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Sexuality and Diversity in games

So, Connie, the main PC in EiH, is female, brown, and can be straight, lesbian, bisexual or not-interested as the player chooses. It's very much not a dating sim, but there's one female and one male romance possibility available, both of whom should be obvious fairly early in the game. Connie can have feelings for either, neither, or both, depending on player choices.

Connie's skin colour is almost incidental in a highly regulated and homogeneous society in which caste is not race dependent and any connection to a pre-Disaster heritage is actively discouraged. (I say "almost" because I doubt racism can be legislated out of existence, and if I make another game in this world or return to it in writing, I might explore this further.) However, given the religious State and the emphasis on suitable marriage and children in the Democracy, the sexuality of a given character is far from incidental. And this is integral to the plot.

One trend I've noticed in following various gaming blogs is that while bloggers and critics tend to be all for diversity in gaming, commenters are often obviously hostile. While jrpgs often have female characters and for obvious reasons non white casts, I've seen this antagonism carried out to the extreme, with a bewildering amount of hatred aimed at the idea of, say, having a female or black character in an FPS game. Or the disbelief and homophobia regarding Bill's character in The Last of Us. Or people utterly opposed to yuri routes in otome games.

One of the accusations that gets flung around is that any inclusiveness is "tokenism"; the assumption that anything but an all-white all-male all-straight all-non-disabled all-cis cast means characters were included "just" for the sake of representation.

Leaving aside whether representation is a bad thing anyway, it kind of bewilders me that people assume that it's the only reason to have any diversity in your characters at all. These people must be honestly, truthfully not interested in anyone but a very limited section of humanity. And I really want to ask them... Is that actually more fun?

Disclaimer: I'm a white cisgendered lesbian with invisible disabilities, mother of a son in a blended race family. I'm also turning 38 soon. My perspective comes partly from a childhood growing up with only negative representations of lesbians, much worse than today, and how that affected me, and also by wanting my little boy to be able to "see" himself as he grows up. I'm also aware that I am by definition not what people refer to as a "core gamer", although gaming is by far my biggest hobby.

Posts

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By "brown", I'm being purposely non-specific, but it may or may not be worth mentioning that in my head Connie is Aboriginal (Australian). While my family is white-Chinese, my friends' kids deserve to see themselves in games, too, and the lack of Aboriginal and Torres Strait Islander characters is striking even (especially) in Australian games.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I'm all for inclusiveness. Just forge ahead as you will and let the screams of the annoyed fall on deaf ears. IF Connie's Aboriginal, perhaps find ways to emphasize this somehow-maybe she references her family history or something. (Frankly I suppose it's way past time I actually took some of my plots involving gay protagonists and gave them flesh.)
unity
You're magical to me.
12540
A fantastic blog post. You have, in my opinion, the perfect mindset for a game developer when it comes to being inclusive and diverse, and knowing your thoughts on all this, I'm eager to follow all the games you make, not just this one :D
We all know that the best way to avoid tokenism is to develop the character ans any other character, regardless of 'white-male-hereto-cis' differences.

I must say that the problem with these gaming problems is the old mindset people has and that gaming world is controlled mainly by 'white-male-hereto-cis' people. And they don't let gaming to become better than it is nowadays. I just... can't stand this. That's why I don't give a single shit when creating fiction.
Gamers are dumb, people is dumb. We must wreck that dumbness.

PS: Screw that of 'core gamer'. If you like videogames and play videogames, you're a gamer no matter what. :)
author=kannaophelia
By "brown", I'm being purposely non-specific, but it may or may not be worth mentioning that in my head Connie is Aboriginal (Australian). While my family is white-Chinese, my friends' kids deserve to see themselves in games, too, and the lack of Aboriginal and Torres Strait Islander characters is striking even (especially) in Australian games.


I'm from South Texas so when I read "brown" I immediately thought hispanic.

@kanna: I'm 22 and I won't say my race but I've noticed that a lot of my generation has shown a lot of disgust towards racism and homophobia, as well as double standards. My generation is coming into its own, going out into the work force and starting to try to make and break policy. I think the racist person as a group is a dying breed. Will we always have them? Yes. Will their voice be a significant one in the future? I doubt it.

