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Announcement

Steam release date!


The steam page is finally on! Well actually it’s been on for a while but this is the official announcement here for it \o. The game will be released on November 13th. Yes, this Friday!!

So please, feel free to check out the page and add your wishlist :)

Link for the steam page!

Progress Report

Dev Timelapse #2



Playtesting, bug fixing and text revision. Closer to release then ever :) I've been able to maintain a strong pace everyday to work on it. I started running again which has been a fuckin bless to be honest. I feel much more energetic when I get home after work to get my hands on some game dev of my own.

Anyhow, please stay tuned to the game and follow on twitter, facebook or google+, whichever you prefer.

Cheers!

Progress Report

Ladra OST and final demo

Ladra OST is finally done! Check it out here: https://www.youtube.com/watch?v=5lSSi9qXLmQ

The new and latest and probably final Ladra demo! Here: http://www.isfuturebright.com/playLadra

Announcement

Ladra and new game on Big Festival

I’ll be sending Ladra and also a new project I’m working to the BIG Festival, for those unaware of it is:

“BIG is the first and only independent games festival in Latin America. Every year, BIG selects the best independent games in the world. Visuals, sound, narrative, gameplay and innovation are taken into consideration for the selection of the games that will be exhibited “

The other project I’ll probably have something on about it the next week or so.

Stay tuned! :)

Miscellaneous

Why work on a debug menu for your game

Every once in a while when you’re developing a game and want to test something out you cheat and write some code in order to bypass a certain situation quickly, right?

Well, it’s a very common thing once a game get’s to a certain length that you have a debug menu inside of it. It’s extremely helpful and definitely worth losing a few days of coding when you want to make add something new for it. Even when using engines like Unity that make this sort of cheating much easier to do without writing any code it’s still useful in certain situations.

On the image above you can see the one I use in Ladra. It’s a very straightforward one but gets the job done. With it I can easily travel between the levels, update the chapter var which triggers conversations on the tavern and also update the complete chapter variable that also triggers a bunch of stuff.

This makes it much faster to test a given situation without touching the game’s code. The best of all is that this menu will only show up on dev version and never on a public build (always good to remember that),

I definitely encourage you to make one for your game!

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Progress Report

A quick preview to Ladra's Soundtrack

A quick preview to Ladra's Soundtrack
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Uma amostra de umas músicas da trilha de LADRA.

Announcement

Ladra Getting It's Own Soundtrack

I've been working with a talented composer from Germany whom I've known for a while from the internets. We've talked quite a bit before about him making some unique tunes for Ladra but it never felt like it was there yet, you know?

Well with the game approaching it's final version it's definitely time now. He has sent me some samples of it and so far I've been nothing but impressed by it. Probably have a sneak peek on a couple of days.

Stay tuned!

Announcement

First article about Ladra on IndieGameMag!

Really happy just got my first article about Ladra on IndieGameMag! Please check it out:
http://indiegamemag.com/ladra-emerges-from-the-pixelated-shadows/

Announcement

Dev 9 released!



First trailer and a lot of updates for Ladra today!

New demo version out with lots of tweaks:
- Added a Lockpicking minigame.
- Improved stealing.
- Rewrote most of the conversations.
- Correctly tracking time taken, times detected.
- New Art of the basic guard and chief guard.
- Fixed issues with the saving system.

So, new official demo and youtube trailer! Also adding it on gamejolt, desura, indieDB, itchio.

Progress Report

Ladra VERSION 8 Coming Tomorrow!

Well guys like always bugs show up at the last minute and you just end up spending more time then you thought you would solving them. With that in mind I’ve decided to hold off the Version 8 of Ladra until tomorrow so I can play test a bit more to get rid of the nasty bugs!
So, fear not!
It is coming!Tomorrow Ladra Version 8! The official (sort of) Demo will be out.

For more info check isfuturebright.com
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