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I've got a question for everyone...

  • NicoB
  • 11/26/2009 06:43 AM
  • 1973 views
So I've been really busy lately coding in the monster capture system and I've started to wonder...what do people think of this system? Here are the basics of it:

1. Use a scan crystal to scan a monster (which provides other benefits) to see what his respect level is and his diet.
2. The respect level is the level one of your party members must be in order for the capture to be a success.
3. The diet is the monster's favorite food and what you need to distract it.
4. Throw the food to the monster, they get distracted, then use a capture sphere to capture it.

You get rewards for capture all the monsters in a single area, and I'm also thinking about putting a mini-game in where you challenge other people and fight using the different monsters you've collected (but that's still in the early stages). Each monster has a special skill you can use in battle at anytime, so if a boss isn't weak against any of your standard techniques, it's possible a monster may have an ability of that type.

I think this adds some variety to battles and helps mix things up, while also adding a fun little sidequest. However, am I the only one who thinks this is a good idea? I haven't really gotten any feedback on it, and I'm wondering if it's a good idea. The coding is a total bitch and is extremely easy to make a mistake, so before I spend anymore time on trying to perfect this system, I wanna know what people think. Do you think it sounds cool and fun or totally stupid?

Posts

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It sounds alright, as long as it is pulled off in a good way (as in, a lot of variety in the monster types, in their abilities, etc), and capturing these monsters isn't really annoying (as in a high rate of failure (though, I suppose for the more rarer or more powerful monsters it would be understandable), etc), then I think it would be an excellent idea and would spice things up. Give it a go :P.
Thanks, nickad. Anyone else??? C'mon guys I really would like some feedback on this.
I don't have much input besides I think this will be a great feature. It'll set this apart from every RPG Maker game. (At least, I haven't seen this done before)
It sounds like Pokemon and the Safari Zone, just about. Do you have to weaken the monster before using a capture sphere? Can you use a character that is higher leveled to catch the monster as well, or are you forced to use somebody exactly the same level as the monster? It would be interesting to see, I'd say go for it.
You don't have to weaken the monster. Truthfully, it would be too difficult because eventually some monsters can be killed in one hit. You don't have to be exactly the same level, just equal or higher, I probably should have specified that.
Yeah, seems like a fun sidequest/new battle mechanic.
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