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An Incredible Game with Artistic Flair

  • flapbat
  • 11/17/2014 12:47 AM
  • 1251 views



Overview

OMNIS may be the single best RM game I've ever played, and it's only just a demo. It is one of those projects where everything comes together so nicely that it's difficult to pick apart into individual aspects. All of the individual elements of music, graphics, gameplay, and story are solid in and of themselves, but there is something truly incredible and immersive about how they are blended together.


Sound and Graphic (4.5)


Both the graphics and the soundtrack for OMNIS are highly original and effective. Every area of the game has its own distinct and immersive atmosphere. If I understand correctly, these songs and graphics are original works, as well. As for mapping, almost every map feels like it has something that stands out, rather than just the repeat usage of the same graphics as the previous map.

That being said, the graphics do take some getting used to. They are so wildly different than any other RM game that it may take a few minutes for most RPG fans to adjust to them.

One *very* important element of the mapping/gameplay is the mini-map. If any game ever needed a mini-map in the history of gaming (excluding NES--I'm looking at you Faria, you bastard!), it's this one. Fortunately, the game has a mini-map, and it fits nicely with the presentation.


Story Presentation (4)


OMNIS has a good story that is made better by how strongly it is interwoven with the game's atmosphere. I do have a couple of suggestions about how the presentation could be made stronger (see my notes below), but even so, it's pretty good and *very* consistent. I found myself talking to NPCs at one point and marveling at how nicely everything they said fit the game world. It is also refreshing how unpredictable the story is. It isn't that the game tries to throw curve balls at you; you just get the feeling that anything could happen and the story could go any number of directions.

It should probably be noted, however, that the introduction is pretty slow and offers very little back-story as to what is going on or why. I honestly didn't develop such a high opinion of the game until it started delivering more in later scenes.

As a minor note, the scene late in the game where one of the characters meets their aunt feels a little rushed and campy in comparison to the rest of the game.


Gameplay (3.5)


The gameplay for OMNIS is nothing earth-shattering, but it is very solid. Random encounters are well spaced; an art that very few game-designers have the knack for. Battles are simple in concept, but there are enough useful skills to keep things interesting. What is really a marvel is the pacing of the game. Once you get past the slow intro, the story unfolds at a very nice pace that is neither rushed nor drags on and on.

To critique, there are a couple of superfluous skills (like "Steal" and "Cover"), but perhaps some players could find some occasion for them. Also, some gamers will find some of the puzzles frustrating (fuses and secret codes), but they fit their settings well. Lastly, Orphan's Knife Skills could use a tutorial.


Difficulty (4)


OMNIS is a hard game. It's not stupid hard, but it is hard. And it should be. You play as a team that's basically on a suicide mission with the odds highly against them. Resources are scarce, and it keeps the player a little on edge. There was one battle sequence in particular where I was like, "Holy flying expletives, Batman!" but it was so well placed that it made the story that much better. So there's your word of caution when you go to play it; hard games are not everyone's cup of tea.


Cons


The main con is that all the weak points are present right at the start of the game. It starts out slow, you have no idea what's going on and little reason to care. Your objective is vague. You just sorta have to feel your way through the battle system. It makes you wonder if the game is going to deliver or not. But rest assured that the game does deliver very nicely only a short ways in. Still, I wouldn't be surprised if the comparatively weak opening turns people away before they get to the good stuff.


Additional


OMNIS seems to be a game mostly concerned with telling a story. It uses the mediums of music, graphics, and dialogue to successfully achieve that goal. It is not, however, a game packed full of customization and sidequests. There is no emphasis on grinding or dominating the battle system. It's more of an artfully told story with just the right amount of character control.


Rating (4.5)


Remember how I said this was a tough game to pick apart? Well, that works in reverse too. An average of my individual scorings would yield 4 stars. But taken together, as a completed work, this game produces an experience that is greater than the sum of its parts. My ranking is 4.5, and that even surprises me.


