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Accompany Elsa, a teen-age girl who has just moved to another town with her mother and tries to find out about its history. Set out on an unexpected quest full of mysteries to unravel (which takes about 15 hours and features self-written music). Why does the game board in the woods work only for you? What does the Elder know about it? Who was the Wizard? Does he maybe still exist? And in addition to answering these questions, can you find all the hidden items and secret rooms, too?

Hey, almost done here!

At the beginning of the game, choose one of two classes with different skills and, here and there, slightly different events taking place in the world. Do you want to get close and personal yourself as a Fighter, dual-wielding your electrified swords, or play the supporter's role of a Tinker, healing and buffing your allies? It's up to you!

This might work, I guess?

Configure the skill setups of your actors yourself! Choose between a number of powerful skills, some even with multiple useful effects, and try to find the perfect solution against the enemy combinations you encounter. Take advantage of skill synergies in order to defeat even the hardest bosses with relative ease!

If only I had a skill that ... -- hey, wait.

For more information, please visit the blog: https://gamemastervxace.wordpress.com/

Have fun!

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  • Completed
  • Saireau
  • RPG Maker VX Ace
  • RPG
  • 12/28/2014 08:16 AM
  • 05/31/2019 07:03 PM
  • 12/24/2014
  • 80810
  • 22
  • 1529


The portal to Board #1 is located in the Slumberwoods.
thanks saireau do i have to do the game.
all over form the 1st gate to the last. ?
thanks for getting back to me.
got to the tower be to the top.
hard work went you beat the lady boss.
will that be the end ?.
Find out. :)
By the way, would you mind putting your questions in hide tags if they contain spoilers? I would really appreciate it if you could edit them.
someone is in a bad mood to day.
I'm sorry if that came across rude in any way. It wasn't intended.
im at snowbound and i have no ideia on what to do now :(
and by the way why is there a cursed tree in front of the church if i can simply go around it was it suppose to block the church because if it was its doign a bad job
There are four people involved in the progression of the main quest at that point:
1. The commander
2. The hero
3. The waitress
4. The priest
Just talk to them in the right order. :)

As far as the cursed tree is concerned: That's more of a joke. There is no reason to destroy it, but there is also no reason not to.
thanks :D
it would have been cool for us to be able to tame the manticore and take him with us
Where am i supposed to get the code for the numpad on the workshop or is that a joke too and i have been wasting time on that?
It's solvable, but not required. Just look out for an arbitrary 3-digit number.

If that doesn't help, you can find the solution in the guide on the blog. :)
I'm looking for the last poster.
There is a spoiler up above but I have to say that there are an awful lot of trees in the Slumberwoods. Can you be more specific?
All of the posters can be found in the Kalra Ruins. ;)
i saw in the patch notes that there is a hidden village of the elves how do i find it? and by the way what does the numpad do i inputed the code and i dont know what i did
Thanks for the info about the last poster. I felt kind of silly about where it was. The question now is, where do I go after the Maze and the ghost. I've gone into the caves but can't find the key for one of the chests and when I try to go out to Everwhite I can't because it's too cold. What now? And, also, the scarecrow in the cave says there are several hidden items but I have clicked everywhere and can't find any.
so im at the hiddne village and got the route i think
south, west, south, west, south, east, north

but before i can complete it i get tp back to the beginning liek i failed or somethign is that supposed to happen and i just have to try this over and over again?
Never mind. Found what I needed. I'm still short a key but that's ok. Perhaps it will turn up.
Switchboard puzzle: The Engineer should have given you a hint what it did. :) He should have talked about his grandfather who once owned the switchboard and used to live in your house.

Riddle Path: You need to put together two hints, the directions you have there and how to find north on the Riddle Path. The second hint can be found somewhere in Calm.

'Right before entering a Game board, there have always been at least as many Chest Keys you could have found as there have been locked chests.' (Sign in the Kalra Ruins) :)