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Strange Bug
- NicoB
- 02/12/2011 04:46 AM
- 2992 views
Hey guys,
So I've gotta question I want to ask you all. I've just recently encountered a really bizarre bug for 2k3 and was wondering whether anyone else has encountered it or figured out a way around it.
So one of my battle commands, I've set to Link to Event (instead of attack, defend, skill subset, etc.). I wrote an event for it in battle, so it should work fine. However, when I use it in battle, sometimes it will do some random action rather than the one it's supposed to do. A few times it had the character do an attack animation, another time it had him use a random item, and another time it actually had him attack himself! What the hell?! I didn't even think that was possible!
A majority of the time, the command works fine, but I really don't want to leave it as it is. Anyone have any suggestions?
So I've gotta question I want to ask you all. I've just recently encountered a really bizarre bug for 2k3 and was wondering whether anyone else has encountered it or figured out a way around it.
So one of my battle commands, I've set to Link to Event (instead of attack, defend, skill subset, etc.). I wrote an event for it in battle, so it should work fine. However, when I use it in battle, sometimes it will do some random action rather than the one it's supposed to do. A few times it had the character do an attack animation, another time it had him use a random item, and another time it actually had him attack himself! What the hell?! I didn't even think that was possible!
A majority of the time, the command works fine, but I really don't want to leave it as it is. Anyone have any suggestions?
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It's a bug that only appears with stand alone commands. It can be reproduced if you select a skill, cancel out of it, and then use the command.
The way around it would be to avoid using stand alone commands whenever possible.
The way around it would be to avoid using stand alone commands whenever possible.
Damn, that sucks. So basically, Link to Event is a no go then? I can't really see any other way to use Link to Event without using a stand alone command.
Dude, that happened to me, too. Now that I know what's causing it, I might also have to take NB's advice.
Instead of link to event. have you tried making the command a 'defend' command. That should work better than link to event.
@Skie: That was exactly what I wanted to avoid doing. I'm doing a special battle where I don't want to allow the player to defend. Note, I'm just doing it for these particular battles. Thanks for the suggestion though.
Alright, I've got another quick question for people. Do you know if there's any way to unlock someone's equipment after setting it to lock at the start of the game?
Set it to "attack" if it's an event that will target something in particular, then inflict and immediately cure a Paralyze status in the event coding. That will prevent them from ever actually attacking, and still run the battle script.
Also, if you want to start with locked EQ but later unlock it, start them equipped with a set of Cursed items and then replace them with identical, Not-Cursed items (or just remove them entirely) to "unlock" it.
Also, if you want to start with locked EQ but later unlock it, start them equipped with a set of Cursed items and then replace them with identical, Not-Cursed items (or just remove them entirely) to "unlock" it.
author=Versalia
Also, if you want to start with locked EQ but later unlock it, start them equipped with a set of Cursed items and then replace them with identical, Not-Cursed items (or just remove them entirely) to "unlock" it.
Oh yes, or make two identical Classes. One with "EQ Locked" and one without it.
Awesome, thanks Versalia. Phew, I was pretty nervous there for a second. You see, the old demo had Slade's equipment locked, and I was afraid it would've had Slade's equipment stay locked in this new demo for anyone who played the last demo.
author=NicoBI remember a similar situation occurred for me when I altered the exp curve. I don't remember the exact details but anyone who had played an old version either leveled insanely quick, or couldn't get past level 3 or 4. A lot of that data gets saved with the lsd files for better or for worse.
Awesome, thanks Versalia. Phew, I was pretty nervous there for a second. You see, the old demo had Slade's equipment locked, and I was afraid it would've had Slade's equipment stay locked in this new demo for anyone who played the last demo.
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