Nihilo - 2026 Update: The End of One Era, and the Start of Another
Giznads
- 01/27/2026 03:09 PM
- 23 views
If you’ve somehow stumbled onto this page in recent years and wondered whether Nihilo was still alive - surprise. It very much is.
Nihilo began its life a long time ago. Before engines like Unity were even on my radar. Before commercial releases were ever the goal. Back then, this project started as a free RPG Maker 2003 game built with placeholder assets, experiments, and a lot of ambition. It was a learning experience, a passion project, and a proving ground for ideas that refused to let go.
Development never truly stopped, though it did slow, restart, change direction, and evolve more times than I can reasonably count. Over the years, Nihilo grew far beyond what RPG Maker 2003 could comfortably support, both mechanically and thematically.
In mid-2025, I made a decision that had been a long time coming: to rebuild Nihilo from the ground up in Unity, as a fully fledged commercial project.
This wasn’t a simple port. It’s a complete reimagining. New systems, new visuals, new writing, and a battle system designed specifically for the experience Nihilo always wanted to be. The core identity remains intact, but everything surrounding it has grown up alongside it.
Because of that shift, development updates, screenshots, and future news will no longer be posted here.
The new official page for Nihilo can be found
here:
https://rpgmaker.net/games/13170/
To everyone who followed this project in its early days, left comments, downloaded the old builds, or simply checked in from time to time, thank you. You helped keep this thing alive long enough to become something much bigger.
This page marks the end of Nihilo’s RPG Maker era, but the story isn’t over.
If anything, it’s finally beginning!