As far as gaming goes though, we do still see this a lot. I'm not sure why either. We have more diversity in the gaming industry than we ever had before. That's why I think as indie developers ourselves (I use this phrase loosely), we have a duty to stay true to our own visions. We do this as a hobby, not catering to a specific audience and often our work is free. So we can and SHOULD say "Screw you, if you don't like my game, don't play it." Viva la revelucion!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
@Irili:
author=Irili
So we can and SHOULD say "Screw you, if you don't like my game, don't play it."
Frankly I'd ditch the "screw you." If a person doesn't like the game, they don't have to play it, but feedback is important. And while in most cases we don't cater to a specific audience other than perhaps those who share our interests, that may vary.
author=kannaophelia
By "brown", I'm being purposely non-specific, but it may or may not be worth mentioning that in my head Connie is Aboriginal (Australian). While my family is white-Chinese, my friends' kids deserve to see themselves in games, too, and the lack of Aboriginal and Torres Strait Islander characters is striking even (especially) in Australian games.
Why not make Connie specifically Aboriginal then, or, at least imply it through dialogue, food choices, etc? You might lose a bit of flexibility but give a voice to the underrepresented by doing so...
@BurningTyger: I didn't mean it as in discrediting helpful critique. I only meant to apply it in the context of staying true to characters. I'm saying we shouldn't change the background, looks, etc. of a character based on color.
@Irili: God, I hope so. But I have friends who have lost their home through racism, so we have a long way to go.

@burningTyger: Perhaps you are right. It's difficult, though, because background wise there is a strict caste system, in an otherwise homogenous society: having a distinct identity outside your caste group could be threatening. There are also certain spoilery themes which might make it more sensitive. I will run it a certain friends who is both Aboriginal and extremely politically aware on these matters, and take her advice on how best to handle it; if anyone can give me good, no-nonsense advice, she can!

@chivi-chivik: Yeah, I know exactly how you feel. I need to keep out of comments on Kotaku for a start!

@unity: you're too sweet. <3
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
LEt me know if you need any other assistance or items.
I think the main problem with gay/non-white characters, as Chivi-chivik alluded to, is that being gay IS their character. An interesting character is never defined by a single trait. Being gay or whatever should be an ASPECT of a character. It's as much a crime to writing to have a tough, basketball-playing black dude (just to pick out a stereotype...) as it is to have a rogue character just be a backstabbing cat-burglar.
It's boring and two dimensional. If you write a character as a three dimensional person, then there's no reason why anyone should hate a gay/non-white character, just because of that one aspect of their person.
Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
author=Binturong
I think the main problem with gay/non-white characters, as Chivi-chivik alluded to, is that being gay IS their character. An interesting character is never defined by a single trait. Being gay or whatever should be an ASPECT of a character. It's as much a crime to writing to have a tough, basketball-playing black dude (just to pick out a stereotype...) as it is to have a rogue character just be a backstabbing cat-burglar.
It's boring and two dimensional. If you write a character as a three dimensional person, then there's no reason why anyone should hate a gay/non-white character, just because of that one aspect of their person.


Good point. A character should be three-dimensional. Allowing just one parameter - race, sexual identity, hair colour or food preference =) - to define him or her ends up short-changing your story.
I tend to write lesbian main characters default , because that's what I am, so I genuinely don't think my gay characters are defined by sexuality any more than the straight characters are. In a setting like this, though, sexuality isn't neutral--there are dangers to disclosure, so even self-disclosure becomes risky, let alone when you are on reality tv.

For example, a certain character is outwardly extremely compliant and docile, but will perform secret acts of defiance or break the rules to get what she wants--but only when she is sure she won't get caught. She panics and recants at the first sign of trouble. The only times she overcomes her cowardice enough to show anything like more open resistance is when it involves those she loves. This maps pretty cleanly on how she would deal with being attracted to women in a repressive conservative society, but I don't -think- it makes her defined by her sexuality.

My friend has been really helpful about things that would, to her at least, subtly indicate that a character is Aboriginal rather than just non-white, even in a culturally homogeneous society. And there are always character profiles. Because o certain themes in mid-game, this has to be handled carefully.
charblar
"wait you made this a career?"
3574
I found this a wonderful post to read as I have been seeing more games recently have been embracing sexuality and diversity which to myself is something I love to see game developers going towards even if it's faint.
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