work. It's REALLY hard trying to find a perfect balance between engaging gameplay and scary enemies.
I mean, it's kinda hard to maintain a horror tone when the characters are constantly bickering. And I REFUSE to use jumpscares to scare players.
When you get Myra in your party, not only will she be another person to talk to, but she will be able to craft items for you at camp using resources you've found on the field. That ought to keep the players occupied at camp. I'm glad you liked it, though!
Can't we have both? Can't we be greedy like that?
Because enemies now have a charge ability they use, that gives the player more incentive to guard and restore stamina. I had hoped that could give the battles more of a flow to them, and it worked!
I'll be waitingimpatiently for that day to come! Thanks again for the critique!
Anyways:
- I found a few bugs. I tried to read the letter from the menu and the game crashed. Also, when I lost to the final boss of the demo the game stopped in that 'game over' scene and I had to shut the game.
Yikes. I need to work on that.
- When I played the game for the first time I forgot to mention but I find the game over screen a bit annoying. Is it really necessary to show me how the monster eats me? It makes restarting the game slower,specially when you die over and over again on the same boss.
I did that to give the game a bit more of a visceral feel. To really make the player FEEL like they got killed, not just see a generic game over message. It's a pretty substantial amount of work to do, so if enough people don't like it, I may just remove it completely.
- On the adult Arc mapping improves a lot. Nice job there.
*Phew* That was one of the things I was REALLY hoping to get right. The Childhood Arc was focused on moving from point A to point B. In the Adult Arc, I wanted to make it a bit more open-ended.
- Are hidden items still there? I couldn't find any in the adultc arc. Excluding, obviously, the chests.
They are, in fact, still there. There's a LOT of them.
-There are First Aid Kits hidden in some skeletons.
- There are weapons for Zero and Isaac hidden in a pot and a skeleton, respectively.
- There are pieces of Extra Armor hidden in cracks in the walls and floor.
Yeah. Trust me. There are plenty of them. Honestly, I really didn't want to do the chests. It felt too generic. I might change that later, but for now I'll keep it like that.
- Escaping from encounters is way too easy. I could escape from 99% of the fights I wanted to. It feels like battles are not threatening at all(considering it's supposed to be a horror-rpg). I can escape any time, hell, I can escape from every fight with no problem at all.
I wanted to make success rate for escaping nearly 100% because I don't feel like it's very fair to leave chances of escaping up to luck, especially when save points are so few and far between. Instead, I wanted the player to actually escape from enemies by actually RUNNING from them on the map. So escaping was left up to the skill of the player and not by luck. Maybe I should reduce the time the enemies are at a standstill after you escape before they come after you again?
- I see that you are trying but it doesn't feel like a horror game at all. It's just a regular RPG with a few creepy sounds.
You know, I found the original Castlevania to be rather scary, and it was all bright and colorful! Because the gameplay set it's tone(Yes, I did watch Sequilitis a whole bunch of times, thank you for noticing.). I wanted to replicate that here, but apparently it didn't work. It's REALLY hard trying to find a perfect balance between engaging gameplay and scary enemies.
I mean, it's kinda hard to maintain a horror tone when the characters are constantly bickering. And I REFUSE to use jumpscares to scare players.
- I loved the idea of camping and having the chance to chat with party members and that. Maybe It would have been even better if you had more stuff to do while camping. Some minigames, or crafting, something like that.
When you get Myra in your party, not only will she be another person to talk to, but she will be able to craft items for you at camp using resources you've found on the field. That ought to keep the players occupied at camp. I'm glad you liked it, though!
- Dialogue, characters and overall storyline is still by far the best aspect of the game. I don't know who's more awesome, Zero or Isaac.
Can't we have both? Can't we be greedy like that?
- The combat is way better in the adult arc. Simple and fast, but strategic. Also, the stamina recovering is way better than before.
Because enemies now have a charge ability they use, that gives the player more incentive to guard and restore stamina. I had hoped that could give the battles more of a flow to them, and it worked!
I think that's about it. I really like it and I'm looking forward to seeing more. I'll probably make another fan art these days when I have some free time.
I'll be waiting
Pages:
1











