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Announcement

NQ 0.85

Today, I'm proud to introduce the newest version of NetherQuest. I must apologize for the lengthy delay, as it's the first update since November 2019. Still, I think anyone that has followed the progress of NQ all these years will be pleasantly surprised by some of the changes and additions we've made. Here's the summary:

SCENE AND WINDOW CHANGES
-expanded the battle system option from quicktools, allowing for complete (non-regulated) battle sim
-Item/Skill/Spell details window has been greatly enhanced, providing much more information than the previous one-page.
-Sortable windows for using spells/skills, and in the Leveling scene for quicker access
-New pop-up option in the shop scene now allows players to manage equipment when it's purchased
-The Quicktools menu now allows map access to the Atlas scene, the Questbook scene, and the new MINI-MAPS scene
-Control Button from map now brings up the controls layout for the scene, giving players a reference to what button does what
-The new overlay HUD gives greater insight than the former left-side HUD window
-Quicksave option from Quicktools to save without going into the menu
-'Rollette' minigame introduced
-Camping with the addition of tent items
-Fasttext popup window is less intrusive, smaller, and appears near player
-Intro scene greatly improved and a bit more dark
-File Manager scene now shows Genesis Stars/Realm Treasures as well as progress, instead of the long line of party members, much more graphically appealing

BATTLE SYSTEM CHANGES
-fine tuned the targeting and movement mechanics, especially for large characters
-added battle destructible objects, like boxes, crates, and pots
-overhauled the rewards popup--way less intrusive and appears near character who has scored the battle kill
-added 'battlecries' to certain enemies who will now speak to the party when in battle
-added 'teamwork' popup face window when a teamwork attack is taking place
-added a sliding popup for certain moments in battle
-fixed the 'full life attack' display when an FLA is being performed
-added a notice popup when party is standing on element-star spaces
-revamped the way states are handled, making the notice of state effects faster
-new target character flashing
-introduced ability to target multiple enemies with single-target weaponry when the two character overlap and with smart targeting
-added the option to bypass the 'bonus popup' display when attacking, speeding up the battlefield process significantly if chosen
-increased size and speed of battle damage popups
-added quick popup of chosen party member's name when chosen to move

DATABASE CHANGES
-added elemental spells through spell level 10 (spell/skill count is now 429)
-added enemies as needed (bringing count to 104)
-added new items, including new alchemy recipes (item count 343)
-finished the creation and implementation of findable RAPMs (randomly generated party members, complete with their locations and quests

GRAPHICAL CHANGES
-complete overhaul of NPC graphics, using the custom parts and edited parts to make our own facemaker and the Character Hub to create matching sprites (this part took many months to complete, but is part of our game-overhaul, as we prepare the game to be free of 3rd party credits and look at marketing in the future).
-overhaul and improvement to enemy graphics. Now 100 percent custom

MAP, CHARACTER, AND STORY CHANGES
-added door markers for 'hidden' backdoors
-created the nation of Sarx
-created the town of Lockmore, in Sarx, and the storyline that plays out there
-main storyline now progresses through Mount Orion and the town of Lockmore
-added about 20 new quests
-added many new 'voice' instances, including the introduction cut scene

BUG FIXES
-really too many to name or remember...

I'm super proud of this update and have worked tirelessly on it. I've begun to think I may never have enough years to finish NetherQuest, but it is so much fun to create and I learn so much each time I code. I hope you enjoy it a tenth of what I have when and if you give it a try.

Go get those Stars!

Announcement

NQ version 0.84 is now available!

Hey guys!

It's been so long since the last NetherQuest update. But fear not. It has arrived. Version 0.84 is what we like to call the 'Rebuild'. That's because the version includes some overhauls and our attempt to make things faster for those who aren't into the marathon-pace and deep adventuring that is the basis of the game. The two most time-consuming parts of NetherQuest has always been the battlefield and the NPC/Journal system. Thus, those are the parts that we've concentrated on the most.

Here's the overview:
-Battle Sim -- New Secondary Battle System which quickly simulates random encounters
-Auto Mindsort -- Removes topics when questioning an NPC, when they have no information regarding the topic (automatically)
-Questbook -- Tracks and displays information about Quests
-Vault Scene Actor Change -- ability to switch actors without backing out of the scene (< and >)
-Color-coded FastText PopUp -- different types of information appears in the fasttext popup afront colors for the given type
-NPC Scene Actor Change -- ability to switch actors without backing out of the scene (A and D)
-Journal Topic Muting -- from journal scene, topics can now be muted to remove them from consideration when questioning NPCs
-Minion Flee -- overpowered minions have a chance at fleeing from the party before encounter
-Voice -- voice notifications during certain moments of the game (successful skill use, critical hits, etc.)
-Completion of Ft. Dunn -- The entire map, NPCs, objects, and scenes of the Gray Regime's Northwestern fort is complete!
-Party Political Alignment System -- Party now has a rating with each of the three Gray World Races (shown on menu) that effects aspects of the game
-Flashing Active Combatant in Battlefield -- the battlers that are moving now flash in battlefield (still some bugs)
-New Options from Quick Menu -- (BattleSim, Mapmarks (in progress), Quickheal)
-Hidden, Randomly-Generated Playable Characters from each nation!
-New Nation notifications when passing between territories!

FOR A MORE IN DEPTH LOOK AT THE IMPROVEMENTS, VIEW EACH BELOW AND WATCH THE VIDEO AT THE BOTTOM OF THE BLOG!

BATTLE SIM


We created a way to bypass random encounters. That is, we've created a simulation system that turns the 3-10 minute battlefield encounters into a less-than-a-minute occurrence.

