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It's a puzzle game (demo).

Nominated for the "Best Level/Dungeon/Puzzle Design" Misao award in 2015.

Duration: ~15-30min


(This is a piece of art drawn by Adellie. How nice of her.)

This game has story.

It has music.
It has sound effects.
There are backgrounds to this game.
The title of the game is Account Mu.
The world of this game is Account Mu.

Download to play the game.

Latest Blog

Account Mu: First Blog

I will finish this game.
The game is 30-50% complete.
I am aiming for an approximately 1 hour long playtime.
I am aiming to finish it by July 2015.
Aims are meaningless unless followed through.
But if I wait too long, Jason might die.
I don't want that.
Do I?
I will finish this game.

Edit:
July 2015 was not a thing.
Release date is now unknown.
  • Production
  • CashmereCat
  • RPG Maker VX Ace
  • Puzzle
  • 12/10/2014 11:57 PM
  • 12/26/2021 10:34 PM
  • 10/31/1991
  • 66343
  • 34
  • 228

Tags

Posts

Pages: first prev 123 next last
I can only agree with what other people said.
This is a lovely game - the puzzles are straightforward and while they are not "easy" they are easy to get better at.
I'm glad the ingame graphics are not as eye-hurting as the background of this page, though, haha! Your style is very simplistic and straight to the point with mild backgrounds .. the same could be said for the narratives.
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Neok: Sorry, Neok! I implemented a "reset" function for the next release, along with several other fixes. They should be uploaded by the new year, with new areas too. Because that is a puzzle that several people have got stuck on, not just you. From the next release onwards, pressing "R" at any time during any puzzle will reset it.

@Kylaila: Thanks! I probably will change the background if it's that eye-hurting. Expect more soon. Thanks for your support :)
Ebeth
always up for cute art and spicy gay romance
4390
Very nice! The puzzles are good variations of difficulty and are overall varied enough so that they don't get boring. My only suggestion so far is maybe making a dialogue box that says "reset?" when you hit the reset button to avoid accidental resets. (I did that a bunch OTL)
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Ebeth Thanks! I have implemented a reset button ("R") in the next version so those "R" tiles will be gone. I need to update the download because the current version has too many problems that I've already fixed that people run into again and again xD Soon!

Edit: I uploaded a new version with the reset button implemented. ^_^
I have three words for you:

THAT. WAS. AMAZING! :D
Marrend
Guardian of the Description Thread
21781
Well this was an interesting ditty! I had a bit of trouble figuring out at least two of the puzzles (though I did eventually figure them out), but, for the most part, I enjoyed my time with this demo.

THUMBS UP CASH!
I played your game. It was a lot of fun. I'm a bit confused about something though. I beat all the puzzles on the left room then entered the north room for a second but decided to explore the right room and did all the puzzles there. Had 3 pills total and made my way back to the center room in hopes of exploring what was in the north room but as soon as I got back to the center room my character chomped on the 3 pills and the game said I won the Demo. But what about the north room I didn't do anything there am I missing something?

Anyway as for the puzzles themselves,
the only puzzle I felt could have been better was the room full of springs it just seemed a bit to easy you just had to walk in a simple path to avoid them. perhaps if it were an early puzzle it'd be fine but it was after a far more challenging one from what I recall.
I'm nitpicking though so rest assured the majority of your puzzles were fun and very interesting. There were 2 puzzles in the north east area that took me a good while to do.

Oh almost forgot to ask, is there no save option in the game? Since it was short I guess it's fine but I still wish I could save. But maybe I just didn't figure out how to save.
Edit: Sorry accidental double post.
The feed back is in the post above.
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Marrend Thanks :)

@RedMask Thanks. There's an ending in the north room that you can get if you play the original demo. Don't worry, none of the puzzles in the Release Something demo are in the original demo, I made sure to skip those, so you can play the real demo for the other puzzles and the current "ending" to the demo.

You can save anywhere using the Menu option (Esc). I will probably also include Save crystals now that you mention it.
Woah, CashmereCat! This puzzle gave me more trouble than Portal 2;

Amazing game tho, loving the learning curve of the puzzles, very well done.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Thanks sawworm, Portal 2 is a major inspiration of mine. Except I wondered what would happen if the game was non linear. I didn't fully explore the non-linear concept, but hopefully I'll at least touch on it. The game isn't nearly as ready for it as I'd hoped. But I'm glad everyone is liking the learning curve since that's something I really wanted to get right.

