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The setting behind Titan City is heavily influenced by the paper and pencil game of Cyberpunk 2020 Role playing game, Deus Ex, and some influences from Shadowrun. It takes place in a near future setting when corporations have gained control of nearly every infrastructure of government and daily life. Fewer regulations in human rights and the ever expanding advancement of future technology has resulted in a hybrid of man and machine. Grafting of metal to man in numerous ways has become common place and fashionable. Corporate greed and espionage is out of control and gangs run rampant in the streets.

Titan City will be about character development. Any character you play will essentially be an open class with the only exception being the special ability each character starts with. Currently there are over 50 skills to pick and develop as you play the game. All can be learned and maxed out as the player chooses via training. Training requires money and improvement points that are collected by killing enemies, questing and a few other ways that are still in development. Players will further develop their characters with cybernetic augmentation choices such as arms, legs, torso, head, and eyes. Of these choices, each augmentation will also allow a certain number of enhancements available to further develop their play style.

Latest Blog

Finally an update...

As the title states. It's my first update in quite some time and as such I don't have a descriptive log of events to run down all the changes. However...
-The most notable change to this update will be the addition of lighting effects which I hope brings a new depth to all areas.
-There are a few new maps added to the random hacking list bringing the total to 25. -On the downside of things my attempt at creating side quests revolving around hiring a party of mercenaries has hit a wall. As a result there hasn't been much progress in that area and if there's going to be I'm afraid it will have to be a fraction of what I had hoped for. Despite the fact it may not be fully realized, I believe it can still be a part of the game. If you get far enough into the main plot you may come across this section and will undoubtedly see that it has very little content.

As always thank you for your feedback and support!
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  • Nestalious
  • RPG Maker VX Ace
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  • 12/23/2013 05:17 AM
  • 06/20/2020 08:19 PM
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Okay... so as I said before RPG Maker hates decimals and is refusing to work with the equation that I was using. Long story short is I'll make some adjustments and add a character in the game that you can talk to so you can get your appropriate interest rate without starting over. I placed this individual at the Chop Doc, Police Station in the Slums, the Park and the Safe House in Neutral Territory.

I updated the description given in the skills menu (I forgot to adjust those) to properly explain how much interest you gain off each skill.
-Investment = 1% every 2 levels.
-Stock Market = 1% every level.

I missed an important line in my script to make the interest payment loop over itself properly. I fixed that so it works every morning now instead of just once (which is the issue you were actually describing Dante.)
As it stands it takes 24 minutes to cycle a full day during game play, minus a few key events that stop time.
The idea behind the rented rooms and housing was to give players the ability to choose when to be somewhere for specific events. The quest that can only take place at a specific time is only one example of a few ideas I have floating around with this type of eventing. At this time I'm not convinced about speeding up the progression of time.

I will get this patched up here quickly and have an update in a few hours.
author=Nestalious
Okay... so as I said before RPG Maker hates decimals and is refusing to work with the equation that I was using. Long story short is I'll make some adjustments and add a character in the game that you can talk to so you can get your appropriate interest rate without starting over. I placed this individual at the Chop Doc, Police Station in the Slums, the Park and the Safe House in Neutral Territory.

I updated the description given in the skills menu (I forgot to adjust those) to properly explain how much interest you gain off each skill.
-Investment = 1% every 2 levels.
-Stock Market = 1% every level.

I missed an important line in my script to make the interest payment loop over itself properly. I fixed that so it works every morning now instead of just once (which is the issue you were actually describing Dante.)
As it stands it takes 24 minutes to cycle a full day during game play, minus a few key events that stop time.
The idea behind the rented rooms and housing was to give players the ability to choose when to be somewhere for specific events. The quest that can only take place at a specific time is only one example of a few ideas I have floating around with this type of eventing. At this time I'm not convinced about speeding up the progression of time.

I will get this patched up here quickly and have an update in a few hours.


