Progress report for October 1-10
Friday, October 10
Didn't do much. Added a new screen (the heroes walking through a phantom wall), otherwise, nothing.
Thursday, October 9
I increased the save file limit to 99, tested the game to the end of the first episode, added Frog Icon events to the last room in the cave without any, and added a new monster. I just need to add a few more events, mostly in the first town, and it will be ready for beta-test.
Wednesday, October 8
I wrote some more in my walkthrough for the game, often this is when I get some ideas for future events in the game, and I also started to make it where you will slide the direction the slopes show in the ice cave. If the slope is steep, you won't make it over it.
Tuesday, October 7
I made a few monster designs, colored, and scanned them in, and added them to the database. I am looking to start bugtesting in the next few days.
Monday, October 6
I colored the interiors of all the houses in the first town. There isn't a lot left to do, otherwise. I may be starting beta-testing a week early!
Weekend of October 4-5
I took the weekend off, thinking about what to do next.
Friday, October 3
I didn't make a whole lot of progress, but still more than zero. I thought up a trading system between towns, whether by ship, horse, dragon, or magic.
There are certain hubs in the world where products are shipped to, and then sent to smaller communities. To make this attractive, the party can earn money from this.
Thursday, October 2
I adjusted the difficulty of Bumblebee, Mushy, Worker Bee and Queen Bee, played through the game a little bit, and made custom graphics for all the enemies except Mushy.
I also wrote a little more of the walkthrough, writing it to about Episode Three, the Village of Bog.
Wednesday, October 1
FILE NOT FOUND.
Well, actually, I did put part of the walkthrough together. But that's about it.