Shannon, a healer arrested for a crime she claims was purely an accident (It doesn’t count as stealing if no one was properly guarding it! How was she even supposed to know it was important?) is forced, under Corvlian Law, to pay for her crimes in the form of service.
Together with her overseer, Ethan, they take on missions that the army is ill-equipped to deal with: wanted pirates, sea monsters, lovesickness, outrageous old women, lonely demons, plotters, spoiled princesses, annoying royalty, entitled nobles and much more!
Join Shannon, Ethan and the colourful and quirky cast of the people of Corvelia as they set to help you or make your life difficult (to be fair, it’s mostly the latter).
-Demo includes around half an hour of gameplay.
-Conditional Turn Battle System (CTB)
-Mainly humorous storyline focused on quirky characters.
-The game is part of the Arum universe and takes place entirely in the kingdom of Corvelia.
The game started as a silly project meant to be finished in three days, but soon grew too large and became a 7 (and something) day demo.
We decided to cut it now so we could focus on our main project, but after that is done we will come back and finish this game. Production should (hopefully) resume around April.
As always, feedback is very welcome, appreciated, and loved! Please tell us what you liked and what you think needs fixing!
Together with her overseer, Ethan, they take on missions that the army is ill-equipped to deal with: wanted pirates, sea monsters, lovesickness, outrageous old women, lonely demons, plotters, spoiled princesses, annoying royalty, entitled nobles and much more!
Join Shannon, Ethan and the colourful and quirky cast of the people of Corvelia as they set to help you or make your life difficult (to be fair, it’s mostly the latter).
-Demo includes around half an hour of gameplay.
-Conditional Turn Battle System (CTB)
-Mainly humorous storyline focused on quirky characters.
-The game is part of the Arum universe and takes place entirely in the kingdom of Corvelia.
The game started as a silly project meant to be finished in three days, but soon grew too large and became a 7 (and something) day demo.
We decided to cut it now so we could focus on our main project, but after that is done we will come back and finish this game. Production should (hopefully) resume around April.
As always, feedback is very welcome, appreciated, and loved! Please tell us what you liked and what you think needs fixing!
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