• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Frequently asked questions
Warning: Some answers may contain spoilers regarding how to proceed on the game, so if you don't want to spoil your experience, read it with care.

1. What VX Ace Lite is?
The RMVXA Lite is a free version of the RPG Maker VX Ace, basically containing the same limitations as the Trial version. You can download the Ace Lite here.

2. What materials did you use?
You can find the materials I've edited for the game on the "MATERIAL.txt", in the game's folder. I've used material from these websites and material from the RTPs of RPG Maker VXA and XP aswell. Other materials like interfaces, characters and illustrations were made by myself. You can also check the materials on the end of this FAQ.

3. Can I use the materials on your game?
I think that it would be more suitable if you check the fonts on my credits and look for what you want instead of using something edited to suit someone else's needs. But if you really think that you need something that I made, contact me first.

4. What do I have to do on this game?.
Zu is a game with focus on ambient and scenery exploration. You have to look for things and to deduce the places you have to go, what tasks to make and what path to follow. Don't worry though, there are just a few areas to explore. The first area recommended to check is the Lake.

5. What do I have to do on the Lake? Was it supposed for the raft to move alone?
The goal on the Lake is to defeat the 4 Sirens scattered around the map. The raft was intended to move alone, so consider it as some sort of "mini game". If you are having difficulty to navigate and can't find the Sirens or Treasures, you can get a map by talking with one of the NPCs.

6. I am REALLY stuck, I'm wandering for a long time and I don't know what to do.
Maybe you lost a song mark on the floor. Some times they blend a little bit ( mainly on rocky floor) and can be a bit hard to see if you don't pay attention. So, try to search for them on places you think you might have missed.

7. This game is too hard! How can I beat enemy or boss X?
The key to success is to develop your abilities. Try to lead your character at least to level 2 on the Ruins, and unlock some basic skills with Light points. By exploring the ruins you can find some free points to get started.

8. I can't take these random encounters anymore. Is there a way to make the battles less inconvenient?
There's an item on the Lake that makes the random encounters completely optional, so you can chose when and where you want to fight to evolve. Just search on the right side.

9. How do I get better consumable items to use?
You can craft better items with Solo. You just have to try some right combinations, and all the craftable items you find have a label containing the ingredients you can use to make it. Overall there is 8 items that you can get with 8 different ingredients, this means that there are 8 RIGHT combinations you can do.

10. I can't find a Tonic!
You must craft the Tonic using the method above. Both ingredients are plants, and one of them is a Root.

11. This game would be much better if it was a Puzzle/Adventure game. Why did you made it as an RPG game?
I decided to make the game as an RPG because I wanted to take the best advantages from limitations, trying to use the default tools on a creative manner. At certain point I thought about scrap everything and make a puzzle/adventure game, but I gave up on this idea because I had the Skill Tree completely done and the game's script were defined to work with the RPG gameplay.

12. Do you plan to expand the game? How about to make a sequel?
I didn't planned to make an extended version (with exception of the translation), nor to go back and follow my original plans with more time. I preferred to be faithful to the results I could deliver on the contest, only making some updates to fix problems. Regarding a sequel, it is something I want to do and thought a lot about, so there is a chance for me to work on something. This sequel would probably have a different story and characters, just taking place on the same universe.

Credits and Thanks (Material)
Tiles and Chars: First Seed Material (original site down)
Battlers: Lud.Sakura
Music: Kevin MacLeod | RMN Music Pack
Sound Effects: Freesound (various authors)