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If the pen is mightier than the sword, the mouth is mightier yet!


One-Sentence Story: In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.

Genre: JRPG

Description: Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the last word in every conversation via his miraculous invention. Dastardly!

But what are the professor's motives? And why invite a commoner?

Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word.

Last Word was created in 30 days for the Indie Game Maker Contest 2014. It is currently free to play, but, one day, in the distant future, it may be enhanced and made to sell. Any and all downloads from this page are and will continue to be separate from the potential, horrifying capitalistic future.

Check out LAST WORD here! I hope you like it!



FEATURES

- Unique battle system! Fight with the subtle nuances of conversation.
- Custom art and music! Experience a custom look and feel.
- Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing!
- Key Topic System! Gather gossip and use them like keys... for treasure!?
- Engaging storytelling! Get whisked away by a narrative brimming with character! And fun!
- Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!



This game was submitted to the Indie Game Maker Contest 2014. The game is complete and playable. However, some screenshots may be slightly out of date--only in the minor details. One of these has a typo, and I think another is missing a fireplace or something...

Latest Blog

Last Word Itch.IO Release

Hey, folks!

I've put Last Word up on Itch.IO for those who prefer to download the game in non-Steam-related scenarios! Long overdue!

As an added perk, I've dropped the price a couple bucks, too. Just a heads up!

  • Completed
  • Merlandese
  • RPG Maker XP
  • RPG
  • 07/06/2014 07:41 PM
  • 05/27/2022 02:22 PM
  • 06/30/2014
  • 170899
  • 51
  • 3030

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I totally get using levels as a narrative tool, it just didn't mesh with the gameplay too well. I did like how Seymour followed your level, but I suppose it would make sense for him to plateau. It's sort of weird for him to suddenly become an even better rhetorical genius than Boasting just because you've done a lot of level grinding. There's even an Order of the Stick comic lampooning that, actually.

That means you can win the first fight against the professor (and some people have), but the story doesn't change. The professor asks politely if Whitty will pretend that he just won for the sake of the story. XD

You can actually win that??? :O I was certain I was scripted to lose with the special shakey-cursor thing! Maybe I should give up on Mrs. Prattle (I tried fighting her a lot but she always seems to use an aggressive argument no matter what I do) and try for that instead. It's cool that you plan for all these contingencies.

It's a pity you had to streamline things so much for the contest, but them's the breaks.

Edit: Oh, and if you're looking for things to improve, it'd be nice to have a way to speed up the experience gain message. That kind of ticker thing is cool and all, but it can get tiring.

Edit edit: Just beat Chatters and oh man that was hilarious. Bravo.
author=argh
I'd say that he likely developed that line himself in his ignorance, maybe to make himself feel better.
Okay. It's just a bit contrived that it's exactly the same as a saying in our world, is all.


Oh, definitely. It's 100% contrived. XD Usually the "hero" of the story is the person who doesn't know what's happening, and we learn from playing as the ignorant character. But in this, Whitty knows the world and we have to use Seymour as the somewhat relate-able person. So his concepts and ideas--even his contrived saying at the end--are things that we can understand but don't make sense to anyone in that universe. Something that's a useful saying to us is just the ramblings of an ignorant person in that world, and Whitty's quick to point that out for him. XD Justifications aside, hopefully it didn't ruin the sequence. :)

Interesting stuff about the cut content. I kept expecting photography to be a Chekhov's gun but it never came up again. I do agree that the ending makes more sense thematically as a reward for beating the optional superboss, but yeah, it's a bit much. (Personally, though, I found Sandhoff far more difficult since she's the only one with the "defensive" skills, which requires more strategy to deal with. With Boasting, you can just irritate and aggress and you're done, like with everyone else.) You have to do an incredible amount of level grinding to even engage him at all. The leveling aspect was largely unnecessary, I found - I spent most of the game at a very low level, because you can coast with good skills (and you can get bows without fighting). And of course, you don't actually need a high level for the final battle - is it even possible to lose that?

(And is there a level cap? I kind of wonder if it's possible for a sufficiently dedicated person to autowin the final battle...)


You're right about Photography almost being a Chekhov's Gun. The instance she finds the portrait has her pondering her strengths in photography for half a second. It's not a strong Gun, but there was originally going to be a Photography Lock there. In the end, her career as a photographer is more world building than a narrative aid. Some could chalk that up to bad writing; and they'd be right. XD A better story would have made the finale hinge on that somehow, I think.

