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Announcement

An update for AW...? What could it mean?

Wow, it's been more than 8 months since I wrapped up this game. 0_o

But--
I'm wondering if I should expand on Accelerated World and turn it into a commercial romp one day. I loved Phantasy Star ( IV was my first foray into the RPG genre, and I never looked back ). While I can touch up the pixel art and keep things minimalist for that retro-feel, I've been thinking about expanding the storyline and maybe even porting the whole game over to VXAce, using Luna Engine and YF Engine Ace/Battle Engine Ace.

The two-week time constraint in which I made this game left little room for innovation and proper testing. And I really liked writing the character of Ayla, since she's so different from my more serious female protagonists ( Laine and Tristian ). Also, her blue longcoat and platinum blonde hair is just bad-ass. <3 Of course, my slight yuri tendencies will probably lead me to replacing Hyke with another female character...

But it will scream Phantasy Star, like the lovechild of Phantasy Star II ( 1989 ) and Phantasy Star IV ( 1994 ), but unrelated to the beloved Algo Solar System. And for those of you would didn't play II, it tackled social commentary/Big Brother/environ issues and the tragic-death of a female MC a good EIGHT years before FF7. The only difference is AW will be nowhere near as tedious to play ( Phantasy Star II was notoriously Nintendo Hard ).

As for going commercial, the target market would definitely be those players who yearn for the RPGs of yester-year ( late 80s - mid 90s; aka the 'Golden Age' ) or simply the player base on Steam who is tired of seeing these generic-looking VXAce games being sold for more money than they're actually worth.

But I still need to finish Tristian before taking on my commercial dream-game. XD But I think with two large completed games under my belt and the upcoming Transcend and LoA, I should stand a good chance of being Greenlit when this game takes that route. After it is completed, that is.

And here I thought this game was done and dusted when the MOG event ended... I just thought I'd post it because it was on my mind.

Miscellaneous

Quick game fix ( and happy 2015 )!

Happy New Year, everyone!

Just decided to make a quick font fix for the game's main text ( the Candara font will replace the BankGothic one but the latter remains for damamge pop-ups ) and a bit of skill tweaking ( Ayla's Dual Strike ended up being stronger than her Axis Cut, so I nerfed it a bit ). I also buffed the power of her starting weapon, the PhotonSabre, since she was only doing single digit damage to foes and reduced the number of times you needed to cast Augment spells to make them level up to Level II.

Cryo I -> Cryo II: 15 uses instead of 25.
Elec I -> Elec II: 20 uses instead of 35.
Ner I -> Ner II: 15 uses instead of 30.


Just a word of note: like all my games, you can use the Guard command to restore a small bit of your characters HP and EP.

I might do more custom stuff throughout the year, but making a sci-fi project still seems a bit on the thin side. My true love after all, is your traditional fantasy JRPG ( without the spikey-haired male lead and frail female sidekick. I HATE that cliche and it explains why my leads are always female and over the age of 21 ).

Game Patch:

http://rpgmaker.net/users/yuna21/locker/Game_Patch.rar

The usual. Replace that folder with the game's Data one. This is a small game after all, a blip on the map ( I'm looking at you, Tristy and Enelysion ), so there's probably no need to add it to the Downloads section. XD

Here's to a equally successful 2015!

Announcement

Early Xmas pressie from me to you.

Yes, the first build of AW has been released. At only 22mb, it is also the smallest game I have made for a 45min - 1 hour long game. And yes, it's complete. ^^

Simple, retro charm with battles that require some resource management and skill usage and an easy to follow story with a bit of a message towards the end ( I never do stuff like this, but oh well ).

Please note that I do not intend to extend this short series of games ( custom work is just too much work for one person ) and will be focusing exclusively on Tristian from here on.

The game, as it is with all my projects, is unencrypted. You need the VX RTP to run it.

Progress Report

Intro to AW

Been plugging away at this steadily, and it is shaping up pretty nicely. Given the restricted 1 hour time frame that I'm giving this game, I can do quite a bit and it gives me more freedom to do things that are otherwise impossible to attempt on a large-scale game.


Like those on-screen animated battlers. Thank you, PSIV, for reference. XD And you just can't go wrong wearing a badass longcoat.

I know I mentioned in the features list that this game will feature a midi soundtrack, but even though I'm going retro, I don't want to have to sacrifice sound quality just to give the game an 'old-school vibe'. And I've been wanting to use the royalty-free techno-style custom music that I got ages ago for a while now. ^^

And I've got rid of the mouse system entirely. Not because I didn't like it ( I found it pretty neat to click on any area on the map and Ayla would just walk there XD ) but because it was creating havoc with the menu screens. Ayla herself is pretty different from Tristian and Laine in terms of personality; fun to be around, she has a happy-go-lucky demeanour without being too Genki about it, compared to the super serious female leads of my two previous games.


As for graphics, around 95% of all assets are mine, except for some placeholder default 'character tiles', like the rocks in the below screen and that floating grass.




Mechas so far.

But all the tiles, facesets, battlers, backgrounds etc. are mine. I'm pretty chuffed at the way they came out. I only have about 10 mins of gameplay done so far, but I might put up a video just to showcase some stuff. After all, it works much better than a couple of screens ( actually, I just need to get this blog post up and upload two media submissions to get exactly 3K MS ). Bonus is that this game will probably be less than 40mb when it's released. Yay for pixel resources! >:D

Here's to a successful January release! And thanks to all of you who wished me on my b'day. You guys rock. <3
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