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Progress Report

Version 0.6 FINAL

Ladies and gentlemen, I present to you the final version, v0.6.

Your story is still unfinished, there are still an infinitely large number of pointless actions not yet done. Until you achieve a "GAME OVER", a quit to the title screen, I advise you to get out of your chair, stretch a bit, eat some food, rummage around in some pantries... as long as they're your own pantries. Otherwise, it'd probably be a crime.

Bonus: For the next week, I will be accepting requests to add cat ears to stuff, and I will be updating this "blog" with a bunch of RTP characters with cat ears. Because why not? There's nothing else to do anyway.

Progress Report

Final release, this Sunday

A sneak peek at the final sector:


It's been three months since the last blog, and in those months, I have been slacking off
procrastinating
postponing the release of a game I have (sort of) been working on and off on for over a year.

And, by this Sunday, perhaps even earlier if time permits, the final version, 0.6, will be released, including even more newspaper editions for your enjoyment as well as the final sector.

Prepare yourselves.. for the epic finale of this game so I can finally go work on other projects

By Jove, time flies by.

Progress Report

Version 0.5 Released!

This has been an amazing journey, and the end is drawing near. Ladies and gentlemen, I present to you Version 0.5!

I will be adding a hints page to this game on rpgmaker.net to help the poor lost souls, but for the people willing to wander around aimlessly and discover events on their own, feel free to ignore this section.

Progress Report

Version 0.5 in Development

Development of the aimless game continues at a breakneck pace over spring break! Version 0.5 will be released in... four days.

Hastily Planned releases:
v0.5- New Sector, Party Members
v0.6- End of the game (wha?)

Progress: Breakneck speeds

Progress Report

Version 0.4(.0.2)

I just realized that I've been really conservative with version numbering, thus giving an unrealistic view of how complete this project is. Going by the World Map, 2/3 of it is already complete. Thus, we skip 0.3 and jump straight to 0.4!

Changelog
v0.4- new features
v0.4.0.1- minor ingame bugfixing
v0.4.0.2- more minor ingame bugfixing
v0.4.0.2.1- woah, that's a lot of decimals... fixed invalid, zip empty error when using Windows Explorer to open zip file instead of WinRAR

Hastily Planned releases:
v0.5- Awesome skill + New Sector
v0.6- End of the game (wha?)

Progress: Slow

Progress Report

Version 0.2.8

New houses, added more quest items.

Progress Report

Version 0.2.7

Added fightable enemies!
Added more pointless interactables, including a dresser where you can find the THE EBONY DAGGER OF DOOMNESS AND DEATH
Continued development on houses.

Progress Report

Version 0.2.6

- Bugfixing!
- Added tons of unstable content that you're not allowed to explore yet, including:
The Fractal Sectors and all affiliated houses!

Progress Report

Version 0.2.5

- Minor bugfixing
- Cleared land space for more sectors
- Added about 15 more people
- Added about 7 or so houses
- Added a (sort of) quest
- Plans to release 0.3
- Added a miracle of programming engineering- the two way pass!

Progress Report

Version 0.2.4

- Actual bugfixing, many known bugs and kinks worked out
* Priest's single blessing feature fixed
* Weapon shopkeeper's lines fixed
* Blessed Water's OP fixed
- Added Bakery
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