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Any feedback for our game?

  • Fidchell
  • 01/18/2017 04:56 PM
  • 1344 views
So it’s been a couple weeks since we released the demo now! How do you guys like the game? We’d really love some feedback or if anyone can give us any concerns or recommendations they have for the game, that would be very nice too. The silence is leaving us anxious that people are not enjoying the experience.

Posts

Pages: 1
I'm firing it up soon. I aim to have played into it a bit by the weekend.

I was mostly waiting for the frantic barrage of patches to peter out so I could find new and exciting bugs on my playthrough.
Hey, Fidchell and Gibmaker. Finally got around to playing it, for a bit more than one hour.

This is very impressive work and it's an utter shame that you haven't been getting more feedback (and I say that despite not being fond of horror at all, but I've grown used to the issue of great games in a genre I don't like with Gibmaker).

I'll write a review one of these days, because there's a lot of good things to say, but for now I'll focus on a few very concrete things.

Two suggestions:
- make transitions faster (e.g. between rooms, between menu screens), the game controls already feels a bit sluggish in some ways, and that's not helped by having to wait for a few seconds every time you go through a door.
- don't shift the camera as soon as you turn around, that made me super dizzy all the time; see Super Mario for reference, when you turn around the camera will stay put until you walk a couple of steps in the new direction.

Sidenote: I spent quite a lot of time backtracking at the start to figure out where I had dropped random objects because I kept finding more stuff to pick up and wasn't lucky with those I chose to grab first (I got the wire last). It was a bit grating to have to walk around at a fairly slow pace just to try and retrieve random objects. It got better afterward. Not sure if there's a way to deal with that, but I'd suggest perhaps not giving access to the whole research area (and therefore to tons of objects to carry) before the first few become useful. On the other hand, implementing that might require one more key, and there are enough of those.

Anyway, don't let this nitpicking get you down, this is really great in a ton of ways that I'll try to express soon!
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Thank you for such feedback. I will consider these points for the next release.
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