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Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1589108
  • 170
  • 42784

Posts

Front page download again? What's going on?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=narcodis
Front page download again? What's going on?


Apparently build 6 has become available.
How much HP is the Lich suppose to have? I have been fighting it for at least half an hour, doing around 10,000 damage per turn for the last 5 minutes?

--Edit--

Figured it out. After putting up a fight against the Lich with infinite HP, Castoth was a piece of cake.
WHAT THE HELL MAN. I NAMED LIARA AFTER MY IRL LITTLE SISTER WHOM I'D GIVE THE WORLD TOO. NOT COOL MAN. NOT COOL.

Final remarks for any future writing you do: work on your dialogue and characterization. The content and ideas are there, but honestly, when the characters were talking, it felt like one person was talking to himself six different times. A little more personality to differentiate the characters would be cool.

--Edit 2--
Is fullscreen not available in build 6? It was in build 5.
In magris academy after seirno says "what no, it cant be, is that..." screen goes blank and stays blank, music still plays though..
HEY GUYS,I HAVE A BIG QUESTION WHAT CODE SHOULD I ENTER TO ACTIVATE IT,IN THE HAWKSHIRE DUNGEON..PLEASE HELP,ONLY 20 MINUTES BEFORE THE GAME WILL OVER..
thanks,now i have anew question,how can i open the gate of gaia..and where can i buy the lantern??i need it for the bosses but i dont like very much the grudge holder when killed no xp!imwasting my hannelore for this..and im in ice cavern need the two digits number so i can open press the button and open the locked gate,please i need help!!
i need a replyo now cause i completely dont know what shall i put the two numbers in order to unlock the button in ice caverns!!
i have a new question,i know taht im closer to finish it,where is altair located?
There seems to be a bug with the Demon Cloak. The recover sp effect does not work. The angel cloak's effect works just fine though.

The same bug applies with the Blue Ribbon and the Zenith Armor. No sp recover there either. The whole sp recover per round script seems to be bugged..
lol nice game, bit challenging so I'm sure to have a blast with this since I just started it. ^^
Oblic
Once a member of RMN, always a member of RMN!
1937
Ok, this may have been posted earlier, but I'm not patient enough to read through all the posts... There seems to be a bug that makes Alexis rigged.

It seems that when Alexis has a steel sword and a steel crossbow equipped, she does a hell of a lot more damage to the enemies than what is shown. Plus, her attack power (in battle) goes ridiculously high! Before I set up this combo, (I was using an iron sword and the poison dagger I think) she was doing roughly 200 per hit on an average monster. This went up to about 400 per hit after the combo. Plus, even if I miss with one of the hits, and do very little damage with the second (far less health than the enemies have) they still die. This is the only time I've noticed this; it could happen with other weapon combos.


Sorry if this has already been brought up, but I'm fairly certain I have the latest version of the game.

Great game btw!
hey, i was wondering if anyone ever found the sapphire for the statue in charn castle? supposedly the old lady in town says there will be a big treasure behind the second statue.
hey, i just defeated the rift but do we get to summon it? because i didn't get any summonning stone from it, just two swords and armors.
CAN SOMEONE TELL ME WHERE THE HELL IS THAT DAMN EXIT FOR THE MAXIMUM SECURITY AREA

Nevermind

*Pickboo:remember the dragon statue in front of the Hawkshire castle,it was there and wrong statue look in the treasury
Playing through this game and just got to chap 4. Loving it but thought I would mention a suggestion and a bug I encountered. First off the bug... when I fought merces I used the enemy scan to try to gain info about him, it told me I couldn't figure anything out and everything is going ok. Then, when he changed forms I tried again and the screen just flashed and the battle continued. I figured everything was good, but the next battle I fought after defeating merces I auto-enemy scanned before my first turn. The problem now is, my beast journal is bugged and it won't add any new monsters to it so now I can't scan any of the new enemies I defeat :(

As for the suggestion... I found myself wasting 30-40 minutes of my life trying to kill Terminus at the end of chapter 3. I know he said he was immortal, but when I noticed that he took dmg from normal physical attacks I thought that maybe he is a normal boss. I used blind to keep myself alive (although there were points where 3/4 of my party was dead and I just barely hung on). My suggestion would be to make him absorb physical attacks as well, and make him immune to status effects (or at least blind). The other option is he could always do 9999 aoe to the whole party every turn. :)

Just wanted to say I really like this game. The story and dialogue might drag on a bit at times, but I love the gameplay and the story is pretty good despite the drag. Thanks for this enjoyable experience. :)