0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Announcement

Sorry for the inconvenience

Well, it has been a while since we have made any changes or updated the game, let alone give it any following. The team sincerely apologizes to our followers and players about the lack of support or attention to the game lately. It was not our intention. But we feel that we should explain why this update is long overdue:



You see, many members of the small team are still in college and struggling with new life situations. For example: our lead designer and the only one that knows how to work the engine just recently moved to Florida and one of our designers also just signed up to be in the military and should be heading to boot camp. The other members, such as the artist and the story designer, do not know how to work with the engine as efficiently as the lead designer, meaning they could not work with anything besides art or writing outside the engine itself. This alone definitely held us back for a while.

Recently, the lead designer confirmed that he has looked over the game in the engine and has found all of the bugs and is attacking them as we speak. Some of the addressed bugs are:



-The introduction part of Jane, where the player would move and could not progress into the house.

-Loop in the Carla interrogation where you could still interrogate her after commiting suicide.

-Loop of the scene after interrogating Carla.

-Some guards saying "That's all I know" before even getting the information from them first.

-Blood stains that blocks player progress.

-Access to the other investigation rooms.

-The endind scenes, other story-related scenes and credits scene (plus build up for the second case).

...among other bugs to be found.



We apologize for taking so long and we're not making any promises to what day the update should be released (learned that last year), but we do want to say that we're currently working on it and are tackling the bugs as well as finishing what needs to be finished.


Also, the Lead Designer is working on solo projects called "POLIsGLAM" and "OPMA" (One Problem, Many Adventures), which will be explained in our blog today. Stay tuned for that.

And once again, we apologize for the inconvenience. We are moving forward strong! LONG LIVE THE JOLLY PIRATES!



Signed:
-The Jolly-Jolly Roger Members

Announcement

"Possible" final update on Jane's Development

Hey, guys! Sorry that I didn't do my weekly update as I originally planned to do, but Full Sail classes and IGDA tasks were prioritized and I was very away from most of the sites. Anyways, I wanted to actually do a "possible" final update on things. Because, as a designer, I am both tired of working on this game and eager to start my next project.


1) The First Case Gone Through Hell

One of the things I will say about this project overall is that I've seen this project go through bad times and they have impacted both my morale and my motivation to keep working on the game. At one point, I had arguments with another designer of the project and decided to leave my role as lead game designer and designer overall. It was brutal. The game had no organization, no documentation, no nothing. It was a "let's do this and plan what comes afterwards". I nearly lost it. The team had their own things to worry about and I had to do most of the work myself. The game's decisions ultimately were left to me and at times I asked other members if they were okay with certain decisions. The case alone was practically a whole mess.

The game went through various design changes. From scene changes, to plot changes, to definition changes, to everything. I think I've seen the game change at least 7 times since the last update. It got to the point where I definitively said: "I'm done. This is going to be this, scrape this feature and add it for the next case, add this because it adds X thing, etc". The game will not be what the initial vision was, but it will have the same impact that we initially wanted. So, here's what we have to report on that:

-Players will NOT have a free-roaming section to search for more clues as initially planned. It will somewhat feel restrictive but will be added in the second case.

-Meet Jenny, Doc and Gordon! Three new characters that will be lore related. These characters will be of high importance for Jane in the following cases, but I feel that there needs to be some sort of introduction done right now. That said, I think one of them somewhat resembles a familiar character...








Did I mention Jenny is quite the sister?



-I am personally trying my best to work on the final scenes and test it out before October 1st. I have decided to finish Detective Jane by that date. No more "next week" or "I gotta polish", etc. If it doesn't get done within the day that it was assigned, it is cut out. I want to get this game out now because I have spent countless of hours working on it, stopped working on several assignments and not had once some personal time off. I need my time now.

-While the development of the game has been roughly almost or exactly 10 months, the game is fairly short because of the several small changes and phases it has gone through. While I definitively wanted to pour my heart into bringing the best quality of this game, I can't keep working on one project alone most of the time. So I am jumping ship and hope the story is good enough to intrigue players to know what happens in the next case.


