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Bugs discovered - and are being fixed.

  • Elder71
  • 05/31/2015 11:13 AM
  • 1283 views


Bugs discovered - and are being fixed.

In the last few days a number of players have pointed out a handful of suggested improvements, minor bugs and tiny errors.

Of course, this is all part of the refinement process; be wary anyone who rests assured that their game is 100% free of mistakes. I mean, even AAA titles, with their armies of staff and their corporately powered engines of Quality Assurance and Beta Testing can ship a game that'll need patching later on.

THAT BEING SAID (he says to himself, glaring into a mirror), THERE ARE BUGS AND MISTAKES THAT ARE UNFORGIVABLY EASY TO AVOID.

*cough*

With that prologue in mind, I'd just like to report that two pretty significant mistakes have been detected within version 28 of the OMNIS demo.

Numero uno:
On the 'Bailey 87' map, there are events to the left and right which cause the scene to pan up, revealing the Solis Enforcer road-blocks. Several of the right-hand events had the 'scroll up' event item MISSING, causing the corresponding cutscene to happen off-screen.

All I can say for myself on this point is that I have no idea how such an oversight occurred. The game has been tested as a whole and on a map-by-map basis dozens of times. Ultimately, that's hardly relevant, though, and this issue will be fixed in version 29.

Numero dos:
Yesterday, my mouse died. It was just a cheap, Asda (UK equivalent of Walmart - Asda is owned by them, anyway) model and it's lasted me a year, so I have no complaints.

Except to say that the timing of its sudden onset of decrepitude is PARTICULARLY inopportune.

As players will know, the majority of OMNIS is spent as Orphan or Skyler, but there is one, brief point where you take control of Dillon.

SOMEHOW, I have compressed and distributed the OMNIS demo without giving Dillon's sprite 'running UP' frames.

Staggeringly (again, said angrily to myself in a mirror) this was not just a mistake when the file was imported. The 'running up' frames for Dillon's sprite are YET TO EXIST. Which means, in summary, that I imported an unfinished sprite and then forgot to complete it.

I hold my hands up and apologise to anyone who has discovered this error and to anyone who may yet discover it has they sit down to enjoy the game's current version.

Without my mouse (see numero dos, opening ramble) I'm pixel-art-impotent at the moment, so I can't get around to fixing it until later. The very idea of such a gaping absence is weighing heavily on me and distracting me from life to the point where I am sometimes forgetting whether it is time to inhale or exhale.

A lesson in due-diligence has been learned and learned well this day.

S.E

Posts

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So... should I wait for the next demo, or would it be best for me to play the current build and then review it? That way, I could well give you some more things to improve on while you're incapable of fixing graphics.
author=NTC3
So... should I wait for the next demo, or would it be best for me to play the current build and then review it? That way, I could well give you some more things to improve on while you're incapable of fixing graphics.


Hallo there. Exciting to hear you're thinking of reviewing the demo!

The choice is yours. I am going to move like wildfire to get the bugs fixed, so a new version shouldn't be more than a day or two away. I think the demo is due a general review by me from top to bottom.

At this stage, changes will only be minor, so as long as you're aware of the bugs I don't think your experience of OMNIS will be much changed whether you try this version or wait for the next :)
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