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(Graphics by Diaeitsch (most of them) and Enterbrain)

The full version has been released on 1st July 2016!


Since the beginning of time,
an eternal clash between good and evil exists.

In order to rise again as the mighty sun itself,
Re must solve a dangerous quest, an ordeal
through the Duat lasting 12 hours.

In the 7th hour, the incarnated chaos itself,
a giant serpent, known as Apophis appears and
tries to stop Re from his mission.

Since the beginning of time,
Apophis is beheaded every night.

Since the beginning of time,
Apophis reincarnates trying to stop Re again.

But one day, Apophis broke this eternal loop
and went down to Earth, to spread chaos over

With his dark powers he manages to control three mighty gods. Also he controls the most powerfull human being, the Pharao. Under Apophis' influence, the Pharao plans to start a war to gain control over the whole continent. Every fallen man, woman and even child whose dead is caused by Apophis' influence will make him stronger. After Re knows what Apophis did, he decides to get down to earth, together wih Seth. Down there, they want to challenge the evil serpent. This will be a dangerous quest, because on the earth even gods can die and won't even be reborn, like they do in their own world which is fullfilled with mysterious magical powers. Re and Seth first have to defeat the three gods, which are controled by Apophis. This will make him weaker and will break the seal, which lays over the Pharao. When those tasks are done, they can challenge Apophis himself... if they manage to find him.


Re is the most powerfull god. His strenght are fire based spells. Normally he rises as the sun itself every day. But in order to safe the humans and all living beings on earth, he has to go down to earth in his humanoid form.

Seth is the guard of an demonic world, called "Duat". In battles he can open the gate to Duat and let demons attack his enemies. Also he is known as god of tempest and so he is able to summon lightning. From the beginning of time he is a helpmate of Re.

Isis is a powerfull magician who uses water/ice based spells. Also she is able to use healing spells. Her brother, Osiris is one the three gods who are controlled by Apophis. So she teams up with Re and Seth.

Apophis is a giant serpent who tries to defeat Re everytime, before he rises as the sun itself. But since he exists, he couldn't manage to do it. Instead he got killed every single time. He has enough of it and so he decides to go down to Earth to gain some power. He managed to get control over three gods and also to get control over the Pharao. Every living being which will be killed because of Apophis' influence (the Pharao plans to start a war) will make him stronger.

The main goal is to free the three controled gods. In order to manage that, the player has to visit their temples. Those are full of puzzles which have to be solved. Besides those temples, there also are optional dungeons, where you can find special items, skills and so on. Of course there will be battles, too. The enemies will not be seen on the map and the battles will be random. BUT the player is able to set the encounter rate to 0 (when you have trained enough and just want to explore the maps).

-Most of the graphics are made by myself (unused graphics).
-Custom music by J. Stewart
-Normal dialouges as speech bubbles.
-Level System:
From every enemy you defeat, you get his Ba (soul).With those you can improve your weapons and equipment. Later you will also be able to increase your skills with them.
-Skit System:
Inspired by the "Tales of..." series. Skits are optional group intern conversations about different topics. The idea behind those conversations is to learn more about the characters and to give them more depth.

That is all for now.
I apologize for my not perfect English, I am no native English speaker.

Latest Blog

Full version has been released!

After working several hours every day (not) on Re & Apophis since August 2013, I can finally announce the release of its full version.
Have fun!

Greetings, Diaeitsch
  • Completed
  • diaeitsch
  • RPG Maker VX Ace
  • RPG
  • 01/01/2014 10:03 PM
  • 05/26/2017 08:25 AM
  • 07/01/2016
  • 61864
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This post has been hidden by the game developer. Click here to show the post anyway.
Oh, hey. Welcome to the English RM community :p Sad to hear about the German community on the way out.

If I have anything to critique now, it's your title. For the life of me, I can not read the text in the black part.
Hey Dyhalto,
thanks for your comment. I'll see what I can do about the title picture.
Guess I will continue my work on Re & Apophis in march, when all the tests in university are written. I just hope that till then, I have a source for music.
Oh my God I did not post this that many times
how do I remove it
Ah What a cool looking game now you have 8 Subscribebs
how did you do this I wish I could make good games like
Thanks for subscribing!
We'll see how good it really is on 1st January next year. ;)
We do not condone harassing other members by PM.
grammar-decent (needs a little work)
gameplay-battles mmhmhmhmm (also minor exploration) and custom graphics!

after playing Transition i came into this
with low expectations. but it was a incredible step up with everything!
i was actually a bit sad when the demo ended!

This is definitely worth checking out

improvements? spoilers

one thing i would like to see improved besides grammar is the weapon upgrade guy.
currently you pick a character>weapon/armor>upgradable gear then it backs out. this is a tad tedious. would it be possible to pick a character then just have all there upgradable items right there? to make it faster and more fluent?

just being related does not make a scene emotional. if she is that obsessed with crying over her brother in that situation we need to see why. as far as we see he is a complete scum bag so its extremely hard to care about his death or her feelings for him

order of skills in battle
Hey shayoko,
thank you for the feedback.
First of all, don't be sad, the second demo version will be released on 4th November this year. ;)
I am glad that you gave the game a chance, "Transition" is pretty old and only was done for a contest. I am also glad that unlike Transition, which grammer is "terrible", the grammer of this game is at least "decent". :) Soon I will finish the dialouge script for the upcoming demo and search some native English speaker, who does some proofreading.

As for the improvements:
Number 1 has been improved already. Have been working with "labels" to make it faster.^^

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