When you approach the enemy and would normally be taken to a battlefield, you are now brought to a simulation scene which creates a 'SimPower' value for the party and the foes. The values are rolled against each other, and the difference between the two is taken from the loser's vitality pool (combined HP of party or foes). The result most often takes 1 or 2 rolls. In fact, in testing, the most it has taken is 5.

Not only does the Battle Sim take way less time, but it also distributes EXP, GOLD, and ITEM drops to all members.

To access the BattleSim, you'll need to open the QuickTools window with 'S' from the map, use the arrow keys to go to the options page, and select the battle system option. It will toggle with each press of space bar between Simulation and Battlefield.

IMPORTANT NOTES ON THE SIM:

-Be aware that the BattleSim system is brand new, and though we've simulated hundreds of battles, we can't rule out the possibility of a glitch.
-On the BattleSim Option of the QuickTools Window, you will notice a set of values, (x/x). This value is called the Ration Rating. In order to run a simulation, you must have the first number over the 2nd. The first number is increased by buying and obtaining potions and rations that heal HP. This keeps the player from being able to wander around without having to use potions and such. So, if you have it set to SIM, and you're still getting brought to the battlefield scene, you may be short of the required ration values. Also, keep in mind that the rating is based on the effect of each ration. A heal potion, therefore, is worth more to this value than a 'breadfood' item. The required amount of rations will go down as your party increases their levels.
-Lastly, there are some battles, (mainly boss battles), that MUST be fought on the battlefield. So even if it's set to SIM in the options, you will still have to fight bosses on the Battlefield.



FOE FLEE

In addition to the Battle Sim, we've also created a system which, (based on the strength of the foes encountered) can cause the enemies to flee straight from the map scene, making travel somewhat easier and faster.


NPC AUTO MINDSORT

In NQ version 0.83b, (the previous version), we introduced 'Mindsort'. This was a spell/skill/scroll that allowed the player to narrow down the topics of NPCS to only those they had information about while speaking to them. In 0.84, we've taken it a step further and now allow the player to choose from the QUICK TOOLS WINDOW Options page, 'Auto Mindsort'. This will make it so that every NPC the player speaks to will already have their topics narrowed.


JOURNAL TO NPC TOPIC MUTING

Now you can mute topics from the Journal so that NPCs won't even speak of the Topic and it doesn't become an option. To do this, go to the journal scene and
go to Topics. Then, select a topic and press SHIFT. Press SHIFT again to unmute it.


SCENE CHANGEABLE ACTORS

Two scenes specifically were a bit rough when it came to the restriction of having to back out to change the active party member. Now, in both the NPC scene and the VAULT scene, the player can now cycle through living party members.


NQ VOICE

Voiced moments have been added to the game. Now, in instances like critical hits, or skill uses, a voice comments on the action!


POLITICAL ALIGNMENT

Your political alignment with the three races, Gray/Fole/Vanian, will now be effected by your decisions and actions in NetherQuest. You can see the alignments for each on the menu.


QUESTBOOK

As part of the Journal scene, we've now added a functional, more-customary 'Questbook' option. This system tracks current and completed quests and gives overviews and quest points, notifying the player when a quest or point is added or completed.


RANDOM PLAYABLE CHARACTERS

You will now be able to find random playable characters in each of the nations. As of NetherQuest 0.84, there are 3. These are characters who are strategically hidden, and when encountered, they will have a small quest to complete. Once completed, they will join the party. They are completely randomly-generated, and thus, there is no guarantee of character class, name, gender, or race. We feel as if this increases the replayability and also makes it so that the player can start with a smaller party, knowing that there are random characters out there who will join along the way.


As always, I appreciate your interest, your feedback, and your time.

Announcement

NQ 0.83b

Version 0.83b has just been released for forum testing and fun. This expands the possible gameplay time to about 90 hours if you are one of those explore crazy and thorough adventurer types. The following is what you can expect from the update:

-Implemented character creation info window, describing bonuses given for each character trait taken. (See Screenshots)
-Finished the dungeon, Mount Orion. However, Battlezones are still not completely functional.
-Smithing system has been implemented.
-Fort Dunn map has been completed. However, all NPCs at Fort Dunn are not complete.
-Implemented a new Battle System Feature that pops up any bonuses an actor has upon attacking.
-Identify System is now fully functional
-Added a party stat and parameter sorting scene from the menu (in the 'Score' tab).
-Fixed glitches in the weight scene
-Worked to reduce lag when digging (still not completey right!)
-Fixed an abbundance of minor type-o mistakes in text and NPC conversations.
-Fixed minor glitches to numerous

One word of note is that you can access the 'Battlezones' (secondary battle system) in Mt.Orion's dungeon now, but the system is not complete, so you will just end up having to restart the game if you do. It will however give you a look at where it's going.

Lastly, I still haven't been able to get the shapeshifting fixed completely, so that will once again go on the slate for version 0.84.

Hope you guys enjoy and don't hesitate to ask questions, report errors, and share your screenshots and comments.

Keep finding those STARS!

Announcement

NetherQuest on RMN!

I am so excited to see NetherQuest on Rpgmaker.net! It's been a long time coming. Anyone who knows of NQ, knows that it's been in the works for several years now and, though a long way from completion, I create on it as much as I can everyday. I am always looking for feedback and play-testers. Don't forget to share your screenshots in the comments and let us know what you think. I'll be working to update the RMN NQ page. Here's to hoping you enjoy playing as much as I enjoy making NetherQuest.
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