My Notes (spoilers)


Game Started in full screen. Maybe think of switching wording to (Alt + Enter to toggle full screen)

---Intro---

Intro is a little slow/long (elevator descent)

Lacking backstory. I know what’s up because I read the game overview before I downloaded it, but someone playing the game without that knowledge would be lost. Consider revealing the backstory (captured by mercenary slavers)?

“Twice Axis” is a strange syntax. Maybe “Double Axis?”

Great music and atmosphere.

What’s in it for Skyler and Orphan? Will they earn their freedom? As the player, it would be nice to know what drives them (besides not getting killed)


---Sublevel 32---

Music doesn’t loop very smoothly

I love the low encounter rate!

Awesome graphics and atmosphere

A tutorial for Orphans Skills might be nice

---Sublevel 33---

Great music (again)

---Doll Town---

“crèche” is a very uncommon word. I like it! (are you from the UK?)

Music switch is abrupt on second screen

Good optional boss

I like the unsealable fire escape doors, event hough I wasted a lot of time trying to figure out how to open them. Makes the place feel enormous.

This game probably incorporates swearing better than I’ve ever seen (but there are maybe a few too many instances)

Shame you can’t backtrack after level 34 (in case you missed the optional boss)


---Sublevel 34 Mining Fringe---

“Miles of empty tunnel” scenes broke immersion a bit. Maybe just make them have pits or something impassable?

I liked the enemies getting the jump on me (with the little girl). Good challenge.

---Solus Terminus---

Great music selection

Holy bejezes! Sol Enforcers are freaking tough!

This is a badass chain of enemies!

There is no way to backtrack and level up in case these battles are too tough…

---Train---

Should the save menu say “non-citizen” instead of “None Citizen?”

Resources are so scarce… it really works for this game!

Extra #s code took a long time. I like it though

I don’t think it charged me for the 300 slip Saloon Car Pass

Great train sequence



---General---
Steal success rate is low, and FP is hard to come by.

Posts

Pages: 1
Fantastic, lots of really good pointers to work with. Firstly, I confess that I've so far been quite precious about the long intro credits, but I now concede that they are overlong and I'll work a way of making them skip-able.

There are too many points (a good thing) to address one by one, but I'm definitely taking everything on board, especially regarding your criticism of the slow opening. The lack of initial backstory is a (possibly misfired) attempt at relying on exposition rather than any kind of 'info-dump', but I can see how my own intimate knowledge of the scenario may have interfered with how much I was ready to reveal to the player.

Yes, I am in the UK :)

As a final thought:
It highlights a weakness, but none of the fire doors are un-open-able. But if you tried hard and couldn't get them open, it suggests clearly that the means for doing so needs to be more apparent, something else I'm working on.

The Change Log for version 15 will essentially be a point by point answer to your critiques/suggestions. Most of all I'm disappointed (in myself, of course) about your perception of the Aunt Neeve meeting feeling rushed. I'll work on that too.

Thanks for this review, it feels great to have so many things to get busy with!
Hm, I actually like the "feel" of the opening credits. They just drag. Some of them already appear over scenes and not just on a black screen. Perhaps you could still have them all, but insert them at other parts of the scene? I've seen professional games show credits even during gameplay, and I think that might work with this one.

The part where the two MCs say their goodbyes may be a nice place to have them talk about why they are there and what their personal goals are instead of just their mission objective.

I admit, I pulled up a dictionary for "creche." ;-)

Don't be disappointed! Your game is great. Honestly, when I read the story on the download page, I thought it was too ambitious to pull off well. So I was really impressed when the entire tone shifted at the train station and it was still just as good. You managed to create a whole world that that felt involved and consistent, not just a couple isolated dungeons. Although the town did feel pretty empty in comparison.

Thanks for recommending OMNIS! I'd recommend it to anyone. :-)

-flap
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