Sounds good thanks, I didn't realize that every 24 min is a new day since i only got interest once i was thinking it took longer than that. i'll be sure to grab the patch
The patch is now available for download.
In this version after leaving the net I was still effected by the warlocks virus status it inflicted died just trying to walk outside of the net, no items i tried could get rid of it either and i don't think a computer status effect is ment to keep effecting johnny out after exiting the net and trying to walk
author=Dante_Selvar
In this version after leaving the net I was still effected by the warlocks virus status it inflicted died just trying to walk outside of the net, no items i tried could get rid of it either and i don't think a computer status effect is ment to keep effecting johnny out after exiting the net and trying to walk


Thank you for reporting this bug. No status effects the player receives while hacking should linger after the player has disconnected. I will get this fixed.
I was wondering which knowledge skills are boosted by education and which ones are not since it seemed to indicate not all of them are effected
author=Dante_Selvar
I was wondering which knowledge skills are boosted by education and which ones are not since it seemed to indicate not all of them are effected


This is a good question. I kept the descriptions short for some of the skills for various reasons, but in this particular case it is very unclear as to how this skill directly effects game play.

At this time every two levels of the Knowledge skill will increase your damage output in web combat by +1, your health gained from Biology skills by +1, and your defense in web combat by +1.

Once I have completed my next goal of new additions to the game it will also raise your interest rate total by +1 for every two levels. I also have other plans for the skill to come in to use during game play with things like dialogue options, and I will likely extend its applications to a few technical based skills as well. My goal is to reflect that a good education can make other skills more powerful or successful and to let players effect outcomes to certain situations based off this skill selection.
Max McGee
with sorrow down past the fence
9159
wait did someone say cyberdeck I'm unable NOT to download your game now THANKS A LOT BUD
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Subbed! Sounds awesome :)
author=InfectionFiles
Subbed! Sounds awesome :)


Thanks for the sub InfectionFiles and welcome aboard.


author=Max McGee
wait did someone say cyberdeck I'm unable NOT to download your game now THANKS A LOT BUD


Enjoy the demo Max McGee. It sounds like you might be a fan of the genre so I hope the work I've done so far meets your expectations. The demo is still in an early form in some ways so things can change pretty quick as noted by my last blog post.

Again, thank you for the support guys!

Nestalious
Max McGee
with sorrow down past the fence
9159
Enjoy the demo Max McGee. It sounds like you might be a fan of the genre so I hope the work I've done so far meets your expectations.

Um, a bit more than that XD. I write for Shadowrun.

Gonna play this now, my thoughts soon.

EDIT: Ok, so my initial impression is that this game has a LOT of potential but it needs a LOT of work. First off, I want to say that I understand the demo I played is not current so some of the following has probably been addressed--but some of it is so fundamental that I would be surprised if it had been entirely addressed and resolved by now.

I'm going to start by giving my general impressions of the game VERY BRIEFLY (okay not that briefly) in the form of a micro-mini (ok not that mini) review then I'm going to make an offer--by PM--you may want to think about for a while.

Story: I did not get to experience much of this due to some pretty fundamental issues with the gameplay discussed below, so I haven't really formed an opinion yet. I have noticed that there are a lot of typos and spelling errors, far more than I would consider acceptable even in an amateur project. As one egregious example, the boilerplate text of "Your hightened awareness lets you notice" has the word 'heightened' misspelled in every single example. Besides major presentation issues, the story has some other problems. Obviously, I played as Johnny Li. The game seems to want to depict Johnny as being an elite hacker (which is not reinforced mechanically at all see gameplay below) while simultaneously treating him as being a total noob with no idea he is doing for the purposes of the tutorial. You can't have it both ways--the attempt to comes off as not just awkward but really awfully tortured and lame--you have to pick one and stick to it. Additionally, I found the introduction of one conflict--between the multinational Megacorps and the US Government--shortly before we're thrust into another street-level conflict between rival criminal gangs--to be sort of baffling. I know that it will probably all connect later on.

Pseudo-Score For Present Build: 30/100

Gameplay: I didn't even play around with the character creation system since the game recommended I use the pre-built "Johnny Li" but I can tell that there has been a ton of effort put into this and it is trying to accommodate a ton of interesting ideas that are very non-standard to RPG Maker games. That said, this is one of the most sprawlingly, exaggeratedly over-ambitious RM games I have ever seen and was obviously crippled with the burden of overwhelming scope creep before development could progress beyond a rudimentary stage. For starters, 14 fully customizable playable characters with their own story paths is a wildly unattainable goal. While I respect the youthful ambition, you need to reign yourself in and be substantially more realistic in the expectations you set for yourself. Making matters worse, there is a seemingly total lack of polish and presentation here that is really off-putting.

At present, the demo is actually basically unplayable.

