Hey Kory. Thanks for the review. Glad you found it a challenging experience. I do have a few things I want to clarify. One is that one of the main things I desired to do was to make every puzzle piece consistent. You'll find that every single tile has consistent behaviour. I use the same logic for each one. For example, round tiles will stay activated once you have left the spot. For smaller square tiles, they will be deactivated once you leave them. For arrows, they will transport you to the square that it is pointing to with the same coordinates as the square you are in. Maybe I will give them alphanumeric coordinates to make this more obvious.
You might have been a bit confused by the "over world" concept. Perhaps I should also make that more clear by making the tiles different in the overworld than the one contained inside. So, in essence, all tiles in this game act consistently and that's what I designed this game to be like.