2)This may be the first and last case I'll work on

As previously stated, the game itself was a complete mess. Our original vision couldn't been reached, it was a 1-man job for most of its development time and it took time that I could have worked on the games I wanted to work on. Detective Jane is NOT a 1-man production nor my (Michael) game at all. It is my girlfriend's idea and I wanted to work on it to see where it led to. But I have dreams and goals, plus ideas I want to explore. I got myself packs for RPG Maker, as well as other engines such as Unity, Game Maker and Clickteam Fusion 2.5. So depending on how well the game does and if the team I have wants to work 110% behind the next case or there are more people involved in the development of the next cases, I will consider staying.

3) Detective Jane now has a purpose and message: addresses sexism towards women

After several design phases and changes the game has gone through, we decided to send a message and portray a social issue in our game series: sexism. You see, the industry and the world nowadays has this issue and I can't stand people who stereotype, discriminating or judge women and treat them like crap. I've heard stories about sexism in the game industry and it is something I would like to address worldwide. Women can do just as much of a good job as men. And we can't treat them like crap. Sure, they do ask for equality but it isn't like we treat our fellow male co-workers like crap. It's just not right! So, in Detective Jane, the main character will be treated like crap so players can understand how it feels to be discriminated and judge, and finally displaying a method in the series to solve the issue once and for all.


I think that is pretty much what we have so far to explain. If anyone wants to know something in specific about the game's progress right now, feel free to ask. I just hope people understand that if the game comes out bad, it's because both my morale and motivation were deeply affected in the development of the game.

Here's to Jane's Voyage!

-Michael Figueroa
Team Captain/Lead Designer

Announcement

Detective Jane: Jane's Bio

Hey there, fellow gamers & developers! Captain Michael from the Jolly-Jolly Roger Studios here!

While undergoing a series of fixes and such, we wanted to develop Jane's character into something concrete. We believe that to create a solid story, we need to develop a solid character. Jane, the protagonist of our upcoming game series "Detective Jane", needs to be a character with a soul. As in, Jane needs to have some sort of impact and a personality that people can understand and connect with.

As we're finishing the bugs we have encountered in the alpha test we conducted, plugging plot holes and being grateful for the 50+ followers in GameJolt, the team today wants you to understand who is Jane and her personality.

Rather than aiming for a Kickstarter for this series (because we are aiming to develop with the resources we have now, not focusing on your money), we'll be setting goals for each 50 followers we get and including page views. We'll reveal the following reward once the upcoming goal has been reached! We want to thank you those who believe in this and want to deliver something promising! We are hard at work!

If you are not following the game in RPG Maker.net or in GameJolt, please do! A simple visit in our GameJolt page can help us immensely. We want to make turn this into a career for us! We are passionate about game design & development! Thank you! :D

Remember: You Rock!

50 Followers: Jane's Bio **Completed**
100 Followers: Introduction to Jane's Life (In-Game Intro Video/Youtube Intro Video)
150 Followers: ???

Name: Jane Abbott
Nicknames/Alias: “Snorter”(Chief of Department Chris)
Quote: "Murder is just a shout away. Always has been."

Age: 29
Gender: Female
Sexuality: Straight
Date/Place of Birth: Sept. 24, 1980. Badger City, Richton. (Fiction location)
Currently: Badger City, Richton.

Build: 5’9 tall, 129 lbs
Hair Colour: Brown
Eye Colour: Blue

Nationality: Western.

Occupation: Detective, Homicide Division.

Childhood/Family Life: Jane grew up only knowing her mother and is the youngest of three. James, the oldest, is currently an enlisted soldier and Jennifer (also known as Jenny) is a law enforcer in the precinct where Jane works at. Jane’s mother died of a gunshot wound from a robbery gone wrong she entered the force at the age of 19 (due to solving an unsolved case of a serial killer). No word of where her father is and his current status.

Education: Jane graduated from Criminal Justice by the age of 21 while working as a detective for the local district of law enforcement. The government funded her studies due to the efforts and solving the case of “The Senora Stranger”, where elderly women were raped and murdered. Local Chief of Department, Chris Alonso, was leading the investigation and gave Jane an opportunity to work as a detective.

Accomplishments: Solved the “The Senora Stranger” serial killer case, started a program for drug addicts called “Second Hope of Life Association(SHLA)” to help them clean up and get jobs,

Regrets: Doing drugs.

Secrets: Once dated two married men at a time for money. Around the same time Jane started doing drugs.


