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If the pen is mightier than the sword, the mouth is mightier yet!


One-Sentence Story: In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.

Genre: JRPG

Description: Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the last word in every conversation via his miraculous invention. Dastardly!

But what are the professor's motives? And why invite a commoner?

Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word.

Last Word was created in 30 days for the Indie Game Maker Contest 2014. It is currently free to play, but, one day, in the distant future, it may be enhanced and made to sell. Any and all downloads from this page are and will continue to be separate from the potential, horrifying capitalistic future.

Check out LAST WORD here! I hope you like it!



FEATURES

- Unique battle system! Fight with the subtle nuances of conversation.
- Custom art and music! Experience a custom look and feel.
- Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing!
- Key Topic System! Gather gossip and use them like keys... for treasure!?
- Engaging storytelling! Get whisked away by a narrative brimming with character! And fun!
- Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!



This game was submitted to the Indie Game Maker Contest 2014. The game is complete and playable. However, some screenshots may be slightly out of date--only in the minor details. One of these has a typo, and I think another is missing a fireplace or something...

Latest Blog

Last Word Itch.IO Release

Hey, folks!

I've put Last Word up on Itch.IO for those who prefer to download the game in non-Steam-related scenarios! Long overdue!

As an added perk, I've dropped the price a couple bucks, too. Just a heads up!

  • Completed
  • Merlandese
  • RPG Maker XP
  • RPG
  • 07/06/2014 07:41 PM
  • 05/27/2022 02:22 PM
  • 06/30/2014
  • 170861
  • 51
  • 3030

Tags

Posts

mjshi
Jack of Most Trades
6414
Looks AMAZING, for some reason when I double click the .exe file, it opens the RGSS window then closes. I'm running Windows 7 and I have the RPG XP RTP installed. The files that were extracted are as follows:



I'd love to play this game >.< Not sure why this isn't working, am I missing any files?
Well, it's technically possible. And if you do it, there's text in store. But you're pretty much doomed to lose, so it's not worth the shot. I only placed the alt text in the off chance the AI allowed your victory.
I would recommend it, the joke is quite funny. Supposedly it's also possible to beat Prattle in the opening cutscene, but I gave up on that one.
Yes, but there's just a fourth wall joke and the game carries on as normal.
Hey, I wanted to ask before I spend a lot of time grinding, is it possible to

defeat Chatters when he calls you back after you get Prattles to throw the wine?
Wowzers! I leave to go camping for a weekend and when I come back there's a feature! Amazing! Thanks, everyone!

I'll keep you in mind for testing, Sinnelius. :) I'm trying to work up some builds sooner than later, but the horrifying, capitalistic future comes upon us! The commercial upgrade for this is closer to finished than not.
sinn
the original sinn
1092
very interesting game design!

While i am enthralled by the minimalistic artstyle myself, let me know if you need any extra hand for polish!

i'd love to be a part of this project in my free time, or even better, in some alternate horrifying capitalistic opportunities of this game.
nhubi
Liberté, égalité, fraternité
11099
author=Liberty
Congrats on Featured Game!


About time, too.
Congrats on Featured Game!
Ebeth
always up for cute art and spicy gay romance
4390
I have to agree with Marrend that the battle system confused me as well. (In fact I'm still not sure I fully understand how the tone part worked.) An option to re-read how it worked would have been nice.(Unless there was one and I just totally missed it).

Overall the atmosphere of this game was superb, it reminded me a bit of a Clue game. The premise was also interesting and I enjoyed finding out each characters views on things using gossip.
Marrend
Guardian of the Description Thread
21781
I gave this game a whirl. I was a bit confused with the combat engine at first, but, I eventually got it sorted out. I dunno. I guess I would have preferred the tutorial with Saymore first than be introduced to the engine via Prattle, then get the tutorial.

I like how conversations are unlocked with Chatter/Gossip. I sometimes think that there should be information hidden behind Discourse (as opposed to the forced story-related fights that are already in the game), but, for a contest entry, it works plenty fine!

As a side-note...

I can't help but to be intrigued that the so-called "Last Word" generally involves keeping silent and making no response. I may be focusing too much on the near-end-of-game scene with Prattle, though.
Thanks a lot, NeverSilent! That means a lot to me!

The game as it is (made for the contest) has some blank spots. And the ending is vague because I didn't get the time I need to flesh out the whole thing.

The Boasting bit is a little rushed, and the idea was that the whole sequence would expand based on what you collected/knew by the end, like an Ending+ situation. So there's no need to go back in this version just yet, because the missing components are things that I missed, not you.

Glad you liked it!
NeverSilent
Got any Dexreth amulets?
6299
I finally took the time to play Last Word and I can say it's definitely an unusual game in the most positive sense of the word. The somewhat surreal setup initially made it a bit difficult for me to immerse myself into the story, but I highly commend the approach at world-building you have taken. Slowly puzzling together the background story over the (dis)course of the game made me feel much more involved once I got the hang of the controls and mechanics.
At first, I had to get used to the art style, but I can now safely say I found it very beautiful and fitting, especially the combat interface. The music was nice, too, though constantly hearing the same music in the mansion did make it lose some of its charm after a while. What I actually really liked were the funny dialogue sounds characters make. They express a lot and are very unspecific at the same time, thus perfectly fit the "faceless" character art design.
Discourse/combat is simple and enjoyable yet requires quite a bit of strategic thinking, even though I felt some skills were decidedly more useful than others. I had to "grind" a bit at one point in the story, but not so much that it would have become boring, and it was further mitigated by the fact that bows can be purchased.
I will admit I didn't fully understand the ending, but that could also be due to the fact that I haven't accessed all extra content yet. I plan on playing the game again some time and finding the secrets I missed.

In short, while it has a few weaker points, I think Last Word is a very cleverly designed game with a powerful premise, and definitely worth the player's time. The recognition you received for it was absolutely justified.
Thanks for making this project happen.
You guys... :,)

Glad you enjoyed it!
I was so happy it won Celeb's choice award too. Libby and I were fangirling about it during judging and was hoping it get the recognition it deserves <3
I'll agree to that! He did a good job pointing out just what made this game different from a lot of the others. Ya dun good~
nhubi
Liberté, égalité, fraternité
11099
Well done, and Ed certainly summed up what a lot of us feel about this great game. No resting on your laurels now, though. :)
Oh wow! I was sure you'd at least be in that top, but double-congrats on your double-hit combo and being singled out by Ed freaking Greenwood!
Thanks a lot, Liberty! Ed's three-sentence blurb really made my day.