• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Update and Demo #3

  • Boulon
  • 11/28/2016 08:26 PM
  • 1693 views


Hello everyone, it's been a long time since the last update.
But no worries, I'm still working hard on the project, almost everyday day for at least 1 hour.

So let's see what's new.



The exploration "Aptitudes"

This feature was locked for a long time, and I needed to work on a lot of different stuff to finish it but now I can proudly say that the system is in! The next demo will feature the new Aptitude Menu.




Quick reminder, the Aptitudes are talents the player can aquire which help him to explore the world even more.
Remember the bushes that blocked your way in the first demos? Now you can dispatch them!

Each time the player will finish a side quest or achieve something important like wining at a battle arena or rebuild a number of Simurions... he will gain Adventure Points (AP). Aptitudes can be learned with AP.

The best thing is that the player can learn Aptitudes in any order he wants! So be prepared to explore the world like no other one.


-You will be able to slash these bushes with Cut.
-Scotopia will make dark caves a little brighter.
-Rock Sweep will get rid of the rocks.
-You could find random items in the wild using Survival.
-By learning Treasure Hunter, you'll gain extra AP for each treasure you find.


-Finally,Quest Memory will be an useful reminder for every side quests.





Police Quests

Most of the side quests are about helping villagers but I decided to make some more action oriented quests too. When the player starts to become a well known robot master, the Police will ask for his help. You will have to go to the scene of the crime, locate the culprit and finally face his Simurion in a battle.



Five Police quests will be available through the game.






Learning the backstory piece by piece

The main story of the game is told by set pieces but there is also optional story telling elements the player can find by exploring the world.

I wanted the players to have a deep feeling of discovery so I choose to let them search for information about the Pemikian history by themselves.

There are several computer wastes from the Pemikian era located in the world. If the player discover one of them, he may find a memory card with some information on it. Like a page of an history book, piece by piece, the player could bring all of the information together and learn the secret of the Pemikian history.




New Tools menu

With the time, the game had a lot of differents key items and I wanted to make it easy to access all of them. So the idea of a "Tools Menu" came to me.

You can access the Tools Menu anytime by pressing SHIFT.







Next Demo? When?

The next demo aka "Demo #3" will be released in the middle of december this year.
It will feature twice the amount of content the previous demo had. Playtime wise it should take at least 12 hours to finish.

The sad part is that previous save fils won't work for this demo. Sorry... (Since a lot of stuff changing for the balancing). I'd try to make the next demos compatible with the demo #3 though.

Anyway, see you soon for the release! :)

Posts

Pages: 1
This looks so beautiful <3. And interesting.
How/where did you get all of the London Life graphics? Pretty much all of the screenshots I can find from that game look like this:

Curse you, JPEG!
author=orochii
This looks so beautiful <3. And interesting.

Thank you!

author=Luiishu535
How/where did you get all of the London Life graphics?

I don't remember exactly but it should be on spriter-resources I guess?
As far as I remember the police office was the only thing I took from this game, it's generaly from Mother 3.
Pages: 1