The game's built so that you don't have to match the opponents level-to-level, so that's a good thing. There's a bit of built-in designs meant so that the game can feel rewarding and not impossible within the time constraints of the contest. I didn't want there to be more grinding than there was learning. That said, the level difference may feel unnecessary, but it's important for the narrative. If I put you up against the AI of the enemy and told you they were stronger than you, you could prove me wrong every time. There has to be a reason why the professor, for example, is better at discourse than Mrs. Prattle, and that gets displayed mechanically by the inherent impact levels have. By being twelve levels higher than someone, you are automatically better at discourse than them. That's also why the professor is LV.40 by himself, but gains 60 levels when using The Mouth; that difference in level means nothing for the battle itself, but it means everything for the nature of the machine.

And yeah, Sandhoff's defensive skills make her harder. It's why I gave them to her, since, in a way, she's the penultimate boss. In the new version Boasting has every skill, just like the professor does, but there was no point in fine-tuning him as an optional character for the time restraints. XD Likewise, Seymour stops following your level (in the update) at LV.28, and Boasting will stop fighting you at LV.40. With no one else to fight, you max your level at 40.

That means you can win the first fight against the professor (and some people have), but the story doesn't change. The professor asks politely if Whitty will pretend that he just won for the sake of the story. XD

(And a random aside - after Seymour was called "anti-social" I was actually half-expecting for that to be intentional and for it to turn out that he was the evil mastermind behind everything. XD That would be kind of cliche, though.)


I'll definitely change the term there. No reason to give people the wrong ideas about Seymour... although I do worry sometimes. :P

I really appreciate all of this input! You've given me some good ideas for what I can do to make the update better. :) Thank you.
I'd say that he likely developed that line himself in his ignorance, maybe to make himself feel better.

Okay. It's just a bit contrived that it's exactly the same as a saying in our world, is all.

There is, however, a set of dialogue in case you do win, but it's rare anyone will ever see it.

Oh, now I have to see it. XD

Interesting stuff about the cut content. I kept expecting photography to be a Chekhov's gun but it never came up again. I do agree that the ending makes more sense thematically as a reward for beating the optional superboss, but yeah, it's a bit much. (Personally, though, I found Sandhoff far more difficult since she's the only one with the "defensive" skills, which requires more strategy to deal with. With Boasting, you can just irritate and aggress and you're done, like with everyone else.) You have to do an incredible amount of level grinding to even engage him at all. The leveling aspect was largely unnecessary, I found - I spent most of the game at a very low level, because you can coast with good skills (and you can get bows without fighting). And of course, you don't actually need a high level for the final battle - is it even possible to lose that?

(And is there a level cap? I kind of wonder if it's possible for a sufficiently dedicated person to autowin the final battle...)

Luckily for me it doesn't look like my method of discourse compares to The Logomancer's method of argumentation.

Yep, it's just a regular RPG with different coat of paint. A little disappointing, but I still found it fun.

(And a random aside - after Seymour was called "anti-social" I was actually half-expecting for that to be intentional and for it to turn out that he was the evil mastermind behind everything. XD That would be kind of cliche, though.)

Edit: Also, I've noticed sometimes it's possible to irritate people before they've made their opening statement. What causes/determines this?
Wow, glad you enjoyed it! There are quite a few grammar issues in there, I think. I'm still picking through it, but hopefully it's not too jarring.

author=argh
I'm baffled as to where Seymour learned the phrase "sticks and stones can break my bones but words will never hurt me" when that's patently false in his world.


Whitty didn't know the phrase and assumed he made it up... probably also assuming he's a bit of a crazy person. XD I'd say that he likely developed that line himself in his ignorance, maybe to make himself feel better. It's another aspect of how little he really knows.

Disappointingly, I never maxed photography, and I appear to be missing one wine. I never reached a high enough level to fight Mr. Boasting either. (I didn't see much point in level grinding in general, honestly.) These little secrets are so tantalizing.


I didn't have enough time in the contest to flesh out the Key Topic: Photography. My update will have it, but for the contest it was unnecessary to prioritize. Also, the ending that you saw with Mr. Boasting was originally only going to unlock if you were able to beat him sometime before finishing, but not only did that ask a bit too much from the player at the time, but the ending is "fuller" with him in it.