PERSONALITY
Positives/Virtues/Skills:
- Caring. Cares for her brother and sister, as well as close friend Darren.
- Confident and strong.
- Dedicated.

Flaws:
- Can’t handle peer pressure. Contains herself for as long as she can until she blows.
- Dependent.

Likes & Dislikes:
- Listens to New Wave, Punk Rock, Dance Rock, Disco, Pop Rock, Country Rock, Soft Rock, Wagnerian Rock, Techno, Trance, Progressive Rock and Glam Rock. Mostly anything from the band “Redhead” and “Clyde Tyler”. (Can you guess the references?)
- Likes the color blue.
- Likes anything related to space. From spaceships to planets to anything.
- Loves Pumpkin Pie.
- Dislikes liars, lemon/lime, Chris and killers.



Dreams/Ambitions: To travel to space!

Fears: Backstabbing friends.


RELATIONSHIPS
Parents: Mother – Deceased. Father – Unknown.
Siblings: James (Older Brother), Jennifer (Sister).

Boss/Employer: Gordon (The Boss) & Chris Alonso.
Co-Workers: Darren, Jennifer, Chris.

Friends: Most of Jane’s friends are currently either studying or are in other states or locations working and living. Darren is his only close friend at the moment.

Enemies: Chris Alonso. No motives were explained.

Progress Report

Weekly Dev Log 1: Almost set up and testing

Progress Report:

- Released an alpha for testers to play. Currently still ongoing testing phase (some of the following fixes have been made thanks to the testing phase).

- Added new cutscenes to show Jane's default personality and personal life. This includes status and relationships between her and her colleagues & family.

- Fixed some grammar issues that the game had. Thanks to testers pointing that out.

- Almost done implementing conclusive evidence for some suspects. These pieces of clue will not allow the player to accuse them of murder due to an alibi or the evidence says proves that they didn't commit the crime.

- Outlined the way the endings will be explained. Should be done by next week.


Things completed/to do:

- Found out how to change the review stars. Changed it to hands. Although, I need to learn how to change it once ratings start happening.

- Learned how CSS works in the page. (ACHIEVEMENT! I'm newb to the page too).


The progress report this week is pretty short due to the fact that I've been working more on college work than game development or anything. CSS work in the page was a way to practice as I worked with homework.

Please subscribe and check out the page when you can! Tell me if the page looks good and all since I want to know if I did good as a newb. Plus, I am almost done with the game so I'd love to get some feedback once I release it. It is a short game, but it is an episodical series.

Cheers!~

EDIT: Some rating pictures I made for the game page. Probably should have added that to the completed section:













Game Design

Why Detective Jane? Why this?

People that locally and know me through the webs constantly keep asking me why did I want to create and work on a game like Detective Jane. Some others think that I should have had created a better looking game with Unity or something more... different. As a designer, I have to weight in a lot of options. I could do what my teammates wants to do, I could just create a game that I wanted or create something that people want. To be fair, all the options mentioned are valid and considered. SO, in this blog, I'll try to answer a few questions, as well to "why Detective Jane" and anything that could help people understand why I chose to create this game.

Why Detective Jane?

The day I started creating this game, it was in December in the Latin Game Jam here in Puerto Rico. We had to create a game in under 28 hours. Since we had to come up with a new game rather than enter one that was in production, we didn't have much time to think, let alone time to design and create new texture and content. So me and my girlfriend, who were the team members for the Game Jam, decided to work on a genre she and I liked: detective.

Note that I don't know as much about detective stuff as I'd like to. We just simply created a game that could spark some interest for some people. So we sat down, created some character profiles for the suspects and then went in and decided on a main character. We then designed the challenges and the way the game will play out, and simply made it interesting enough for a 28-hour made game. I guess I'm also omitting some important parts, so I'll explain them.

We didn't choose a female lead because games need more female leads. It's much more complex than that.

Jane in Detective Jane was probably something we pulled out of the hat. The first versions of the game concept didn't actually needed a female lead. You could choose any type of character and the game would just play normally. In other words, the main character didn't mean squat! The main character had no motive, had no soul; it just felt like a bland character that could be compared with NPCs, just controllable. After some thought, we decided to give meaning to the main character. The hard part was choosing genre/type.

