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3-26-2017: Version 0.1.4 Released!
Hah, betcha thought I had given up!
Changes:
-New Missions added
-Plant Life
-Magical Piracy
-Stripped of Sense
-Eternal Twilight

-Hub redesigned
-Hub now has actual signs and documents to tell players what is what, along with a library to explain certain game features. These will be added on as time goes to explain more features as they are implemented.
-Minor bug/text fixes

9-30-2015: Version 0.1.3 Released!
Changes:
-Character Hp further increased. Characters now have (endurance x 2) + 5 wounds, barring characters with special circumstances. This applies to monsters as well.
-New Characters added:
-Kirra Tuomi
-Sarah Blake
-Cold Shot
-Nadezhda Aliyeva
-Karl Germond
-Kierra De Vere
-Darin Sabir
-Teresa Green
-Elemental Balance now added. All elements have standard effects across the game. Any attack with that element, or weapon/buff that adds it also gives these effects. Any effect that gives a debuff has a 30% chance of success (before other affecting factors) if it didn’t already have higher. In addition, any elemental-themed buff gives resistance to its related status effect. There may be other weaknesses/resistances, but they will be fairly obvious.

-Mana: More effective against undead enemies, less effective against Corruption.
-Destruction: More effective against corruption, less effective against undead.
-Fire: Can cause Burning, which does damage over time.
-Wind: Can cause Buffeted, which reduces hit%.
-Earth: Can cause Unsteady, which reduces evasion%.
-Lightning: Can cause Shocked, which makes enemies take 20% more lightning damage.
-Ice: Can cause Frozen, stopping all actions for one turn.

-Several more missions added.
-Bugs squished! Should be crash free entirely! Because the bugs were with the threat system, some characters abilities have been changed a little.

9-9-2015: Version 0.1.2 Released
Changes
-Some typos fixed
-Two major crash bugs were hunted down to their originating script. Unfortunately, I couldn’t determine how to fix either, given they are third party scripts, so both were removed for now. Should only be cosmetic, and shouldn’t affect gameplay other than the game will no longer crash randomly on animations or battle ends.
-Some balancing, notably drain blood for vampires changed to straight up MP drain, no longer does damage. Fixed some non-working skills, also rebalanced some of the older characters to match how I’ve been designing newer ones balance wise.
-Feature Added: Item crafting. You can now go to the leftmost part of the main base to craft items. All enemies will drop craftable pieces associated with what kind of enemy they are. The amount of actually craftable items right now is minimal, one being a defense accessory, another an accessory that adds poison to attacks. The major ones are the medipack and manapacks, and the vials associated with them, which allow you to craft healing/mana vials, and whoever has the accessory can use them in missions/combat. Ideas for more accessories and comments on the new feature more than welcome.

7-22-2015: Version 0.1.1 Released
Changes
-Various typos fixed, likely more added.
-Almost all character HP has been increased, and some monster HP increased as well. Should be less rocket-taggy now. Should also be more similar to the source material game. Most characters should have their natural defense + 5 HP, barring special circumstances which should only give them more.
- *Might* have fixed the .dead? crash bug. Maybe. Might also have introduced new bugs doing so. Fun! Save often.
-New Character Added: Anita Houk
-New Missions Added: Manor Assault, Bank Heist, Spellgem Mines
-New Monsters added to the arena from said Missions
Note: Any new content can only be accessed by starting a new save file. Sorry!
-Redid some older maps, should look better now.

7-9-2015: Version 0.1.0-Character Test version released!