Tale of the Twin Knights is a short turn-based combat game I made for eplipswich as a secret santa gift.
The game follows a linear sequence of dialogs/battles. There is no walking, no exploration, no maps, no dialog choices, just story bits and combat with different enemies.
Combat dynamics follow custom rock-paper-scissors-like dynamics. Each turn, you and your opponent choose up to 5 moves that are compared in sequence. The combat system is fairly simple and intuitive. You can check move and stats details on the game's manual.
Player and enemies also have stats such as Hit points, Power and Skill points. Stats can be raised by spending experience points at the end of battles. Experience points can also be used to learn new skills.
The game plays largely on a luck factor. Enemies have no AI, as their moves are selected randomly. That means you are bound to lose battles often (which can be replayed right after). You need to pick good strategies to select your moves and to upgrade your character stats. If you don't, luck alone will not be enough for you to win.
The game follows a linear sequence of dialogs/battles. There is no walking, no exploration, no maps, no dialog choices, just story bits and combat with different enemies.
Combat dynamics follow custom rock-paper-scissors-like dynamics. Each turn, you and your opponent choose up to 5 moves that are compared in sequence. The combat system is fairly simple and intuitive. You can check move and stats details on the game's manual.
Player and enemies also have stats such as Hit points, Power and Skill points. Stats can be raised by spending experience points at the end of battles. Experience points can also be used to learn new skills.
The game plays largely on a luck factor. Enemies have no AI, as their moves are selected randomly. That means you are bound to lose battles often (which can be replayed right after). You need to pick good strategies to select your moves and to upgrade your character stats. If you don't, luck alone will not be enough for you to win.
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- Completed
- calunio
RPG Tsukuru 2003
- Strategy
- 01/01/2014 01:07 PM
- 05/13/2022 11:20 PM
- N/A
- 24484
- 4
- 238
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