Normally, I wouldn't mind a pair of buttcheeks be the detective for the game, but I guess Adult Swim would probably sue us for that, wouldn't they? Anyways, we decided on a female character because we wanted to flesh her out in such a way that the game's story could impact the player. While using a male main character could spark some emotions with the players, we came to a conclusion that creating a female character with faults and a romance interest with another character could be more emotionally impacting than a male character. I could say that playing through the Mass Effect games using FemShep, romanced Thane in ME2 and played the Citadel DLC in ME3, I cried. Literally, I cried. My emotions with MaleShep through the games wasn't as impacting.

The important thing here to learn is the following: don't say we need more female characters because games lack them as role models or lead characters. Instead, coming up with a meaning for the character and give them a soul & motive is more important. The Hammer of Opinion is Unisex.

Also, in the original version, Jane only had the cops and Detective Darren as talkable NPCs. After we changed the original concept (which I will talk about in a bit), we added more important characters like the Judge, Chief of Department, Boss, Jane's brother and sister, and so on. These characters also forced us to add a story that the original concept did not have. That lead to interrogating suspects and before we knew it, we had another completely different game. Well, not completely. Most of the original stuff just made it into what the game will be when it is done.

The original concept of the game isn't the same as the current concept of the game

When we started creating Detective Jane in the Game Jam, we had trouble making the game replayable. In other words: we couldn't think of a way to keep the player "hooked". So I came up with a simple idea: the game's outcome, clues and suspects will change every time you play the game. However, the idea was too broad so we decided to have 6 outcomes, which led to 6 other maps with different clues and locations. At least, now the player has a little curiosity on figuring out who did it in each one of the outcomes. Simple concept, but just isn't so simple to work with in RPG Maker. At least, for us.

So we pitched in the game's original concept in the game's presentation and people liked the idea. Thanks to that concept, we won 3rd place in the game jam.

Why detective?

Well, why not? Seriously, I like detective stuff. It's a puzzle waiting to be solved and I try to solve it as I go. Think of it like the Clue board game is like.

Why not create something "fun" than this?

To me, "fun" is very subjective. You and I have different definitions of fun. For example: I have fun while watching a PPV of wrestling with friends. You could find that lame and say that playing hide-and-seek or water balloons fights with friends is fun. I find water balloon fights with friends fun, but not the hide-and-seek anymore. Fun in games is actually very non-distinguishable. Many gamers today don't even know the difference between fun and entertaining.

The main purpose of a game is the same as a TV show: entertain. See, you could have fun watching TV with friends. But compare that experience to when you are watching it alone. You don't have fun! You just enjoy the show and be entertained! Play Solitaire alone. It isn't fun. But if you find it interesting and entertaining, you will play it. I feel that when I am playing Skyrim alone! I don't find Skyrim fun, but it is so interesting that I want to keep playing. That interesting part is created by my curiosity and I get entertained to figure stuff out. Oh, and enjoying the beauty of Skyrim's nature is also an example of why I play it. It is entertaining.

When I play a game like... I don't know... Gears of War 3 (yeah, let's use that game)in the Horde mode, I get entertained. I don't have fun. I don't jump of joy or anything, I get concentrated, focus on the mission/goal and hope to not mess up. With friends, that experience changes. I think that "fun" could be a compound of entertaining stuff happening simultaneously, while interacting with other players/people. Because it sparks something! Connection, communication, jokes, funny and innocent insults... Geez, I laugh when I'm playing with friends. Not when I'm alone.

Detective Jane isn't a "fun" game. It is an entertaining one. It's a story that we are designing to get one player intrigued and curious as he plays along. We'd love to create games with interactivity with other players, but we can't just jump into a world of development that we don't know about yet. We're working on that, but Detective Jane is a way of saying "We want to entertain people, create awesome experiences and make games! While we work to bring you interactive experiences with other players, here's something so you know we're here!" It was not about fun with Detective Jane. We like the concept and we are pushing forward with it.

Why episodic?

We want to give Jane a complete life motive. We decided to create an episodic game to work on her life and impact players with her. Also, we like how Telltale Games do with The Walking Dead and The Wolf Among Us and wanted to do something similar in the core of it. Also, Phoenix Wright. Although, we wanted to make Jane both a detective and a lawyer, but that wasn't going to work.



We will be posting about its final days of progress starting on Tuesday. Stay tuned!

Pages: 1