After an insanely difficult VR fight with the DEMON 5.0 Intrusion Countermeasure program in the Matrix node of a simple security panel, I was left with a mere 6 Health. For starters, that fight is much, much too difficult to be the first fight of your game. I barely pulled through and it took all of the skills I have developed over 10+ years of playing RPG Maker games AND excellent luck for that. The fact that the fight is optional doesn't help. You are effectively just punishing the player that chooses to have their hacker hack. Evening out this issue is as easy as putting a full heal after the Matrix fight inside the security panel node.

Anyway, you have only a couple healing items and moments later you are forced into a fight "in the meaT" with two Hammer gang members...I still had 6 Health, so needless to say, I died, and I quit playing there out of frustration. I obviously experienced very little of this game, far less than would be ideal, but even in that short time I encountered multiple game design decisions that I found to be ugly, problematic, stupid, and/or indefensible.



So if your Technical stat is higher, you can DRINK THIS JUICE IN A SMARTER WAY and get more hit points from it? I am sorry sir, but that is retarded. This mechanic makes perfect sense with a medical kit or something of that ilk. But when applied to a can of Red Bull it is just painfully dumb.

Pseudo-Score for Present Build: 20/100

Graphics: Man this area needs a whole lot of work.


First off, I should not be able to access the menu during character selection. Disable yer damn menu, youngster. Secondly, that face graphic is ffffffuggggggggleeeee.

The tilesets and map graphics are...adequate. The mapping is not great but for now it will serve. The title screen could be a LOT better. The Game Over screen is default when it really shouldn't be. The icons used in the menu are pretty good. The windowskin used is completely lame and inappropriate. Where this area of the game is simply entirely inadequate is in the character sets and battle graphics which just do not look like what they are supposed to. Almost none of the 14 playable characters you can look at in the beginning looked anything like what they were supposed to look like--by dint of the fact that they are from the RTP which is designed for lite jfantasy. Character sets are one area of the game where just a little work and effort can provide you with a LOT of benefit.

Pseudo-Score for Present Build: 40/100

Audio: Awesome work on the soundtrack keep doing what you're doing XD.

Pseudo-Score for Present Build: 90/100

So overall if I were to review the game in its present state I would give it something like a 40/100 (2 out of 5 Stars) (not an average) at most. But I think it has the potential to be much, much better than that and I want to see it be better because it's in a genre that I love and it has admirable chutzpah and moxie.
Hello Nestalious,
news on my side : i've just made a short review of Titan city on the best french rpg maker comunity / website, oniromancie ; http://www.rpg-maker.fr/tests-153-un-projet-cyberpunk-titan-city.html .
Hoped it help to find players.
Other thing; definitely your US critics are very rude !
The guy who put 3/5 stars who's reproach you influences you acknowledge...
Or Max McGee who think for exemple first fight to hard (Hey man ! It's a big run! ) and seems not understand the interest of a wealth gameplay system (do you more than an hour ? ).
In my side I persist to think you made an awesome work for the gameplay, and you chose the best strategy for made a great/big RPG project alone.
First the system, second the story and last when you can or if you find contributors graphics.
I never said all was perfect but if i can play a complete good game, in a scarce genre on rpg maker it's the main thing.
For justify my opinion; the best french rpg maker game AĆ«demphia (very ambicious and long projet) know a lot of versions same way to complete; first the system and the story and after, more recently graphic reboot.
No choise to made a lot alone; be logical critics !
I don't said Max mac Gee point of view was not interesting...just to rude.
Sure best screen title image choise...or best screenshoots can serve the game, with no time lose; be confident.
At last hope i can put a four/five star for encouragement and compensation.
Thanks for your work and the result; waiting next upload.
Dear MrFrench,

Thank you so much for your continued support! I couldn't help but notice a few extra downloads over that last few days which I must credit to your review. Thank you very much! I really wanted to see what you had to say, but I don't know much french. I'm hoping I will be able to find someone to translate for me.

While I may not have the best reviews I try to keep an open mind and prioritize accordingly. Some of my early builds could have used more polish before they were released, but regardless I think the game continues to make forward progress.

Thank you again for your support. I am continuing to work on the last few game mechanics. Progress has been very slow lately due to real life and work, but I have not given up. I hope I can get a new build for you soon!

Nestalious

Hello Nestalious! More than two years without new post, but I do not forget to look at here from time to time. I hope that the project is not abandoned and that you will find time to work again on it. Best regards.
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