Thanks, saw. :)
sbethune81
I don't have a growth mindset...yet.
2369
Some feedback on your Account Mu demo (also left on Release Something XIII feedback page)


I thought the aesthetics fit the game well. The ambient background music and the minimalist graphics created the right kind of atmosphere for puzzle solving, at least for me.
My favorite part of your design is that you introduce players to each new mechanic without holding their hands. This seems to have become much less common these days. I'm not sure if players have gotten more impatient over the years and designers are spelling things out as a result, or if it's the other way around. Either way, it's refreshing to see you take the road less traveled. The puzzles are all intuitive enough that it works.
My favorite set of puzzles was probably the ones where you tracked around the oil? from the oil lamps? Is that what it was? It was a clever mechanic.
I found a section where you can walk off the puzzle map and onto the background, which lets you walk directly to the exit without solving the puzzle. In puzzle 3, in the section with the black dots that you can only press once, you can walk up from the dot that's just below and to the right of button 3.
Hope this helps.


I had a great time playing your demo. Thanks for your hard work and for sharing it.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Thanks sbethune81. I love Manifest and to see you comment on this makes me happy. And oops! I better fix that glitch ASAP. Cheers!
sbethune81
I don't have a growth mindset...yet.
2369
I'm excited to play the finished game. I'm a sucker for puzzle games. Do you already have the mechanics for future rooms planned out?
CashmereCat
Self-proclaimed Puzzle Snob
11638
I only have some of the mechanics planned, I tried implementing one of them but it was major hard. This is primarily an experiment of learning as I go, and just adding as many mechanics as I can and combining them in new and interesting ways so it's an evolution of sorts.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I'm a huge puzzle games fan! :D

This is awesome! The tone, the graphics, the puzzles, the music, you nailed it!

I was really impressed by the aesthetic of the game and those backgrounds look really good contrasting with the black/white tiles.
The story is like you're discovering a secret and need to tread carefully.
The ambient music really helps the atmosphere.
The puzzles were challenging and smart enough and I know how hard it is to create puzzles, so I value that.

Do you plan on expanding the look of the "boxes", "arrows" and stuff like that to make them standout more?
CashmereCat
Self-proclaimed Puzzle Snob
11638
Thank you, iddalai. I will probably not make too many graphical alterations, except for in the new demo that there is better animations present. I've already uploaded a YouTube video that demonstrates this, but I should come up with an Account Mu demo soon enough. To be honest, I'm looking to get this out of the way as soon as possible - my passion for this project has died and been replaced for what are in my opinion more interesting ideas.

Still, I would like to leave this a complete game. I aim for 1 hour of gameplay. Cheers!
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
It's sad when a creator loses passion for a project :(
I know the feeling though, sometimes it comes back, waaay later.

Independently of the way you feel, this demo is a puzzle achievement :)

Good luck finishing it! :D
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Looks good!

EDIT: Now that I played it, I can say for sure that it is absolutely amazing. The atmosphere set by the minimalism and the "zen" music is perfectly fitting for the puzzle theme, and the feature rich gameplay mechanics are great for the creation of great puzzle challenges, which this game has plenty of.

I also like the non-linear "overworld", in which you can pick from many different puzzles to solve at a time, and add a little bit of "exploration material" into the mix. Another thing I like is how the game doesn't force you to play all levels, instead making the player able to choose what pills you're gonna try to get to reach the end of the demo, while still giving the player the option to play all levels if they so wish.

I love the sheer variety of gameplay mechanics: permanent buttons, hold-down buttons, crates, rolling stones (heh), the teleport pads (that can also transport stones), the "dice" block things, the dots that you can't step on twice, all that stuff makes for some nice puzzle challenges. None of them were overboard with difficulty in my experience, but they were just nice enough that they made me want more.

Mind if I steal some of these ideas to use on my super secret project?

EDIT 2: given how seriously the word "stealing" is taken in here, I'd like to make it clear that I'm just kidding, and I won't use something that's not mine without authorization.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Oh wow, I didn't see your comment, Gretgor. I thank you so much for your review. I wanted to make sure that there were lots of mechanics that slowly built up onto one another, so to hear that you enjoyed that part is heartening. Sure, you can definitely steal as much as you like - that's why I kept the project unencrypted ;)

On another note, I have a reinvigorating passion for this project, but unfortunately not enough time - having a 9-to-5 job erases much of my spare hours T_T

Also, the game's protagonist will no longer be Jason but instead Maya.

There will be a greater focus on story throughout, but trust me when I say it will be well-integrated into the puzzles. Theme is vital. It'll cohere. I'm inspired by Red_Nova's games in this aspect. I'm not inspired by the way Jonathan Blow created his story in The Witness, but I am inspired by some of his puzzle ideas, albeit they won't translate over to Account Mu in their entirety, but rather just the design philosophy that went on there that I'd guessed years before its conception due to interviews and the like.

Account Mu will come. It may not be soon, but it will... if only I could just quit my job and work on this full-time. I underestimated the blessing of being at uni and having a metric ton of free-time. It's all up to discipline, now.
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