I was wondering if it's theoretically possible to win against Mrs. Prattle in the opening? I presume not, but I managed to only barely lose, as opposed to that other doomed encounter.


I've tried and tried, but the only way for you to really win is if her AI hits a lot of unlikely choices in a row. There is, however, a set of dialogue in case you do win, but it's rare anyone will ever see it.

I'm also a bit confused by the ending:

So Mr. Boasting has his own Last Word? Are there multiple ones? Where did he get it? Why did he put one on Mew? Is he Mr. Seymour or something and faked his death? Is this supposed to be a hook for a future game, or something that can be figured out from this one?



A lot of questions in there! Haha! This would probably have had more clues if I had more time, but it's basically the backstory that, albeit unnecessary for this adventure, helped hold it together. It hinges on several things that never get mentioned (and why would they?). But there's a lot of reading to really understand. XD

I almost wrote it all out here, but maybe I shouldn't. I've been thinking of making an indirect sequel that might expand on some key points a bit. I didn't leave that thread untied as a hook for future games, but more because I lacked the time and ability to expand on those points.

But I can say that yes, Mr. Boasting has the Last Word and that unlike Whitty he has the "real" one--that is, the one written on the stone the professor talked about. He didn't show up to the party with it, but he left with it. He also drank most of the wine before leaving. Classic Boasting.


And, have you heard of The Logomancer by any chance? It's a similar premise, though it takes a more typical fantasy-RPG approach to things.


Someone mentioned it in the Contest forums saying that games that use talking were showing up all over the place. XD I'll have to check the game out. Looks good. Luckily for me it doesn't look like my method of discourse compares to The Logomancer's method of argumentation.
Oh, this was lovely! The gameplay was rather simplistic, but the game was short enough that it didn't get too stale. The characters and gossiping mechanics and everything were lovely too. (Few grammar errors, though - you use apostrophes for plurals a lot, and you don't capitalize "father" or "mother" when using them as proper nouns. Also, anti-social means sociopath, I believe you meant asocial.)

I'm baffled as to where Seymour learned the phrase "sticks and stones can break my bones but words will never hurt me" when that's patently false in his world. Is his mother just screwing with him? Is he supposed to be a trans-dimensional traveler from our world or something???

Disappointingly, I never maxed photography, and I appear to be missing one wine. I never reached a high enough level to fight Mr. Boasting either. (I didn't see much point in level grinding in general, honestly.) These little secrets are so tantalizing.

I was wondering if it's theoretically possible to win against Mrs. Prattle in the opening? I presume not, but I managed to only barely lose, as opposed to that other doomed encounter.

I'm also a bit confused by the ending:

So Mr. Boasting has his own Last Word? Are there multiple ones? Where did he get it? Why did he put one on Mew? Is he Mr. Seymour or something and faked his death? Is this supposed to be a hook for a future game, or something that can be figured out from this one?


And, have you heard of The Logomancer by any chance? It's a similar premise, though it takes a more typical fantasy-RPG approach to things.
nhubi
Liberté, égalité, fraternité
11099
emmych, you've got a treat in store. I finished it about an hour ago, and it was so much fun.

Just have to get composed enough to finish a review for it now.
...Okay so I've played maybe 10 minutes of this and I'm planning on playing more tomorrow, but can I just say: I AM ALREADY SO EXCITED ABOUT THIS? This is a really cool idea (TALKING RPGS <3) and I'm really digging how you've set this up! The characters are really engaging and fun already, and I haven't even met the professor!

Basically I AM VERY EXCITED FOR YOUR GAME (like "I already want to draw fanart and talk about my feelings about it" excited) and I just thought you should know that.
Awesome, thanks, Nhubi! I'll do that. I may sell it at some later date (not entirely likely), but if I do I can just as easily switch it back to Commercial.

And looking forward to hearing what you think, Kylaila!
nhubi
Liberté, égalité, fraternité
11099
Nice to see it here! But I'd suggest removing the 'commercial' tag. Just being part of the contest doesn't mean you need to have it as commercial, unless you're planing to sell it after the contest that is.

Oh and I'd put the download in the download section makes it easier to find, you can link to the twelvetiles or drop box source, it doesn't need to be uploaded here.
I will say I like the concept of these kinda games, but I've always hated the executions. I will give this one a try, though.
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